|
|
Or, use your gamerDNA username: (more...)
| ||||||
| |
![]() |
| | LinkBack | Thread Tools | Rate Thread | Display Modes |
| | #136 (permalink) |
| Registered User Join Date: Sep 2005 Location: Montreal, Canada
Posts: 42
| Two things that I hate from MMO's nowdays: Bind on equip : I understand why they do it but &%*$ WoW for having every green+ items BOE/BOP tag. Level requirement : Yeah I like/want to twink. I will play tons of alts unless the game has the FFXI job system. I wouldn't mind the 'this bow require xx amount of dexterity/agility to use', but to be limited by my level is silly. While I'm at it, player level and skill level should be two separate things. Come to think of it, I want an MMO to be skilled base with no levels: Quest for Glory anyone? |
| | |
| | #138 (permalink) |
| <insert funny comment here> Join Date: Mar 2002
Posts: 1,996
| There are some things about EQ that simply cannot be copied. People came from games where reaching max level meant "game over - you win". This is the reason why people actually played through the content sometimes as slow as possible. Nowadays people race through the levels and there are competitions who does it faster. Also in the old days you selected your class because it was appealing to you. Nowadays people play classes because they know that they will be useful on raids. Back then nobody even knew what a raid was.
__________________ All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident. - Arthur Schopenhauer |
| | |
| | #139 (permalink) |
| Registered User Join Date: Sep 2006
Posts: 115
| It's actually nothing that's been done before well maybe the radiant AI system in Oblivion but better. I want some bloody AI. Not a mob that just stands there and waits for me to kill it. Oh wow it's a raid boss with more hp and 2-3 special abilities or a scripted event, big deal. I guess a really free sandbox that isn't on rails. I dunno a living, breathing, online world. Most MMO's lack terribly in the AI department. In fact can anyone name an MMO with good AI? |
| | |
| | #140 (permalink) |
| Registered User Join Date: Jun 2003
Posts: 139
+1 Internets | from EQ: the monk class cool non combat items that did stuff like illusions, summon food etc (one of the reasons i will never sell my everspore frond or whatever its called from WoW) oh shit zones like VP dungeons that were not instanced (i like instancing, but there should be places you could go to grind and just hang out and chill with people and still have a chance at decent loot) non Bop items that were actually badass procs (nothing beats the ykesha proc visual) CoH: character customization mission system npcs talking about you as you pass by WoW: ease of soloing and being able to accomplish something just doing that |
| | |
| | #141 (permalink) | |||
| Registered User Join Date: Oct 2003
Posts: 3,451
| Quote:
Quote:
Quote:
you recall circa 98, 99? when many trade mags were talking about the buzz around this new term, "MMORPG"? i do. i remember all the articles discussing it too. about how we'd be able to build our houses, open a business, fight in massive battles, and a bazillion other things. was tons of news around it. i remember one in particular, forgot author or which mag, but how he had wild ideas about the types of "MMORPGS of the future". he envisioned villages of players teaming up together to conquer a player's neighboring castle and how every player had a unique role in the village with tons of different skills. boy, i remember salivating all other that mag. i mean, my spit was rolling off. wish i could find that article now and spear it on the fucking wall of every trash MMORPG dev house out there, with a fucking pike. hey developers, thanks for regressing our industry back to where we were BEFORE 10 years ago. cool deal. how bout you merge with another big publisher and make the next groundbreaking single, multi player mishmash pile and call it an mmog? ps, what features do i want that never got copied? almost all of them. Last edited by Dumar; 04-17-2008 at 03:02 AM.. | |||
| | |
| | #142 (permalink) |
| Lost in the Twilight Join Date: Nov 2003 Location: Tempe, Arizona
Posts: 1,271
| Priceless EQ moment: Two ogres/trolls sitting at lguk entrance/exit with invis to undead, while a monk trains/fds some undead mobs to the entrance, where everyone was looking for a group. Other than that, I got nothing.
__________________ My name is 朱邦 |
| | |
| | #143 (permalink) | ||||
| Aieee my precious internetz >< Join Date: Jan 2002 Location: UK
Posts: 611
| Quote:
Quote:
Quote:
Quote:
| ||||
| | |
| | #144 (permalink) | ||||
| Registered User Join Date: Oct 2003
Posts: 3,451
| Quote:
Quote:
Quote:
Quote:
ps, you can leave the flames at home. burn your own house. Last edited by Dumar; 04-17-2008 at 03:36 AM.. | ||||
| | |
| | #145 (permalink) |
| <insert funny comment here> Join Date: Mar 2002
Posts: 1,996
| Offtopic but highly promising: The funny thing is that this game is not the copy of Vanguard, it is the original that Vanguard got copied from.
__________________ All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident. - Arthur Schopenhauer |
| | |
| | #148 (permalink) | |
| Registered User Join Date: Mar 2002
Posts: 363
+8 Internets | Quote:
![]() Last edited by VariaVespasa; 04-17-2008 at 05:22 AM.. | |
| | |
| | #149 (permalink) |
| There can be only win Join Date: Sep 2003 Location: 'yurp'
Posts: 248
+5 Internets | EQ: Clickies, old world faction work, sandbox playstyle, AAs, no deposit needed for AH so you could reliably make money selling just about anything rather than just guaranteed sales like primals. WoW: Old AV: closest to what I imagine good MMORPG pvp to be like. Fight at front, help indirectly by running supplies for riders, coordinated stealth attacks etc. Long duration was a problem only because of how the rewards were implemented. I hate the direction WoW has taken since with PVP. Calling arenas good MMO PVP is like calling Hogger a good PVE raid encounter. It's far too basic and simplistic considering what is possible with the technology and gameworld.
__________________ < United Kingdoms > EQ: Antonius Bayle - WoW: EU-Terenas - AoC: EU-Dagon |
| | |
| | #150 (permalink) | |
| Come on inside, n' meet the missus Join Date: Oct 2002 Location: In self-exile
Posts: 2,242
+25 Internets | Too brown
__________________ Quote:
| |
| | |
![]() |
|
| Thread Tools | |
| Display Modes | Rate This Thread |
| |