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Old 04-11-2008, 09:46 AM   #16 (permalink)
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Originally Posted by Kevincheese View Post
What the fuuuuck. We just spent another 15 hours camping signets for my friend.

/rage
you'll probably still need signets to avoid the AoE in anguish.
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Old 04-11-2008, 10:12 AM   #17 (permalink)
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There is no AoE.
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Old 04-11-2008, 10:16 AM   #18 (permalink)
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Too bad it's 5 years too late. They should have dropped key requirements for expansions as soon as the next higher-end one was released.
I don't quite agree with that. Maybe 2 expansions out would be good, but I remember being in Luclin when PoP was released, and there was still a lot of progression to do, which kept the guild in line. Basically what you'd have is a giant shuffle of the middle-tier guilds every time a new high end expansion was released. 2 expansions, though, and it would allow people to catch up to the middle-tier guilds fairly quickly, and then they could "learn" raiding/gear up with the middle-tier before apping to high-level guilds. I think it would keep the hierarchy stable without ruining the ability for people to catch up.
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Old 04-11-2008, 10:27 AM   #19 (permalink)
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can anyone on test confirm no signets needed? or is it just that you dont need to be 85ed in if you dont have trials

edit: for CoA

Last edited by BHo : 04-11-2008 at 10:31 AM.
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Old 04-11-2008, 12:46 PM   #20 (permalink)
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Is there even a point to having level requirements for zones that old in a game that is barely relevant in the market now (in its current incarnation)? Is anyone gonna care if someone levels a twink in long-dead PoP zones these days? It made sense when those zones actually mattered. But now it doesn't.
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Old 04-11-2008, 12:48 PM   #21 (permalink)
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At least they're attempting to try to make use of older zones. Now all they need to do is add incentive for players to enter older content.
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Old 04-11-2008, 12:49 PM   #22 (permalink)
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Originally Posted by Froofy-D View Post
Is there even a point to having level requirements for zones that old in a game that is barely relevant in the market now (in its current incarnation)? Is anyone gonna care if someone levels a twink in long-dead PoP zones these days? It made sense when those zones actually mattered. But now it doesn't.
I doesn't matter due to lack of players. Especially in the non hotspot zones. I was the only person in velks for days and I seriously think I will be the only person in PoF or PoN...except maybe that rare enc with dire charm farming AA's
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Old 04-11-2008, 01:17 PM   #23 (permalink)
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This will do 2, maybe 3 things....

1.) Allow players or guild guinely wanting to do some old zones but unflagged etc to try them(ie a mid level guild that never did time but wants to try it...and no they couldnt just do that anyway without flagging elementals, which may not be up and so forth).

2.) Allow people to play/explore/xp in various zones that used to be locked.

3.) Allow all the current top raiders who did not raid in the days of old to go back to said raid zones and perma-farm them with 2-3 friends. I suspect 3 will be the biggest edge of grief.

Overall the change is good. It removes a lame timesink that didn't really need to exist anymore and let's people poke around in previous taboo areas. The one downside I see is one that already plagues the rest of the game which is perma-farming by the ubers. I would love to see anyone find an old mob up from old dragons, to old luclin mobs to even stupid 1 group bosses that spawn in umbral planes like Tawro and Radir. Everything is camped for good. Even the fucking shit that drops NO DROP/NO TRADE items are perma-dead. It sucks for anyone of appropriate level looking to do that.

My opinion is that this is perfect for opening up locked decent xp zones for people during some shitty levels, but the real story is that it just gives ubers more shit to perma-camp on off hours, no one else will get to see or kill any of this shit.

And that's not really just bitching cause I was once a dick like such, its just the nature of EQ.
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Old 04-11-2008, 01:22 PM   #24 (permalink)
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Make sure you read the whining on the eq forums over this though. Golden.
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Old 04-11-2008, 01:28 PM   #25 (permalink)
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Make sure you read the whining on the eq forums over this though. Golden.
I did read some of it. My brain can't take more than a few pages however. Most of it was bitching about how people had to work hard for their keys yada yada....

It would be nice if they gave a cool title or something to people who did/do the key quests but come on...complaining about it 7 years later is sort of retarded. People cry way to much.
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Old 04-11-2008, 01:29 PM   #26 (permalink)
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Between the AA change and the removal of flags the game got a whole lot more appealing for many of the reasons that WoW is so appealing - the ability to actually feel like you can move forward regardless of playtime.
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Old 04-11-2008, 01:40 PM   #27 (permalink)
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Between the AA change and the removal of flags the game got a whole lot more appealing for many of the reasons that WoW is so appealing - the ability to actually feel like you can move forward regardless of playtime.
I wouldnt go that far. Yea you level faster, but unless your a class that can solo well, you still need to find a group in a very empty world.
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Old 04-11-2008, 01:42 PM   #28 (permalink)
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Originally Posted by Froofy-D View Post
Is there even a point to having level requirements for zones that old in a game that is barely relevant in the market now (in its current incarnation)? Is anyone gonna care if someone levels a twink in long-dead PoP zones these days? It made sense when those zones actually mattered. But now it doesn't.
The people still playing who suffered through that shit care. I don't get it either. It's almost like they don't want people to come back to the game or something. Or if they do they should be forced to endure 5 year old cockblocks to do so.
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Old 04-11-2008, 01:48 PM   #29 (permalink)
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Never had a chance to do Veeshan's Peak. Was the zone beautiful inside and if the two mobs are still there when you zone in, say bye bye to the level 55 who enters.
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Old 04-11-2008, 01:49 PM   #30 (permalink)
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Between the AA change and the removal of flags the game got a whole lot more appealing for many of the reasons that WoW is so appealing - the ability to actually feel like you can move forward regardless of playtime.
Ding. Someone get the kid a cupie doll.

Breaking out spreadsheets of items and their spawn locations, ringing your friends for help and advice. Checking to make sure no one else is already camping it. All to spend 20 hours for a key that begs the question from any non-MMO player: Uhh, can't someone else's key open it for you too?

Who knew work wasn't fun?

It's a no-brainer change (for the most part). The whiners won't be happy until they're on a server with 19 other people all high-fiving each other as they break for Funions and Mountain Dew after another 40 hour session.
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