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| | #47 (permalink) |
| Registered User Join Date: Jan 2007
Posts: 290
| No, they don't. WoW allows you to buy back the last 12 items you sold to them. EQ allowed you to buy back anything and everything that was sold to them, including items that another player sold to the vendor.
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| | #48 (permalink) |
| I rez dead people Join Date: Jul 2005 Location: Cincinnati, OH
Posts: 206
| So many of mine have been mentioned already, but... EQ Merchants having different theme music when during interaction Vendors showing other player's sold items Fun spells/items like "Whirl 'til you hurl" and Illusion masks DAoC RvR system FFXI Job system Auction House LoTR/EQ2 Deeds (well this one is newer, hopefully someone copies it) from LOTR and collection quests from EQ2 - similar feature CoH/EQ2 Mentoring/Sidekick UO Housing Anarchy Online Missions Horizons Small run speed buff when using roads. :P |
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| | #49 (permalink) | |
| Registered User Join Date: Nov 2005
Posts: 2,761
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| | #50 (permalink) | |
| Come on inside, n' meet the missus Join Date: Oct 2002 Location: In self-exile
Posts: 2,240
+24 Internets | This x10000. As a former EQ rogue, I'm STILL an illusion whore. They are few and far between in WoW, and none are as cool, nor the status symbol that the illusion masks were in EQ.
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| | #52 (permalink) | |
| Oooooooooooohhhh, yeeeeeeeeeesssssss Join Date: Feb 2005
Posts: 4,377
+69 Internets | Quote:
Starting a high elf, the faydark and butcherblock were my first real experiences with having to recognize the zone landmarks and keep my sense of direction. Got even better in Kunark. As far as zones and a sense of "being there" go, I still remember Burning Woods (where'd it go?), Frontier Mountains, Dreadlands. It was serious business, since in EQ you died more crossing zones than anything else, especially in the beginning since we all wanted to explore but weren't quite high enough and gear sucked.
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| | #54 (permalink) |
| Registered User Join Date: Aug 2002
Posts: 3,900
+11 Internets | try being a human paladin starting in freeport. with an old monitor. at night. nothing is scarier then a black bear in ec coming out of nowhere with the sound on.
__________________ -its clobbering time |
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| | #55 (permalink) |
| (P^_^)-P Q-(^_^Q) Join Date: Nov 2004
Posts: 663
| Or a Human monk in East Commonlands with no way to see, equipping fire beetles eyes in off hand slot so you could atleast see easier. Or bugging the ever living fuck out of every wizard you saw to make you the ultravison necklace. Then leaving corpses around with the necklace on it, so you could always see. Man being a human sucked back then hah. |
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| | #56 (permalink) |
| Slightly OP Join Date: Jun 2004
Posts: 2,136
+38 Internets | While I can't necessarily agree that I'd like to see a return of the days of sense heading and /loc, I do think EQ benefited from greater immersion due to the lack of maps and not everything being spelled out for you. It would be nice to see that return in some other way. On a similar note, I wrote a small piece in my blog about "mystery quests" a couple of days ago, and if I had to choose something that I wish would be copied from the old days, it would definitely be that. By mystery quests, I mean the EQ style quests where you had only a vague idea as to what the NPC was even talking about, and it took whole communities weeks just to find the next step. Now, I'm not saying I want all quests to be like that, in the modern age of MMOs it obviously wouldn't work, nor should it. However, we've seen a total abandonment of any sort of mystery now in favor of quest logs, map markers and in the case of WoW even a QuestHelper addon which basically just does the quest for you. I would like to see a few quests sprinkled here and there that reward the type of gamer who wants to solve a puzzle, is willing to explore every nook and cranny, delve into the lore to look for clues, etc. It wouldn't have to be as frustrating or impossible as some of the old EQ quests, but at least it would allow for a more engrossing and challenging experience than the quests we're seeing now. |
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| | #57 (permalink) | |
| Registered User Join Date: Jan 2007
Posts: 530
| Quote:
Having said that, I really do wish they'd add some more in VG. I mean, if you're going to have one you might as well have a few others right? | |
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| | #58 (permalink) | |
| Registered User Join Date: Nov 2005
Posts: 2,761
| Quote:
![]() Something else from the days of UO I thought of: player-made trapped chests. Good times had with those things, let me tell you. | |
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| | #59 (permalink) |
| the princess approves Join Date: Sep 2006
Posts: 1,487
| Neocron Housing (Best housing possible outside of empire-building-pvp-games) Faction / PvP System WoW Quality of the game. Worth calling it a feature as no other MMOs seem to have it. UO Mounted combat (its there, but too rare) |
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| | #60 (permalink) | ||
| Come on inside, n' meet the missus Join Date: Oct 2002 Location: In self-exile
Posts: 2,240
+24 Internets | Quote:
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