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Old 05-15-2008, 11:33 AM   #736 (permalink)
Mippo
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Originally Posted by Cad View Post

Seems to balance out a bit. The only really exploitive scenario there is pretend you have a 3's team, where one player tanks his rating down to 1200 by solo queueing into 3's on another team in between every game. So if the other 2 players are 2000, then the average would be 1733. So if all 3 players were really "2000" level players, then the other two guy's rating would go up from 2000 when it really shouldn't, because they'd be playing mid-1700's teams. On the other hand, the 1200 guy would be giving points away in order to keep his rating at 1200, and plus he'd get virtually no equipment since his personal rating would be so low.
Bingo. You get a cookie for finally figuring it out. How long do you think it would take for a person to get fully equipped in season 4? Especially those who earn 1k+ points per week and are starting the season with 5k points banked. Someone who has already gotten every item, which will likely happen relatively quickly into the season, won't care that much if he loses his personal rating, especially to help a friend that might need a minor boost from 2000 to 2200 or something. He could even be selling some personal rating powerlvling.
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Old 05-15-2008, 11:39 AM   #737 (permalink)
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Again, I already answered this a few posts above. All people would have to do is join another team, lose on that team to lower their personal then rejoin your team with a lower personal to achieve the same results. Your solution fixes nothing.
Bullshit, if people are losing it is putting points back in the system.

Unlike any of the solutions currently offered.

Putting points back in the system is fine and my suggestion is viable.
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Old 05-15-2008, 11:57 AM   #738 (permalink)
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Bingo. You get a cookie for finally figuring it out. How long do you think it would take for a person to get fully equipped in season 4? Especially those who earn 1k+ points per week and are starting the season with 5k points banked. Someone who has already gotten every item, which will likely happen relatively quickly into the season, won't care that much if he loses his personal rating, especially to help a friend that might need a minor boost from 2000 to 2200 or something. He could even be selling some personal rating powerlvling.
Locking a person onto the team for the arena week in combination with an across-the-board PR, wouldn't it? If you're on an arena team for which points are awarded, you're locked to that team for the week after the points are awarded. If you join a team during the week, you cannot join another in that bracket for that week. When you attempt to leave a team, that does not take effect until points are awarded for the week.

Would that, combined with non-resettable PR's and no team rating (simply average the PR of the people queuing) not fix the issue completely?

Also, what if people were limited to 30 arena games total each week, to prevent loss/win farming to boost ratings? Since 99% of legitimate arena players play their 10 games and stop, that would allow you to play 10 games in all 3 brackets or play 1 bracket more heavily. That would prevent anybody from engaging in any mass rating changes during the week.
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Old 05-15-2008, 12:23 PM   #739 (permalink)
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Or..if you fight at a 1700 rating and your personal rating is 2000..you gain 0 points. Making the only reason to do it would be to raise your friends rating from whatever it is to within 100 of yours.
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Old 05-15-2008, 01:08 PM   #740 (permalink)
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Perhaps lock people onto a team for the arena week once you join, and have personal rating span team sizes? So your performance in 2's, 3's, and 5's affects your overall PR, rather than having a different one for each bracket?
So if my Holy Pally wants to arena, he has to exclusively stay in 5v5 instead of dicking around in 2v2 or 3v3 in case he gets pitted against an auto-lose War/Druid or PMR?

Some classes that are great in one bracket are pure shit in another. That doesn't mean they should be punished for having a few friendly games outside of their "serious" bracket.
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Old 05-15-2008, 01:11 PM   #741 (permalink)
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This has all gotten way too complex.
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Old 05-15-2008, 01:42 PM   #742 (permalink)
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Bullshit, if people are losing it is putting points back in the system.

Unlike any of the solutions currently offered.

Putting points back in the system is fine and my suggestion is viable.
If by viable you mean retarded, then yes.

Here is a much better solution that doesn't screw the entire playerbase over.

1) Don't let players transfer ownership of a team. Right there, team selling is gone and would it really cause much of a problem? Not really. Chances are someone has an alt they can buy the team with, that would allow the main characters to switch teams when they want to. They could also just lower the cost of purchasing a team.

2) Don't let teams face teams from their own realm. Boom, wave goodbye to 99% of win trading. What's the downside to this? It might pose a problem if a battleground has most or all of the top teams from the same realm. This would really only affect teams over 2200 anyway soooo

2a) Insert an npc in game to allow players over 2200 to face each other from the same realm if and only if no other team is queueing. This could be heavily monitored and they could place in game limitations on the number of games you could play for these exceptional circumstances.

2b) Change gladiator titles from rating to an end of season tournament where players are entered if the team is above a certain rating, say 2250, which personally I think would be better anyway. You could make it so everyone who had over 2250 gets a gladiator title, but they can expand on the rewards for 1st, 2nd and 3rd place in the tournaments.

You would still be able to purchase points, which who the hell cares anyway, you can afk 10 games a week and get enough points eventually. You would no longer be able to sell a team, and it eliminate almost all win trading, and the end of season tournaments would cut out all of the stupid griping about the cheating. Furthermore, a tournament is probably better anyway since Blizzard employees will get to watch the matches, they might learn something about what actually needs balancing in pvp.

Obviously this all depends on whether or not it is possible to code it so players can't queue against teams on their own realm but it is a solution that actually cuts out most of the major problems without screwing the entire playerbase over in the process.

Last edited by Mippo : 05-15-2008 at 01:44 PM.
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Old 05-15-2008, 02:21 PM   #743 (permalink)
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Instead of trying to cater to point sellers (any bets Mippo is a points seller?), tell me what is wrong with not reseting PR and keeping the changes of 2.4.2 in place.
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Old 05-15-2008, 02:27 PM   #744 (permalink)
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Any fix needs to be simple, not some convoluted set of rules and sub rules governing how it works.
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Old 05-15-2008, 02:39 PM   #745 (permalink)
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How about we just remove teams entirely.

You go queue and it inserts whoever you group is in. Team rating does not exist, only personal rating. You face opponents near of your team's average and point gain and point loss are calculated individually.

Resetting your rating is not possible. There is a point minimum that will be earned regardless of how low your points go. It would be just a bit lower than what you can get if you make a new team and lose ten matches per week now.
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Old 05-15-2008, 02:53 PM   #746 (permalink)
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How about we just remove teams entirely.
I can't tell if you are being sarcastic or not...this is a terrible idea.
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Old 05-15-2008, 02:58 PM   #747 (permalink)
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I don't see the point in having both team ratings and personal ratings.
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Old 05-15-2008, 03:07 PM   #748 (permalink)
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Are you still on BDF Torrid? That shit is totally server dependent. Go someplace like Mal'Ganis and you see people forming up for everything from 10 and 25 man raids to full AV premades all day long. BDF? A bunch of fucking battleground soloers. You can't fucking buy a group on BDF. People from a server like Mal'Ganis would be lost here. You can /who every dungeon on BDF and see a handful of groups. I still have half of the instance quests because no one ever goes to places like Shattered Halls or Botanica. Hell you are lucky if it takes less than a few hours to form up for the daily dungeon. And BG premades? There might be one running.

Our luck with picking servers is shit.

Is shit seriously that bad? I am rerolling now and picked a lowbie shaman I had on BDF. Only been playing a few days now, but I may want to reconsider if shit is really that bad there. Or resign myself to a transfer.
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Old 05-15-2008, 04:02 PM   #749 (permalink)
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Whats the best CST/EST server?
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HOW THE FUCK DID KRYPTON BLOWING UP MAKE ROCK INTO KRYPTONITE?!?!? WTF IS THAT BULLSHIT?!?!?!?! URANIUM MAKES MORE SENSE IN 2008 LAWL!!
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Old 05-15-2008, 04:21 PM   #750 (permalink)
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Whats the best CST/EST server?
For what? Getting decent pugs? A lot of high end guilds recruiting? For arenas / BGs?
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