|
|
Or, use your gamerDNA username: (more...)
| ||||||
| |
![]() |
| | LinkBack | Thread Tools | Rate Thread | Display Modes |
| | #19 (permalink) |
| Registered User Join Date: Dec 2007
Posts: 52
| EQ - lack of quest markers over NPC's heads. They're characters you should have to interact with, not friggin' vendor machines. Stick your quarter in, pull the handle, and get XP. Just say no. VG- the ability to craft interesting items like boats. Not just buy them, but actually make that stuff. Fun. |
| | |
| | #21 (permalink) | ||
| Registered User Join Date: Jan 2007
Posts: 530
| Quote:
Quote:
![]() Edit: I guess I should add something of my own. Well, someone already mentioned it, but UO's PVP system. It was beautifully brutal. I doubt we'll ever see another "Wild West" type MMO again. If we do it'll only appeal to the so-called hardcore PVPers. What made UO so awesome is the sheep were forced to play amongst the wolves. There simply wasn't anywhere else for them to go at the time. | ||
| | |
| | #25 (permalink) |
| We bawlin boi! | That's a big can of worms, and I'd put a big asterisk with it adding mostly with the ability to modify your UI. Shit like decursive (hey I'm good since I can spam click a fucking box whooptie) and the fucking retarded stopheal bullshit made it so any retard could raid and not be a dumbass. I'm fine with being able to customize maps, or anything where the information is available to you already, but anything which adds control over the interface and lets you manipulate the interface at a speed which you normally couldn't do shouldn't be available to players. There was too much player abuse of the modding system, like the hunter mod that showed the race of a player when normal tracking gave no such information.
__________________ Genjiro--Legacy of Steel--EQ1 sexy monk (retired) Entreri--Guildleader of Ardent Legion--EQ2 (retired) "The men the American public admire most extravagantly are the most daring liars; the men they detest most violently are those who try to tell them the truth." -- H.L. Mencken |
| | |
| | #27 (permalink) | |
| Grand High Poobah Join Date: Aug 2002 Location: Philadelphia
Posts: 3,971
+8 Internets | Quote:
I still miss EQ's death penalty, as crazy as it sounds. It made me think a lot more about my decisions. It was nice having FD to fall back on though. I also liked being able to trade old items to other guild members when I received an upgrade during a raid. | |
| | |
| | #29 (permalink) | |
| Registered User Join Date: Aug 2002 Location: Austin, TX
Posts: 3,930
| Quote:
As for the best features: FFXI: Auction house, subjobs, job switching, EXP chaining, linkshell switching, auto-translator, and earning your maps. | |
| | |
| | #30 (permalink) |
| Registered User Join Date: Feb 2007
Posts: 1,060
+7 Internets | FFXI Jobs system. It is completely and 100% full of awesome. If any other MMO came out and had this system I guarantee the playerbase would absolutely love the game. One thing I've always hated is making new alts and doing the same shitty quests like getting keyed for places, doing long armor chains, unlocking things via quests. What I didn't like was the subjob system, no thank you. VG Defensive/Offensive targets. It rules for not only healing, but also for tanking and doing rescues. VG Casting while walking.. seriously, why do you need to stand completely still for a few seconds? |
| | |
![]() |
|
| Thread Tools | |
| Display Modes | Rate This Thread |
| |