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| | #181 (permalink) | |
| Registered User Join Date: May 2002
Posts: 732
| Quote:
At 80 the number of spots go down and the mobs are tougher. | |
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| | #182 (permalink) |
| Registered User Join Date: Jan 2004 Location: St. Louis
Posts: 257
| Looked up my character on eqplayers. He hasn't been logged in since January 2007 and is Surname'd Mrhands. Never did level him up after they increased past 70.
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| | #185 (permalink) |
| Registered User Join Date: Jan 2003
Posts: 229
| Power AA a AA ability that increases your characters power versus mobs by a good amount examples would be increase to % chance to crit a spell are a increase in ability to dodge are mitigate a melee attack. Any AA that increases DPS Tanking Healing falls into power category if it is appropriate for your class. Utility AA they let your character do thing they might not be able to do without the AA but they don't increase your DPS Tanking Healing. Fluff AA innate stat increase AA or trade skill combine % increase AA. They maybe of some use but you don't gain power by having them. Normaly only 200-300 aa per new AA set released will fall into power AA bracket the rest will be Utility/Fluff. Once you break through 1000 mark most classes will have gained all the power AA. |
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| | #187 (permalink) | |
| 80° when I tell a bitch please Join Date: Jun 2002
Posts: 1,570
| Quote:
Also people don't want to buy it yet.
__________________ Pissing off Everquest players since 1999-2008 | |
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| | #188 (permalink) |
| Registered User Join Date: Oct 2007
Posts: 124
+3 Internets | 75 is just a nice sweet spot. The two 75 expansions, TBS and TSS, have a lot of nice XP areas; TBS especially has a lot of instanced content so you never have to worry about overcrowding. You are still low enough to be able to grind in the 65 hotzones, which are light blue at 75. Once you go up to 80, a lot of the 65 hotzone mobs turn green, which kills their AAxp. There is also a ton of level 75 raid gear available with the accompanying level 75 focus effects. When you go up to 80, it ruins the effectiveness of the the 75 focii. |
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| | #189 (permalink) |
| Registered User Join Date: Jan 2003
Posts: 229
| Another reason is 71-75 spells are merchant bought with rk2 and rk3 versions dropping from normal exp content for rk2 and TSS raids dropping rk3. That system allows people that stop at 75 to have all there 71-75 spells as soon as they level and for a very low cost compared to other spell level ranges. So pushing hard for 75 and skipping most 66-70 spells can save a large amount of plat. |
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| | #191 (permalink) |
| 80° when I tell a bitch please Join Date: Jun 2002
Posts: 1,570
| Depends on the class. Most players also will hate to have you in their group if you arent twinked because it brings everyones xp rate down. The only reason most of the people buy plat to twink is so they can fly past the low levels.
__________________ Pissing off Everquest players since 1999-2008 |
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| | #193 (permalink) | |
| 80° when I tell a bitch please Join Date: Jun 2002
Posts: 1,570
| Quote:
As for plat I dont know who sells in-game anymore but a long time ago I used to buy plat from platshop.com.
__________________ Pissing off Everquest players since 1999-2008 | |
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