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Old 05-05-2008, 09:12 AM   #571 (permalink)
dak
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Bad dak, bad.

No need to nerf a class because of PVP; it's retarded.

They are low-tier resto talents because they are useful for everyone. Every type of druid shapeshifts, so it's got to be low-tier.
What does furor allow restro druids to do other than feral charge/bash? Where outside of PVP does a restro druid use feral charge/bash?

What pve scenario does a restro druid need to shapeshift frequently enough that the small mana gains would be an issue in their spirit heavy pve gear?

It's safe to say for a non-feral druid these two talents are PVP only. Both granting absurd gains in motility which is THE most pressing issue concerning druids in arena PVP along with the dreaded feral charge->bash->cyclone CC lock from hell.

TBH most PvE only restro druids I know would love to have a PvE related alternative to picking up IMoTW.
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Old 05-05-2008, 11:08 AM   #572 (permalink)
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Cyclone got nerfed, the travel bonus to the PvP set was removed, Druids aren't great in 5v5, and so on.

I find mana deprivation strategies to anger me way more than Druids.
10 yards removed hardly constitutes as a nerf.
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Old 05-05-2008, 11:12 AM   #573 (permalink)
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moves you into intercept/fear/whatever range, makes you that much closer to get priest feared, etc. It's a pretty significant change.
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Old 05-05-2008, 02:48 PM   #574 (permalink)
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Cyclone got nerfed, the travel bonus to the PvP set was removed, Druids aren't great in 5v5, and so on.

I find mana deprivation strategies to anger me way more than Druids.
I find 10 minute games anger me way more than anything else. Anything that eliminates the absurd endurance certain teams have can go away and i'm fine with.

I shouldn't need to schedule fucking 3 hours of time to play arena just in case we meet a hunter/druid.
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Old 05-06-2008, 01:56 AM   #575 (permalink)
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I shouldn't need to schedule fucking 3 hours of time to play arena just in case we meet a hunter/druid.
Double healer / hunter teams are even worst. Imagine a slow death to a scorpid pet, as you helplessly get drained of mana.
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Old 05-06-2008, 02:06 AM   #576 (permalink)
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Bah. Mana-drain sucks cock until you are on the other side facing a "oh, we can heal through your burst" team.

It is indeed pure faggotry but frankly, what isn't for arenas with competent people? DAoC was the last PvP I really had fun with and that was fun because we had a fucking stomp-ass eight (+bots of course) that could roll 40 scrubs and have a hell of a lot of fun doing it.

Ok, I lied. Hillbrad was fun too even though we never got shit out of it as the 5:1 dogs every night. I still got off whenever I managed to even once sneak a rogue away and rape him.
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Old 05-06-2008, 09:23 AM   #577 (permalink)
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I hope these reqs go in and arena dies :P I get to sit here trying to figure out which is worse, Muramsa or s4 slicer. Way to fuck up pve itemization again. At least it's so easy to get daggers.
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Old 05-06-2008, 09:25 AM   #578 (permalink)
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Double healer / hunter teams are even worst. Imagine a slow death to a scorpid pet, as you helplessly get drained of mana.
Triple ice mage no healer 5s teams are where it's at. One we faced sent out a non sl s1 destro lock who died the exact second our warrior did who soloed him in about 4 seconds while the mages set up shatter combos :P


All our complaining was met with "Guys he had 8k mana and no sl I couldnt stop myself, sorry"
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Old 05-06-2008, 09:27 AM   #579 (permalink)
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I find 10 minute games anger me way more than anything else. Anything that eliminates the absurd endurance certain teams have can go away and i'm fine with.

I shouldn't need to schedule fucking 3 hours of time to play arena just in case we meet a hunter/druid.

What do you 2s with again? How hard is it to drag a pet out of los and own it with a warrior.
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Old 05-06-2008, 11:04 AM   #580 (permalink)
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What do you 2s with again? How hard is it to drag a pet out of los and own it with a warrior.
Much harder than it is for every awake Hunter/Warlock to call back their pet when they see you and your Warrior run behind a pillar together. This theorycrafting is nice but c'mon. You really think pet classes won't call back their pets in that situation? Really?
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Old 05-06-2008, 11:09 AM   #581 (permalink)
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Much harder than it is for every awake Hunter/Warlock to call back their pet when they see you and your Warrior run behind a pillar together. This theorycrafting is nice but c'mon. You really think pet classes won't call back their pets in that situation? Really?
Pets can be stunned/hamstrung.
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Old 05-06-2008, 11:38 AM   #582 (permalink)
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Much harder than it is for every awake Hunter/Warlock to call back their pet when they see you and your Warrior run behind a pillar together. This theorycrafting is nice but c'mon. You really think pet classes won't call back their pets in that situation? Really?
So then your healer gets ooc and can drink while you follow the hamstrung pet hoping to get it into exec range before you get too far from cover and the druid can get enough hots on it (ns should be long gone at that point). If it was that hard to end a pet there'd be less bitching about pet survivability ;P
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Old 05-06-2008, 11:47 AM   #583 (permalink)
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You have got to be kidding me.

A warrior can easily rape a felhunter in no time. If his partner is a shaman in 2s or if he has a ret pally in 3s it /wave to my felhunter. It probably takes 75 rage and 4 global cooldowns to rape my pet. Healing? Trying to keep a felhunter up through healing is like trying to keep a fire mage up in greens. As for calling my pet back, I can try but it is most likely hamstring, intercepted, or dead by the time a warrior jumps on it. Hunter pets I don't know enough about to talk about, but anything but the big floating blueberry is a joke keeping alive verse melee.
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Old 05-06-2008, 12:52 PM   #584 (permalink)
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You have got to be kidding me.

A warrior can easily rape a felhunter in no time. If his partner is a shaman in 2s or if he has a ret pally in 3s it /wave to my felhunter. It probably takes 75 rage and 4 global cooldowns to rape my pet. Healing? Trying to keep a felhunter up through healing is like trying to keep a fire mage up in greens. As for calling my pet back, I can try but it is most likely hamstring, intercepted, or dead by the time a warrior jumps on it. Hunter pets I don't know enough about to talk about, but anything but the big floating blueberry is a joke keeping alive verse melee.
Did you miss the whole part about it being a Scorpid pet against a War/Druid? Yes, it's hard to keep a felhunter up against a Warrior/Ret Pally in 3s. What does that have to do with the implied situation?

I only mentioned pet classes because every idiot pet class knows that if he sees the Warrior run behind a pillar with his healer, it means call the pet back. I was not insinuating that Felhunters are immortal killing machines.
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Old 05-06-2008, 01:27 PM   #585 (permalink)
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So then your healer gets ooc and can drink while you follow the hamstrung pet hoping to get it into exec range before you get too far from cover and the druid can get enough hots on it (ns should be long gone at that point). If it was that hard to end a pet there'd be less bitching about pet survivability ;P
As an addition to the above, if you're facing a good hunter (read as one who isn't BM), there's a good chance you're not gonna reach him before he rezzes the pet. Traps, SS, Cyclone, Root...it's pretty easy to resummon and a pet and send him back in if you do get lucky enough to kill him.

The good hunters are actually getting really good at the pull back shit. And if you do manage to get the pet down with some good coordination, all it takes is an equal amount of coordination from them to get the pet back.

.........................................


Now, hypothesis, follow with me for a minute here.

Pre TBC, the honor grind was intense. It was not a viable gear upgrade path. The best you could feasibly hope for if you had a job and a life was about rank 10 or so if you played REALLY hard. Most people ended up betweeen R6 and R8. Good enough for the Blue set. This lack of non upgrades lead to the only people being in BG's (generally) were people who were actually interested in PvP'ing, and had a geniune desire to win.

Fast forward to today, when I do 2 AB's, (and several yesterday) and absolutely can not get anyone to :

A) Stop fighting on the roads.
B) Defend
C) Stop Zerging
D) Do fucking damage
E) Attack/CC healers

The last AB I was in I did 290k damage, we lose. 5 horde melee DPS are under 50k damage at the end. This is fucking absurd. Unbelievable. Goddamned atrocious. When someone calls an inc (which is rare), the entire team runs there, abandoning whatever nodes we currently hold to defend it. Half of the game, we only have Farm, and where are all the horde? Right at fucking farm, 13 of them. It's complete horseshit. If you say something to these mental midgets, you're met with a string of "QQ," "Must be that time of the month," "Shut up and play" (Uhh, yeah, hard to tell me that when I'm quadrupling your damage output), etc. etc.

I come to the conclusion that these fucking dipshits have no desire to play. No desire to get better, no desire to win. The only reason they exist in that BG is to get free fucking gear. I propose that this is the main change for the downfall of Horde PvP....people who previously would have no incentive to PvP are now in there shitting up the fucking BG's for people who give a fuck.

I say bring on the arena requirements for BG gear. I wasn't sure how I felt about it at the beginning, but I'm all for it now. This will require people to either fucking improve or get the fuck out. They'll need to learn how to play, or they're not going to have anything to buy. Either is preferable to the current situation.


Thoughts?
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