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Old 04-25-2008, 02:58 AM   #91 (permalink)
Charsi
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At the risk of sounding like a broken record I have to say Bard for EQ1. I played one for around 4-5 years and still miss it. Not many classes that could chain pull, slow, mezz multiple mobs, and strengthen the group all at once.

I had a few problems though. One was when the puller is out of range of the group,normally due to slow respawn or sparse mobs, the mob dies and no one receives exp. Second was the introduction of /melody. While it made playing the bard easier on the skilled players... it made it easy for retards to lvl a bard up and then park the character to the side with 1 point in Mastery of the Past and /melody running. Theres others but I don't really remember them all now.

I quit shortly after The Serpent Spine came out. Still have a link of the gear back then. I really have no clue where its gone from there, but I've heard the itemization went straight to hell. Items with 1000hps?? Crazy.

http://eq.magelo.com/profile/1302392

I fucking miss Selo's.
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Old 04-25-2008, 04:34 AM   #92 (permalink)
Salshun
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Quote:
Originally Posted by Charsi View Post
I quit shortly after The Serpent Spine came out. Still have a link of the gear back then. I really have no clue where its gone from there, but I've heard the itemization went straight to hell. Items with 1000hps?? Crazy.
If I remember correctly someone started a thread about such a thing recently. I think I recall the original poster being a powerful, majestic, powerful man, a born leader kind of guy.

http://www.fohguild.org/forums/mmorp...erms-loot.html
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Old 04-25-2008, 09:18 AM   #93 (permalink)
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1. Brute - City of Villains (especially a set like Super Strength that has lots of knockdowns).

The difference is player vs. enemy strength in the City of X games. You really feel mighty. As a brute you run into a group of 5 enemies, knock them all down, repeatedly knock one down until he's dead, then turn to his friend and one shot him with a high-fury knockout blow, and so on. More games need more to separate classes than dps charts. The variety of knockdowns, knockbacks, stuns, debuffs, and so on in the City of X games adds a lot.

2. Creature Handler - Star Wars Galaxy

You'd find baby monsters ("Don't bite me") and then have them grow to 30 foot tall. Having 2 or 3 large pets wrecking havoc was awesome. I like pet classes that get more than one pet (like the Mastermind in CoV); it becomes managing a team. Plus I had skill points left over to put into other jobs too, so it was always Creature Handler/Pistoleer or Creature Handler/Bounty Hunter. I think this class got cut in NGE though.

3. Shaman - Everquest

Main reason: Turgur's Insects. I remember going to Karnor's Castle early in Kunark. I used the level 51 slow for the first time on a Drolvarg and he stopped swinging, slowly looked one way, looked the other, then continued swinging. Now that's a slow! I like seeing the impact of debuffs without having to parse the combat logs. I'd rather have one powerful debuff than 15 weak debuffs (a la EQ2).
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Old 04-25-2008, 11:36 AM   #94 (permalink)
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The current manifestation of the EQ Cleric is insanely awesome. Reverse DS, insane procs, delay heals, and high AC make it an incredible solo-machine.
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Old 04-25-2008, 11:44 AM   #95 (permalink)
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I liked the Valewalker in DAoC. A class that wore cloth armor, but had buffs that made them have close to plate AC. Plus they used a scythe as a main weapon. I'd love to play another class like that.
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