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Old 04-25-2008, 12:29 AM   #256 (permalink)
Tullaeniel
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Let the man dream. The shitty arenas are obviously all he has, and he'll be damned if he can't find a way to validate his bullshit.
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Old 04-25-2008, 01:18 AM   #257 (permalink)
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Ok so answer me this. You think that just losing arena 10 times a week to earn free epics is perfectly acceptable and they should just leave it alone?
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Old 04-25-2008, 01:21 AM   #258 (permalink)
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The arena is not competitive, its did you roll the right class and its been evident for quite some time and you are either to stupid to realize or actually have one of the classes that are over powered and some how think you are actually good.

Any team that is serious makes sure they are stacked properly. When a solid team make-up faces another solid make-up.. what would you call it? I am talking 5v5 here I dont do any of the others.
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Old 04-25-2008, 01:31 AM   #259 (permalink)
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They should just implement rating-related stats on PvP rewards. The relative power of the item dependent on which bracket you're in. It's not a difficult mechanic to set, make it similar to the EQ stat level requirements on gear where you received a gimped version if you weren't the specific level. That way, PvE'ers really wouldn't give that much of a shit at nib-ends getting welfare epics and when we see people with T6 equivalent PvP gear we'd know they earned it.
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Old 04-25-2008, 04:17 AM   #260 (permalink)
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Ok so answer me this. You think that just losing arena 10 times a week to earn free epics is perfectly acceptable and they should just leave it alone?
At one item per 5-6 weeks in a zero sum system that requires many players to participate for legitimacy?

Sure. Go nuts.
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Old 04-25-2008, 04:21 AM   #261 (permalink)
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Due to the glaringly inherent class imbalances that blizzard keeps overlooking as well as map advantages to certain classes, the randomized nature of which map you get combines for even the absolute best team to get rofflestomped no matter how well they play by their counter. In a competitive pvp game, there should be no dyed in the wool counter to any combination, it should be determined by skill. Sadly, this isn't the case. Notice the overwhelming prevalence of certain group compositions, and the complete lack of certain classes past 2k in many battlegroups.

Arena is anything -but- balanced. Hell, pvp in general is pretty badly balanced, even if you are the perfect pvp spec for your class.
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Old 04-25-2008, 05:08 AM   #262 (permalink)
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You think that just losing arena 10 times a week to earn free epics is perfectly acceptable and they should just leave it alone?
Earlier BG experiments have shown conclusively that when the losing side gets jack shit, after awhile they stop queuing up. That means the people who win suddenly have alot less "fresh meat" and overall matches plummet.
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Old 04-25-2008, 06:26 AM   #263 (permalink)
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Earlier BG experiments have shown conclusively that when the losing side gets jack shit, after awhile they stop queuing up. That means the people who win suddenly have alot less "fresh meat" and overall matches plummet.
Oh hey! Is there a differenece between being forced to play a game with 39 strangers and losing or constructing a team and losing based on skill? Before you say "oh it's impossible because of gear!" keep in mind if gear is a problem, you almost certainly still have upgrades you can buy.
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Old 04-25-2008, 06:26 AM   #264 (permalink)
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I really don't get why most of you think these wellfare epics as you put it for casual players are bad. Honestly who is it hurting? The players losing 10 games a week for their pvp gear is only good in pvp (aside from weapons) and honestly its not harming anyone in the arena system anyways. The average arena player would still be in the same bracket if they had full season 3 or t6 or whatever. The gear difference isn't what stops most people who want to to succeed in arena from progressing. The same players 1600 players in full season 3 are still going to keyboard turn, s-key, and make all the other mistakes that earn them their 1600 rating. At the higher ratings you're already playing against people using the same gear anyways so I don't really see how having these PR required items is really a status. I think myself and most other high rated players would much rather more people playing all around so when we do games on our main teams we don't sit in 5 minute que to take 5 points from some 2k team or drop 27 on the occasional loss. I mean its so bad right now that at 2300 on Stormstrike I'm playing the same 3v3 teams I'd be playing at 2k. This new change will only worsen the problem, it also makes it an extreme pain in the ass to change up teams or play with friends who just aren't that good at pvp in the early season. Which I think as a whole will have a much larger affect on people quitting arena then bads like Makata that can only buy two pieces of gear.
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Old 04-25-2008, 07:20 AM   #265 (permalink)
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I wish they'd put back somesort of privileges for the players who sweat their palms up too rank 12+ from back in the days, now this was competition, well, so to speak like.
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Old 04-25-2008, 07:27 AM   #266 (permalink)
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Originally Posted by Lost Ranger View Post
Ok so answer me this. You think that just losing arena 10 times a week to earn free epics is perfectly acceptable and they should just leave it alone?
I have been getting roughly 250 pts a week (up to 350 on really good weeks) on my mage for months now. He's at 4200 points. That's barely enough for a weapon (if I was able to buy it) or about 2.5 armor pieces. If you honestly think that 15 weeks for 2.5 items is so heinous, then frankly I have no idea what to say.
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back off man, i'm having an intelligent discussion on the balance issues regarding rogues in arena pvp.
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Old 04-25-2008, 07:31 AM   #267 (permalink)
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I wish they'd put back somesort of privileges for the players who sweat their palms up too rank 12+ from back in the days, now this was competition, well, so to speak like.
Yeah, they need to reward people more who have severed all ties with the real world in order to play the game 24/7.
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Old 04-25-2008, 07:35 AM   #268 (permalink)
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If you honestly think that 15 weeks for 2.5 items is so heinous, then frankly I have no idea what to say.
You must be kidding. 15 weeks x 30 minutes. It's a zero effort proposition. At least when you were tarding your way to rank 14 you were playing like crazy those 4 months.
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Old 04-25-2008, 07:44 AM   #269 (permalink)
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You must be kidding. 15 weeks x 30 minutes. It's a zero effort proposition. At least when you were tarding your way to rank 14 you were playing like crazy those 4 months.
What does game time matter? When you level a toon do you only go w/ rested exp and log out the second you hit unrested just so the /played time is lower? I really fail to see the logic here. Don't you think if I could grind arena points I would? The fact I can't is a DISadvantage not an advantage.
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back off man, i'm having an intelligent discussion on the balance issues regarding rogues in arena pvp.
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Old 04-25-2008, 08:34 AM   #270 (permalink)
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Don't you think if I could grind arena points I would? The fact I can't is a DISadvantage not an advantage.
It is totally a disadvantage.
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