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| | #153 (permalink) |
| Registered User Join Date: Nov 2006
Posts: 210
| He said many, I said some. Evidence we have is that WoW is not like that, and its been massively successful. Whereas other MMO's have, at best, been scraping by successes. What we know seems to suggest I'm right. |
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| | #156 (permalink) |
| Registered User Join Date: Oct 2004
Posts: 112
| ... kind of off topic but still, within reason (hasn't been implemented yet, but one day it hopefully will) I read an article a couple of years back and saw a small documentary a few weeks later about this scientist that was studying the theory of evolution so he wrote an application in which he created a few micro-organisms ... and a small world .. then set them free with basic rules and boundaries ... then they evolved over time ... I agree with the whole AI stuff ... knowing where an npc stands 24/7 is a dull and a copy/paste from one mmo to another ... it'd be nice if they can make them roam world wide ... let them get hungry, sleepy ... give them a home, favorite tavern ... unique quests for mobs that spawn up world wide completely randomly and after a quest is complete, it despawns ... things like that |
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| | #157 (permalink) | ||||
| Aieee my precious internetz >< Join Date: Jan 2002 Location: UK
Posts: 587
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I've also done professional AI work. In games. That are published. And that's not all I've done in games development by a long chalk. Quote:
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Fuck yourself. | ||||
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| | #159 (permalink) |
| <insert funny comment here> Join Date: Mar 2002
Posts: 1,936
| Planetside was awesome! Unfortunately the concept doesn't works in a fantasy environment. MMOs and FPSs have a different pace of action anyways and hardly fit together.
__________________ All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident - Arthur Schopenhauer |
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| | #160 (permalink) |
| Registered User Join Date: Oct 2005
Posts: 42
+4 Internets | I think part of the reason the AH system worked in FF XI was because the AH UI was terrible. I loved the mini-keyboard layout for actual gameplay, but AH UI was a pain in the ass. IIRC, once you bid on an item it told you whether you were able to buy it a that price or not and kicked you back to the main AH menu. Then you'd have to go through the item categories and find the item again to rebid. The AH also had no search feature. So trying to find and see if someone put up a 1,000,000 gil item for a lot less was pretty tedious and the main reason why the AH worked so well. I don't think it'll work very well if it was implemented with a more user friendly UI. |
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| | #161 (permalink) | |||
| I have been working out lately... GADDOOSHH!!! Join Date: May 2006 Location: West Coast
Posts: 726
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| | #163 (permalink) |
| Registered User Join Date: Nov 2004 Location: Kansas City
Posts: 131
| The EQ1 LFG tool is by far the best thing ever implemented in any MMO. Asheron's Call 1. As much as I enjoyed the vassal system in Asheron's Call 1, it was very easily exploitable. The exp chains were completely broken. I did like the system when the game was first released though. It gave players incentive to help new players which in turn created a stronger player community. Any more in almost any MMO, if you aren't created on the first day a server is up, you're hosed. There is no player community any more. All I see now when a new player asks a question can only be described as a hazing. Anarchy Online. Missions missions missions. Group missions. Anarchy Online. A challenging and REWARDING tradeskill system. CoH/CoV. Character customization. With the ability to look different almost every day of the week. Asheron's Call 2. No vendors. No trade-bots. The best way to get rid of gold sales. WoW and Dungeon Siege. A Developer group that works with it's players and encourages UI changes and addons. Asheron's Call 1. Monthly updates that include new content every month at no extra charge.
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| | #165 (permalink) | ||
| the princess approves Join Date: Sep 2006
Posts: 694
| Quote:
WarCry Network : Darkfall Dev Journal #25: Philosophy Quote:
Even Guildwars is a very fast game if you played the right class in PvP. | ||
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