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| | #301 (permalink) | |
| Registered User Join Date: Apr 2005 Location: Kentucky
Posts: 632
| Quote:
I just get tired of hearing all the praise for WoW, when it's just cartoon EQ on adderall. And that's only at the endgame. The first 69 levels of WoW are a joke. Fucking question marks over npc heads? They might as well give you the xp when you click on them. | |
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| | #302 (permalink) | |
| Cause it's better than water Join Date: Oct 2003 Location: Houston, TX
Posts: 10,217
+78 Internets | Quote:
Hail A Dragoon: Text scrolls, look for keyword. /what is the fuck I need to kill../who is the fuck I need to kill../where is the fuck I need to kill../when is the fuck I need to kill. More text scrolls..look for the keyword and repeat...DAMMIT! That should give xp... | |
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| | #304 (permalink) | |
| Registered User Join Date: Aug 2002
Posts: 4,714
| Quote:
I think you'd find it instructive. | |
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| | #305 (permalink) |
| The good news is that you're still alive. The bad news is that that's the good news. Also, you have no legs. Join Date: Mar 2004 Location: 'Merica, land of the free.
Posts: 1,268
+1 Internets | He's probably making a retarded point that !'s are easy mode and true skill is poking around for keywords while ignoring that they are incredibly detracting from gameplay. Having an npc tell you a completely one sided story about why you should help him out is trash compared to actually engaging an npc in dialogue with give and take. It allows for infinite amount more character and life in the npc (how many WoW quest npcs do you remember? I remember that guy who dies to Onyxia in Stormwind and Nesingwary because he always had dumb bullshit to say) because of the interaction. Hunting for brackets is as user unfriendly as you can get when trying to deliver content, and this is why I support EQ2s branching dialogue system. Even at it's worst there is at least some level of interaction that does something to add flavor and mask the tedious x of y factor. Fallout and Planescape ought to be the standard for mmo conversing with npcs, but I digress.
__________________ Hatcher No one cares where |
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| | #306 (permalink) |
| EQMac is proof that sometimes it's okay to get stuck in Time. Join Date: Dec 2003 Location: Los Angeles
Posts: 3,268
| ./mourn Black Isle.
__________________ Surface - Drunken Monk of Seradon Surface - Drunken Monk of Al'Kabor http://img5.imageshack.us/img5/3042/...bikini8317.gif |
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| | #307 (permalink) | |
| Insert Quarter Join Date: May 2006
Posts: 11,185
| Quote:
I'd love to see a more true RPG dialogue system that actually let you use speech skills and more to alter quests or even skip them but I just don't see it happening in a mainstream MMO.
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. | |
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| | #309 (permalink) |
| Registered User Join Date: Feb 2006
Posts: 1,971
| I guess the question is - do you want to actually do the gameplay, or do you want to roleplay and/or read all the mediocre storyline-quest-text? I'm the former. Please, let me safely ignore paying attention to the quests so that I can go fight some cool enemies with my group and level up. They are still there for you to read if you want to, exclamation points over heads or no exclamation points over heads. |
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| | #310 (permalink) |
| FoH Member with a rod in his pants Join Date: Jan 2002 Location: Forest, MS
Posts: 259
+1 Internets | LFG I'm in total agreement about the folks saying where is the LFG tool in WOW. How is it something as simple as that LFG tool isn't in the most successful MMO to date? The spires thingies were simply a poorly thought out implementation of a LFG system. Think about it, you didn't even know who was LFG you just magically at some point got stuck into a group (if anyone else ever clicked on the things). LFG tool should be a standard MMO tool. It should only take about - oh a couple days of a real programmers time to implement properly. Make it happen =)
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| | #311 (permalink) |
| Insert Quarter Join Date: May 2006
Posts: 11,185
| Yeah, if this were a 'things never to copy' thread then meeting stones v1.0 would top the list. I used it once.. and was instantly grouped with 3 hunters.
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. |
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| | #312 (permalink) |
| Lord of the Dance Join Date: Apr 2002
Posts: 8,796
+166 Internets | Thanks for the read Duppin, sums up a lot of the EQ mentality quite nicely. Anyways... I was going to respond to soulrot's post, but like I said, pretty much a litany of the standard "EQ WAS GREAT!!" posts. Death penalty/community/meainingful gampelay fap fap fap. I mean ultimately Kreu put it best when talking about dumar. Some people just enjoy having someone shit on their chest. I can point out how disgusting that is all I like. Won't make them not jerk off to german scat porn any less. |
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| | #314 (permalink) | |
| Insert Quarter Join Date: May 2006
Posts: 11,185
| Quote:
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__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. | |
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| | #315 (permalink) |
| Registered User Join Date: Jan 2005 Location: Bloomington, IL
Posts: 927
+8 Internets | I remember somebody saying this a long time ago - don't remember who it was and I'm too lazy to search these boards, but basically the premise was that these are the general feelings: EQ: You start as a man to then become a king. WoW: You start as a king to then become a god. Simply, with the exception of raids/instances, there's nothing to fear in the open world in WoW - plain and simple. There are just no feelings being invoked by the world in contrast to the likes of being a cleric in FM praying to raptor jesus that you can get to your camp at fort without being seen by one of the roaming giants. They were giants, you can feel them and hear them coming, and you feared the shit out of that. Yes, the world shakes when one of those KoS Kodos comes near you in WoW, but you don't give a shit because you walk for 8 more seconds and you're gtg like nothing happened. If those same kodos had the ability to rip your shit in half, you become a lot more aware of your surroundings and start to give a shit when environmental things happen such as the ground shaking when something comes near. |
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