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Old 06-13-2008, 01:29 PM   #961 (permalink)
Zest
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Originally Posted by Jubee View Post
But if you are 2k in 3v3, aren't you wearing full S3 in your 1700 2v2? So are you bitching about playing teams... Like you?
I play my Mage in PMR 3v3, and SPriest/Hunter in 2v2 for welfare points.

Only reason to be in 1700s with shoulders is if you're a massive faggot.

I'm also interested to know what time of day you play Auro.

Last edited by Zest : 06-13-2008 at 01:38 PM.
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Old 06-13-2008, 02:12 PM   #962 (permalink)
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No 2100 chess player is ever, ever, ever, ever, ever, ever, ever pitted against a 1650 player in a serious tournament. EVER. This ELO system should be no exception.

This is not true at all. It is clear that you're trying to qualify it by the word "serious" but really all that matters is that the tournament is sanctioned by ELO FIDE.

Most tournaments have an entry fee that staggers based on your ranking. You pay more money if you have more to gain out of wins. You also play round robin meaning that you're going, at the point that it matters, to play everyone at least once. The numbers work their magic there, so if you're 1600 in a tournament with 2100s you're simply going to lose most of the time, and if you happen to beat one 2100 and lose to all the other 2100s obviously the one you beat is not worthy of 2100.

You do realize that most ELO FIDE tourneys are not single matches, as well? So you can beat one once or even draw and still lose the match. I always found it odd that WoW uses the ELO to give a team a score then devolve that into an elimination tourney... fail.

All WoW would have to do to make the entire "ratings matchup" idea moot is set up arena like the tournament servers: if everyone gets to choose any race/class/gear setup it is perfectly OK for someone to be 1400 and play a 2200 team.

With the vector of gear added to the mix and then limiting the gear based on rating, obviously it sucks.



I can't imagine someone starting with 7 pawns, 1 rook and no bishops if their ELO was 1500 in chess, and earning pieces as they go up in ranks, and then somehow someone who is 1750 has more pieces. That is the problem with WoW's arena.

A true ELO depends on the concept that you can't just LOL RESET it, that you're always playing to win, and that the volume of games you've played will give you an accurate rating.

Last edited by Horse : 06-13-2008 at 02:15 PM.
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Old 06-13-2008, 05:50 PM   #963 (permalink)
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My teammate and I have been playing 5-10 games every day starting at around 5PM pacific. I know for a fact we're not even playing the best we could be, every game we make mistakes and capitalize on the mistakes of our opponents. Many of these players with Season 3 did get them by exploiting the system before it was changed to the new one, and that's what breaks it "somewhat" but what's the problem really? Are these weapons so good that players without them think it makes the other team invincible or special in some way? My belief is that lack of dedication is why you haven't EARNED those weapons. Seeing suggestions like "hand them out to anyone who makes 1600 because that's hard enough" is just PATHETIC.


For myself going from Merciless Maces to Vengeful is a 54 Agility equivalence points increase (Agility equivalence points or - AEP is the standard measuring stick for rogue equipment) for 2850 points or 1125 on the offhand. Upgrading from my merciless pants to Brutal is a 49 AEP upgrade for 1875 points. Getting the new belt/boots/wrist is a 43 AEP upgrade for nothing but a little time and effort. Throw in another 40 AEP for the gloves for 1125 points and suddenly I don't need vengeful weapons at all for the same gear differential, and I can buy all of this on or close to release day of the new season.


Just a thought... stop reading Arenajunkies and think for yourself. Things that players at 2000+ do DON'T WORK AT 1700. Trying to prolong games and get into mana wars or undergeared rogues (me) going toe to toe with warriors. It just doesn't work. Practice CC chains. Do you realize how easy it sounda to blind, vanish, sap someone? Bet it happens and you curse God. Do you realize how difficult it is to do in reality, when DoT's are flying, you've gotta prep vanish because you forgot you used it earlier to break a root.

Good play doesn't happen overnight, and if you think tactics like Queue dodging and Pillar Humping and Cyclone/Cyclone/Cylone/Root/Root/Root repeat are "gay" or "lame" or "totally broken" then in reality you're not the calibre of player who will ever reach 2000+ and you don't deserve Season 3 weapons in the first place, just like you don't deserve Warglaives and you don't deserve The Star's Fury. It takes hard work and effort, and I just wasted a lot of that, that could have been used on much more fulfilling pursuits attempting to convince what feels like the majority of this fact.



Last edited by Auro : 06-13-2008 at 05:52 PM.
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Old 06-13-2008, 08:59 PM   #964 (permalink)
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It's a pity we're not all 2v2ing as Rogues and/or Druids.

Telling everyone to suck it up and play better would carry a lot more weight if you weren't in a 1750 Rogue/Mage team.
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Old 06-13-2008, 09:59 PM   #965 (permalink)
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It's a pity we're not all 2v2ing as Rogues and/or Druids.

Telling everyone to suck it up and play better would carry a lot more weight if you weren't in a 1750 Rogue/Mage team.
Ok. Suck it up and play better. 2300war/shm
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Old 06-13-2008, 10:46 PM   #966 (permalink)
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wow man it takes so much skill to heal a warrior, i mean they are only the most durable dps class in the entire game in pvp.

Try running with a mage, spriest, hunter, fuck even warlock and see if you are still 2300 rated, god you fucks that heal warriors and auto win games act like its an accomplishment.
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Old 06-13-2008, 11:21 PM   #967 (permalink)
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Originally Posted by Mythas View Post
wow man it takes so much skill to heal a warrior, i mean they are only the most durable dps class in the entire game in pvp.

Try running with a mage, spriest, hunter, fuck even warlock and see if you are still 2300 rated, god you fucks that heal warriors and auto win games act like its an accomplishment.
Not trying to flame you but warriors take more damage (and require more healing) than anyone except a priest being dispel trained.
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Old 06-14-2008, 12:41 AM   #968 (permalink)
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Not to mention they can get kited around like a mofo. No matter how good a healer you are a shitty warrior can make life very difficult.
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WHY THE FUCK DIDN"T JOR-EL MAKE THE KRYPTON SPACESHIP BIG ENOUGH FOR THE WHOLE FAMILY?!?!?! FUCK SUPERMAN WHAT A BULLSHIT STORY!!! REDO IT FOR THE NEW MOVIE!!!

HOW THE FUCK DID KRYPTON BLOWING UP MAKE ROCK INTO KRYPTONITE?!?!? WTF IS THAT BULLSHIT?!?!?!?! URANIUM MAKES MORE SENSE IN 2008 LAWL!!
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Old 06-14-2008, 12:41 AM   #969 (permalink)
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Originally Posted by WarderX View Post
Not trying to flame you but warriors take more damage (and require more healing) than anyone except a priest being dispel trained.
They also are able to stay on their target more effectively than any other melee and are able to deal damage more consistently than any ranged class besides (purely from a consistency standpoint and not dps) affliction warlocks.

4 second stun every 15 second coupled with a gap remover; 2 no cooldown snares, both of which unremovable by any no cooldown abilities; the single best pvp debuff in the game; near-immunity to fear; etc. There's a reason druid/war is so good. Druid is just half of that reason.
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back off man, i'm having an intelligent discussion on the balance issues regarding rogues in arena pvp.
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Old 06-14-2008, 12:48 AM   #970 (permalink)
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Makata despite all that, you would be surprised how many shitty pvp warriors there are. Took me around a month to the find the right one I didn't have to handhold up the brackets. Good warrior = easy street, Bad warrior = tremendous headache and very long games.
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WHY THE FUCK DIDN"T JOR-EL MAKE THE KRYPTON SPACESHIP BIG ENOUGH FOR THE WHOLE FAMILY?!?!?! FUCK SUPERMAN WHAT A BULLSHIT STORY!!! REDO IT FOR THE NEW MOVIE!!!

HOW THE FUCK DID KRYPTON BLOWING UP MAKE ROCK INTO KRYPTONITE?!?!? WTF IS THAT BULLSHIT?!?!?!?! URANIUM MAKES MORE SENSE IN 2008 LAWL!!
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Old 06-14-2008, 12:58 AM   #971 (permalink)
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Wasn't really arguing it skillwise one way or the other, just saying that they require more babysitting by their partner than any other 2v2 comp to be effective. A warrior in berserker stance obviously takes boatloads of damage from every source, even rogues. Saying they are durable is just silly.
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Old 06-14-2008, 01:52 AM   #972 (permalink)
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Warriors that break 1800 know when not to be in Berserker. Playing defensively they can be pretty hard targets.
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Old 06-14-2008, 03:10 AM   #973 (permalink)
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Dude, if you keep playing and paying for WoW and their 100 daily quests and S4, repeating the same goddamned content for the next 6 months. You are griefing yourself already.
Lol
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Old 06-14-2008, 06:43 AM   #974 (permalink)
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With the vector of gear added to the mix and then limiting the gear based on rating, obviously it sucks.
Solution: "Recommended rating". Take a page out of EQ1's book.

Your S3 gear requires 2000 rating, and you're currently with a personal 1800? Ok, you lose 10% stats on the shoulders. Your awesome "bought" weapon? You better stop playing the Arena entirely if you want to keep it fresh, or it's going to degrade.
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Old 06-14-2008, 08:04 AM   #975 (permalink)
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I play the warrior in my 2s team.

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They also are able to stay on their target more effectively than any other melee and are able to deal damage more consistently than any ranged class besides (purely from a consistency standpoint and not dps) affliction warlocks.
I believe that rogues surpass warriors in all of these fields. Especially the t6/glaive rogues that are found in the upper ratings. While they do less burst damage than a warrior, they have more mobility and much more control and cc.

I can assure you that war/sham is not an "ezmode" comp by any means. No defensive dispell, no true CC, and a healer with no instant heals or hots.
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