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Old 05-01-2008, 04:50 PM   #466 (permalink)
Zehn - Vhex
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They should definitely add stats to the librams and whatnot, but the unique effects can be nice. The Paladin ones at least are pretty nifty.
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Old 05-01-2008, 05:20 PM   #467 (permalink)
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I'll take recklessness please.
yeah, BM hunters go crazy with their shit every 2 (3?) minutes and we wait 30 minutes. What I wouldnt give for recklessness in Arenas.
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Old 05-01-2008, 07:12 PM   #468 (permalink)
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Warriors need it too. They're so under represented in Arenas right now..........
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Old 05-01-2008, 07:15 PM   #469 (permalink)
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If warriors didn't scale so well with gear and -healing being so important, you wouldn't see them in arenas nearly as much. The problem of course arises from doing anything to negatively impact them in their already precarious role on raids.
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Old 05-01-2008, 10:06 PM   #470 (permalink)
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If warriors didn't have MS, you wouldn't see them barely at all.

Our DPS isn't as good as other classes. We have some nice burst, but still no where near the top. Our survivability is pretty shitty. We can turtle..but our normal dps mode we take more damage than anyone else. So passive damage like DoTs rape us the most. We have no protection from spells besides spell reflect which is on a huge cooldown and very obvious. And requires a shield so you're already in turtle mode.

Warriors are nice, but the only reason they are there is MS. It's our one trick. Thats why warriors get annoyed when other classes get it.
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Old 05-01-2008, 11:25 PM   #471 (permalink)
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And hamstring.
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Old 05-01-2008, 11:26 PM   #472 (permalink)
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And fear.
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Old 05-01-2008, 11:30 PM   #473 (permalink)
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Enh, not really. I've personally taken raid geared pve spec fury warrior + raid gear pve spec druid to like 1820. I'm sure someone silly has done fury to 2k.

Warrior's greatest strength in arena isn't MS, it's never running out of steam- not being limited by mana or cooldowns, just being able to put constant pressure on people at all times and force them to play defensively the entire match. Every other dps runs out of mana or cooldowns except warlocks, who also have it tough, they have to make sure they are face rolling in the general vicinity of their keyboard.
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Old 05-01-2008, 11:32 PM   #474 (permalink)
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Oh, and intimidating shout isn't too bad. I mean it's not great, but hey...
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Old 05-01-2008, 11:32 PM   #475 (permalink)
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Oh yeah, the whole not being susceptable to the PI'd priest mana burn gimp train kinda help them too.
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Old 05-01-2008, 11:38 PM   #476 (permalink)
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Don't forget having a massive advantage over other physical DPS due to demo/battle shout
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Old 05-01-2008, 11:40 PM   #477 (permalink)
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It's tough to say but I do think warriors without MS effect (but the skill component still intact) would still be used plenty for the very reasons that Warder just pointed out. And never underestimate fear. It's so clutch and can be a fight winner quite frequently.
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Old 05-02-2008, 12:27 AM   #478 (permalink)
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Well shields are considerably better than offhands. The extra cost comes from the 6000 armor which isn't anything to sneeze at .. Of course the 2 healing classes that have to use off-hands are exponentially more durable than the 2 healing classes with their 6k armor shields.
So in other words, they're paying extra for something that doesn't even give them an advantage. Great fucking logic there, Ace. Paladins and shamans are balanced around having a shield. Penalizing them for using one makes no sense whatsoever. It's one of the reasons the horseshit idea that is the 1k hunter axe is so mind-bogglingly stupid. Wands are quite literally nothing but stats to casters and provide very little of that. The hunter axe provides a very high damage potential for when hunters are in melee range (and they will be) not to mention coming standard with 3-4 times as much stat allocation as a shitty wand .. yet they cost the same price / rating req. Most retarded move Blizzard has ever done concerning arena.

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They need to drop the restriction on only allowing < 10 minute CD abilities to be used as well.
Are you out of your fucking mind?
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back off man, i'm having an intelligent discussion on the balance issues regarding rogues in arena pvp.
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Old 05-02-2008, 01:04 AM   #479 (permalink)
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It's one of the reasons the horseshit idea that is the 1k hunter axe is so mind-bogglingly stupid. Wands are quite literally nothing but stats to casters and provide very little of that. The hunter axe provides a very high damage potential for when hunters are in melee range (and they will be) not to mention coming standard with 3-4 times as much stat allocation as a shitty wand .. yet they cost the same price / rating req. Most retarded move Blizzard has ever done concerning arena.
This is pretty retarded. While its true that a 2hander has a big stat advantage over a wand, its also true that a staff has a big stat advantage over a bow, so it works out basically even.

And while raptor strike crits look impressive with a big 2hander, you have to remember that the highest rank of raptor strike is only +170 damage on next hit. Its not an instant attack, so ignoring the extra crit if you have it talented, raptor strike is a massive ~28 dps (pre-armour) extra over just using auto attack.
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Old 05-02-2008, 01:47 AM   #480 (permalink)
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Raptor strike has a big advantage from being loaded by swing time though. No, not a big advantage over an auto-attack really but hey, Hunters will take it.

I mean, really, you are going to Raptor/Wingclip and get the fuck out anyhow in general so having a 99999 speed weapon would be ideal. Being non-instant is essentially moot as you are not staying in melee range (or at least not staying there doing melee attacks) so the delay and next-hit status doesn't mean shit. Raptor is already going to be your first and only attack other than WC.
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