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Old 06-28-2008, 05:32 AM   #391 (permalink)
Zignor 2
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Are you guys still auto-tagging FoH board people, or would I have to fill out an app? I have a few RL friends who'd probably come along, too. We're all in our 70s currently.
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Old 06-28-2008, 09:09 AM   #392 (permalink)
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Anyone in their 50s still? I'm at 51 on my wiz and could use some group action.
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Old 06-29-2008, 05:20 PM   #393 (permalink)
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Big hairy bums to all the EQ haters! How could you not want to fight a 4 headed dragon? No killshot as its arse hanging half out of the wall isnt exactly high art Super sekret strategies edited to protect the guilty. Or I'm just hiding me discussing formula one and nascar with a US citizen while the mob was being pulled

More seriously, i now have even more respect for the guilds who killed this stuff when it was current content. 15 less levels, less dps, resists etc etc and I can almost imagine just how damned hard this must have been for you older chaps!

Anyways, screenshot inc...
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Old 06-29-2008, 05:34 PM   #394 (permalink)
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My cleric and magician, Hatcher and Malicar, could use an invite. The magi is level 20, and I decided to boot up a cleric to help leveling out so he's only 8 right now. I could use some help getting started, but people to chat with should help just as much. Edit: I bothered all the officers I could find online, but none were there/gave a shit. =(
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Old 06-29-2008, 07:44 PM   #395 (permalink)
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Quarm really wasn't that hard at level 65.

You guys should try Rathe Council...that'd probably still require some coordination even with higher levels.
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Old 06-29-2008, 08:19 PM   #396 (permalink)
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Quote:
Originally Posted by Bristlebane View Post
Quarm really wasn't that hard at level 65.

You guys should try Rathe Council...that'd probably still require some coordination even with higher levels.
Nah, they don't hit for enough. Handful of tanks could tank them for basically ever with the insane amount of mitigation they have these days.
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Old 06-29-2008, 08:23 PM   #397 (permalink)
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Hardest part of Quarm was staying awake while you waited for the assholes who clicked Innoruuk's portal to run back.
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Old 06-29-2008, 11:30 PM   #398 (permalink)
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Time was mostly a check to see how well the guild would land on its feet after the leadership shakeup. We actually had a really good turnout so time subsequently got worked; we probably should have been in Anguish after we broke the 24 person line, but it was still kinda fun killing RZTW and stuff.
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Old 06-30-2008, 09:12 AM   #399 (permalink)
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death to rangers

As stated before in gc, when Killaas got agro from the adds, I stopped taunting.
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Old 06-30-2008, 10:46 AM   #400 (permalink)
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Nah, they don't hit for enough. Handful of tanks could tank them for basically ever with the insane amount of mitigation they have these days.
hell a well equiped cleric can tank them with all that damm life tapping.
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Old 06-30-2008, 04:49 PM   #401 (permalink)
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hell a well equiped cleric can tank them with all that damm life tapping.
Lifetapping? You either mean SK as class or HoT/heals as the cleric. Cleric VoV spell is pretty bangin for solo. DD proc + HoT recourse.
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Old 06-30-2008, 05:52 PM   #402 (permalink)
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Lifetapping? You either mean SK as class or HoT/heals as the cleric. Cleric VoV spell is pretty bangin for solo. DD proc + HoT recourse.
Whatever hammer that is summoned I think that is a DD and a heal or HoT.
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Old 06-30-2008, 06:50 PM   #403 (permalink)
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Nah, they don't hit for enough. Handful of tanks could tank them for basically ever with the insane amount of mitigation they have these days.
Actually, no. There were many raids of 20 - 30 70s who wiped during Rathe for thinking that was a viable strategy today during the Fabled events.

It's worth noting that this was the original Rathe councilmen, the only thing Fabled was the Avatar of Earth.
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Old 06-30-2008, 06:51 PM   #404 (permalink)
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Whatever hammer that is summoned I think that is a DD and a heal or HoT.
The hammer has nothing to do with it. Vow of Valor imbues those effects into the character, not the hammer.
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Old 06-30-2008, 10:12 PM   #405 (permalink)
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The hammer has nothing to do with it. Vow of Valor imbues those effects into the character, not the hammer.
Hammer has something to do with it. Geez Fulorian, aren't you the only EQ raider on the forums? Hammer procs Hand of Vengeance which is a heal and it procs just as much if not more than valor, makes a sound and particles which others would see and then heals/crit heals and assume that was the main deal. But yes, Vow of Valor is the major thing that is healing these guys Hatorade. Large proc rate, 800hot and is usually always on.
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