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Old 05-02-2008, 10:57 AM   #511 (permalink)
TheCutlery
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Originally Posted by Zehn - Vhex View Post
You're right, heaven fucking forbid a healer be allowed to do his job. Hitting them should cause them to explode in a shower of pale, limp-wristed blood.
Did I say that? I said they're near unkillable 1 on 1 NOW. Nerf MS and they'll never fall.

I just don't like this trend of arena games turning into this marathon of running and healing and drinking. Increasing the power of healers only exaserbates this.
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Old 05-02-2008, 10:59 AM   #512 (permalink)
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Originally Posted by darksensei View Post
Ret can be okay for 2s and 3s, I've seen a couple around 2-2.2k, but I'm not sure who their partner is.
top 3 choices for ret:
1. SS rogue: no need for BoF because of SS, pretty good survivability, excellent CC, and stuns only add to your damage(JoC)
2. frost mage: the biggest bastard in the game imo
3. enhance shammy: windfury ftw
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Old 05-02-2008, 10:59 AM   #513 (permalink)
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I've heard Ret Pal/Enhance Shaman was a decent 2s combo. But I haven't seen it in practice.
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Old 05-02-2008, 11:00 AM   #514 (permalink)
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So how many more seasons until the pvp trinket removes silences/school locks?
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Old 05-02-2008, 11:04 AM   #515 (permalink)
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Did I say that? I said they're near unkillable 1 on 1 NOW. Nerf MS and they'll never fall.

I just don't like this trend of arena games turning into this marathon of running and healing and drinking. Increasing the power of healers only exaserbates this.
Well shit, then they should definitely be nerfed because the 1v1's ladders are being dominated by healers.


Wait, what the fuck is wrong with you?
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Old 05-02-2008, 11:22 AM   #516 (permalink)
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Oh come on.

Lets leave rogues out of this, because they're fucking bullshit. A holy paladin stands in one spot and chains FOL on himself for the next 5 minutes. You pummel every 5th one, it doesn't matter, he outheals your damage. Shaman do the exact same shit.

A priest runs around with Renew, PW:S and PoM on himself, he never drops below 80% unless he's undergeared or retarded.

Druids run to the other side of the arena behind a pillar, heal to full and come back to cyclone you.

Healing is so fucking overpowered in the arenas right now. Between massive healing and drinking, every fucking match is turning into this 9 minute long ordeal. It's not fun, it's not skill, it's entirely a matter of who gets bored first.
Why should you ever be able to kill a healer that is doing nothing but trying to keep themself alive? He's doing a net zero dps to you, and you're doing a net zero dps to him. Sounds balanced to me.
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Old 05-02-2008, 11:23 AM   #517 (permalink)
TheCutlery
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Originally Posted by Sunder View Post
Well shit, then they should definitely be nerfed because the 1v1's ladders are being dominated by healers.


Wait, what the fuck is wrong with you?
Oh, right, because 2v2 doesn't ever turn into 1 on 1's, right?

What the fuck is wrong with you people? I gotta spell everything out? 1 melee on 1 healer = healer NEVER FUCKING DYING. 2 melee on a healer? Okay, fine, healer dies, but EVERYONE DIES 2 on 1. CLEARLY WE NEED TO BUFF HEALING

Jesus fuck some of you are dense.

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Originally Posted by Plorkyeran View Post
Why should you ever be able to kill a healer that is doing nothing but trying to keep themself alive? He's doing a net zero dps to you, and you're doing a net zero dps to him. Sounds balanced to me.
0 mana starshards, searing totem, SoR, LOLMOONFIRE is all easily doable while you're healing yourself.
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Old 05-02-2008, 11:39 AM   #518 (permalink)
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SWP and Reflective shield kill you before you can kill a priest 1v1.
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Old 05-02-2008, 11:40 AM   #519 (permalink)
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Oh, right, because 2v2 doesn't ever turn into 1 on 1's, right?

What the fuck is wrong with you people? I gotta spell everything out? 1 melee on 1 healer = healer NEVER FUCKING DYING. 2 melee on a healer? Okay, fine, healer dies, but EVERYONE DIES 2 on 1. CLEARLY WE NEED TO BUFF HEALING
Yes, obviously healers should ALWAYS die when taking on a dps class. I mean, it's just so obvious!!
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Jesus fuck some of you are dense.
Yes, yes you are.
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Old 05-02-2008, 11:49 AM   #520 (permalink)
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Quote:
Originally Posted by TheCutlery View Post
0 mana starshards, searing totem, SoR, LOLMOONFIRE is all easily doable while you're healing yourself.
That 70~200 dps put out by healers is brutal. Enough to justify cutting their heals in half at the touch of a button.

Personaly, I think all healers in turn should be given a new debuff that reduces the damage dealt by anyone they hit with it by 50%. Would be only fair imo.
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Old 05-02-2008, 11:52 AM   #521 (permalink)
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The problem is that healing in WoW is retarded. And yes healers should die to dps classes unless they're counter-attacking. 1 person solely self-heal tanking vs. 1 person solely beating the shit out of the other. Hmmmm....I wonder? Improving healing will just reverse the situation so that 1 dps can't handle 1 healer, and that's even more boring and devoid of skill.

The WoW devs will not create some inspired new methods for healers to operate in a 1on1 fashion, so you're fucked to always be the lesser of the two parties. Healing in WoW is retarded and single-minded with every class except druid, which everyone believes is overpowered and is being targeted for half-assed nerfs on a regular basis right now. Mind you all they're doing is reducing the range of an OP CC and reducing the coefficient of an uninterruptable heal atm which is further proof of their lack of inspiration.
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Old 05-02-2008, 11:52 AM   #522 (permalink)
TheCutlery
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Originally Posted by Sunder View Post
Yes, obviously healers should ALWAYS die when taking on a dps class. I mean, it's just so obvious!!
I don't really know what to say to this. If you can't see how healing is outpacing DPS and causing absolute marathons in what should be simplest of matches, then I guess you're a lost cause. Enjoy your half hour 2's matches, those are going to be the quick ones if healing reductions ever get nerfed without a corresponding regen/drinking nerf.

Should you be able to heal thru a DPS? Sure. Should you be able to heal thru a DPS FOREVER? Fucking not a chance. That's the root of the fucking problem, and then complaining about MS when I see people heal right the fuck thru it for several minutes at a time is pretty assinine.
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Old 05-02-2008, 12:03 PM   #523 (permalink)
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The problem is that healing in WoW is retarded. And yes healers should die to dps classes unless they're counter-attacking. 1 person solely self-heal tanking vs. 1 person solely beating the shit out of the other. Hmmmm....I wonder? Improving healing will just reverse the situation so that 1 dps can't handle 1 healer, and that's even more boring and devoid of skill.
So don't bother ever bringing healers to 2v2's because they will always eventually turn into 1v1's, and therefore healer always loses. Good balance there fuckhead. Shut up.
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Old 05-02-2008, 12:06 PM   #524 (permalink)
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No, it's still about making the other side fuck up. My point is the balance of the 1on1 encounter will not change. 2on2 is entirely different. The point you're fighting for is that 1on1 a healer will lose so healers should be improved, which is pointless.
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Old 05-02-2008, 12:07 PM   #525 (permalink)
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Originally Posted by Zehn - Vhex View Post
That 70~200 dps put out by healers is brutal. Enough to justify cutting their heals in half at the touch of a button.

Personaly, I think all healers in turn should be given a new debuff that reduces the damage dealt by anyone they hit with it by 50%. Would be only fair imo.
The problem is. What do you do. As it stands now, 1v1 with a DPS class and a healer. The Healer wins because they don't do much damage, but since they heal damage done to them, and most dps don't, the healer wins the war of attrition.

Wars of attrition are boring.

So as said. The DPS always wins, or the Healer always wins. DPS winning can be slow or long. Healer winning is pretty much always slow. Unless they give the healer dps. In which case the healer winning is completely overpowered because the DPS would have 0 chance.

So, you retort with exaggerations that healers should just explode. But really what should happen in your mind? Healer heals forever until what? They run out of mana and die? That's acceptable? Bring back your idea of healers having energy. Then what. Healers would always win because they could never die unless they get gangbanged?

The whole situation is kinda crappy.
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