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Old 04-24-2008, 04:19 AM   #181 (permalink)
Cybsled
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10,000 players....lets say only %10 will get rating for l00t.

So 9,000 can't get, 1000 can. Yay the 1000.

Ut oh, 9,000 decided to say "fuck arena!!!" and stop playing.

Queues get longer. There isn't as many players.

1000 players...still, only %10 will get rating for loot.

Oh hey, only 100 are getting items now, 900 get shit.

Rinse repeat.

And this benefits everyone...how?

The point people are trying to make is that anytime you have "skill" graded on a curve, some people are always going to be considered "shit" even if in any other circumstance they would be considered good.
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Old 04-24-2008, 04:31 AM   #182 (permalink)
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Specifically, the 2200 cost for shoulders is what is confusing me. This change will chase away a vast number of "casual" arena players where the largest % of arena inflation is coming from. Those 2200 numbers are only really possible when there's a large number of crappy teams getting farmed for points to increase the top end since the bottom end gets dropped the majority of the time. Example: 2 teams, elite over 9000 team fights continuously against crappy prot paladin and survival hunter team over and over again. Rating for Good team goes above 1500, rating for shitty team goes below 1500. When shitty team hits 1200, they ditch their team. Does this lower good team's rating to 1500 to compensate? Negative, they maintain whatever rating they got from farming shitty team.

There will be a bubble that fills while the majority of casual arena goers who for some reason didn't bank points for the first few weeks of arena fight it out. These guys will play some games, fight each other a lot and battle hardcore for the lower end, losing games against people who belong in higher brackets at the onset of the season. Once they get the couple pieces they are destined for, there really isn't any reason for them to be doing arena. Since it's been proven time and time again that wow isn't challenge based it's acquisition based (people will always take the easiest way to get loot. This applies to 99.999999% of the userbase), this means people will stop doing arena about 4 weeks in for the most part, meaning the only teams running around will be the good teams from each server. So where exactly is the surplus of points that is required for teams to get above 2200 coming from?

It would require a single team to be head and shoulders above every other team in his battle group, and simply not lose. Basically this is 100% supporting top end teams loss trading, and actually encouraging it with the removal of the majority of arena goers. Blizzard, why so retarded?
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Old 04-24-2008, 05:49 AM   #183 (permalink)
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Quote:
Originally Posted by Cybsled View Post
10,000 players....lets say only %10 will get rating for l00t.

So 9,000 can't get, 1000 can. Yay the 1000.

Ut oh, 9,000 decided to say "fuck arena!!!" and stop playing.

Queues get longer. There isn't as many players.

1000 players...still, only %10 will get rating for loot.

Oh hey, only 100 are getting items now, 900 get shit.

Rinse repeat.

And this benefits everyone...how?

The point people are trying to make is that anytime you have "skill" graded on a curve, some people are always going to be considered "shit" even if in any other circumstance they would be considered good.

DOOOM AND GLOOOM!
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I hear that to celebrate the 20th anniversary of R.C. Pro Am nintendo is making a dancing game / farming simulator hybrid.
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Old 04-24-2008, 06:02 AM   #184 (permalink)
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DOOOM AND GLOOOM!
It's correct though, which is the problem.

Pretty soon the entire bracket will be nothing but 2800 win traders, with no one to support that rating.
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Old 04-24-2008, 06:04 AM   #185 (permalink)
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Of course it will, because people say it will!

Howsabout we revisit this thread in 3 months and see how it goes.
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Old 04-24-2008, 06:07 AM   #186 (permalink)
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Of course it will, because people say it will!

Howsabout we revisit this thread in 3 months and see how it goes.
That's what I'm thinking. It seems like there's always a kneejerk 'omg people won't play!' reaction any time Blizzard makes a change. Hasn't happened yet, and I'm not convinced it will here.

I do think some of the ratings are high though. 2200 for shoulders?
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Old 04-24-2008, 06:28 AM   #187 (permalink)
TheCutlery
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That's what I'm thinking. It seems like there's always a kneejerk 'omg people won't play!' reaction any time Blizzard makes a change. Hasn't happened yet, and I'm not convinced it will here.

I do think some of the ratings are high though. 2200 for shoulders?
There's definitely less people playing arena now than there used to be. Low ratings are pretty stagnant, and the amount of people running around in full S1 gear on no arena team is pretty staggering. That's a significant amount of time spend running BG's without devoting an hour a week to getting arena points.

Make it so that they can't even get BG gear without doing arena, and well, you're either gonna make a system where everyone does arena, or everyone says "Fuck it." I highly doubt everyone is going to do arena.
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Old 04-24-2008, 06:48 AM   #188 (permalink)
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There's definitely less people playing arena now than there used to be.
Is there? Not disagreeing, but just curious how you can definitively say that. It wouldn't be surprising considering we're at the tail end of a season, but anecdotally pretty much everyone I see is on at least a team or two.
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Old 04-24-2008, 06:51 AM   #189 (permalink)
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I don't understand why shoulders are the high rated item blizzard choose.

Yes, they are giant and noticeable but that also means if you don't have 2200 rating you are gonna be stuck with some HORRIBLE ugly looking gear due to the color pallets from s2->s4 items.
That's the entire point. Rather than rewarding the very top players with a significant power advantage, they're rewarded with a significant appearance advantage.
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Old 04-24-2008, 07:00 AM   #190 (permalink)
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If you honestly believe Joe Casual will continue to do arena when only buy 5 items, you're retarded. Obviously not all 90% will leave. Even if only 20-30% do that's going to be enough to drop people's scores enough so that more will leave, etc. My mage has 4200 arena and 45k honor and I'm not bothering to do 1 more pvp activity personally til this is fixed. I enjoy playing on my 3v3 w/ a rogue/mage guild friends and yes the team comp sucks, yes the rogue is a keyboard turner, no the other mage isn't frost, but none of us particularly care. It's moderately entertaining and I've been banking for 3 months or so now waiting on s4.
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Old 04-24-2008, 07:03 AM   #191 (permalink)
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Makata, people like you losing themselves to 4/5 s3 is exactly why this change is in place.

People as horrible at MMORPG as you don't deserve to get gear for simply failing repeatedly.
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Old 04-24-2008, 07:07 AM   #192 (permalink)
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How about just let every arena team compete in full s3, but you can only buy it to use outside of arena if you earn points by actually winning stuff. Take equipment totally out of the equation for arena. You can still match up using rankings but the galdiator teams doing 1500 matches wont be quite so completely overwhelming due to gear disparity.
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Old 04-24-2008, 07:25 AM   #193 (permalink)
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Originally Posted by Kaxmax View Post
That's what I'm thinking. It seems like there's always a kneejerk 'omg people won't play!' reaction any time Blizzard makes a change. Hasn't happened yet, and I'm not convinced it will here.

I do think some of the ratings are high though. 2200 for shoulders?
Teams rated 2200 or higher as of 8AM MST 24APR08 in each battelgroup (Compiled manually using wowarmory.com):
Code:
Battlegroup 2v2 3v3 5v5 Bloodlust 93 65 29 Cyclone 92 56 27 Emberstorm 51 18 9 Nightfall 97 42 27 Rampage 79 34 24 Reckoning 83 53 31 Retaliation 69 21 6 Ruin 99 57 32 Shadowburn 78 41 25 Stormstrike 73 45 24 Vengeance 78 32 21 Vindication 88 50 25 Whirlwind 76 40 26
Of course thats the same crowd that is already going to get a Drake and Gladiator title as well. The decision making around this entire rating required for items seems pretty poor. They'd be better off requiring you to play "X" amount of games and "X%" of your team's total games before you could buy certain items. That means the little timmy crowd has to put in more effort than 10 games a week AND have the points to buy gear. Those points don't come easy if you are on a 630 rating team! Poor Mustacho is 8-122, and is obviously not a complete moron based on his gear.
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Last edited by Frax : 04-24-2008 at 07:39 AM.
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Old 04-24-2008, 07:46 AM   #194 (permalink)
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Makata, people like you losing themselves to 4/5 s3 is exactly why this change is in place.

People as horrible at MMORPG as you don't deserve to get gear for simply failing repeatedly.
Why then should I even bother queuing for arena if I'm not going to get anything from it? Like it or not you have to reward everyone or else the punching bags don't queue. You can't get your 1800 unless someone else gets their 1350, etc.
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Old 04-24-2008, 07:52 AM   #195 (permalink)
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Why then should I even bother queuing for arena if I'm not going to get anything from it? Like it or not you have to reward everyone or else the punching bags don't queue. You can't get your 1800 unless someone else gets their 1350, etc.
I don't do Arena for the gear, I don't do it to stomp newbies, I do it for the competition. If terribles stop playing, it doesn't change one thing for me.
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