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| | #1 (permalink) |
| Registered User Join Date: May 2003
Posts: 900
| [EQ2] The Ultimate Newb Thread I KNOW there was another thread that covered at least one of these topics, and I found some information from searching for EQ2 scattered in 50+ pages of other EQ2 threads, buuut the information wasn't comprehensive enough or was missing a lot of questions I have. Short story: Quit WoW, want to play EQ2, got myself and two others. Now being the anal retentive guy who takes MMO's way more serious than he should...this is a big deal for me and I want to make the best decisions possible to get the best bang for both my IRL buck, and for my character's future, and what better place to ask then here? Without further ado, my slew of questions: Servers: What servers are currently good? Is there a site that lists guilds from each server (that doesn't suck cuz I found those)? Looking for populated ones of course. PvE. Leveling/Grouping: Holy Trinity still exist? With myself and two others, can any combination get the job done while leveling up? What class combinations have great syngery for leveling up? Raiding: What classes are useless or not very well needed (aka ones we won't play), what is in high demand from high end raiding guilds? Adventure Packs: Which are worth getting and which aren't? Why? Station Pass: Worth it for the extra char slots + all adv packs for free? Currently I am paying 45 a month for online related shit (not all gaming) and am pretty sure I am cancelling all of it which means if I got the pass I'd still be paying less monthly than I was. Races: Does it matter? Like REALLY matter depending on class and such? I know fae always float but they can't float over water or fall slower, so is there a real advantage of one race over another? (Eg. Tauren for wars cuz of extra hp or ogres for tanks in EQ1 cuz of no stun from the front.) Classes: I know there a lot and I have read the description on every one from the website but I'd like a players perspective, not sonys, on the classes in literal terms such as DPS, tanking ability, and such? Not some kind of chart of anything crazy just like this class is good at blahblah but can't blahblah for shit. I know some of these have been answered in the past through many different threads so perhaps this can be used as a compilation thread for ultimate newbs such as myself. Thanks very much in advance. Edit: Something that may be very obvious, but instances content? I was just reading GU35 and it was talking about Mayong's castle and how another raid can't steal adds from Mayong. So..not instanced? or Mix?
__________________ "Talk all you want, but when I say I'm going to kill you, there's nothing you can do but die" Last edited by DisgruntledOrangatang : 06-15-2007 at 11:19 AM. |
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| | #2 (permalink) |
| Registered User Join Date: Apr 2006 Location: chicago
Posts: 204
| Depending upon your class, you can either get some really awesome skills from the adventure packs or some really shitty ones. Check out what the skills are for your main character or potential characters and choose the adventure packs from there. |
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| | #3 (permalink) |
| Registered User Join Date: Aug 2006
Posts: 186
| Server: as a new player I'd go to AB as it is the highest population PvE server. Leveling/Grouping: Any Priest, Any Fighter, Any Scout/Mage is your best combination for a trio. The new holy trinity exists, it is Healer, Tank, DPS. Raiding: Fighters are not wanted, priests are semi-wanted, bards are highly sought after even though they kind of suck in grouping, any DPS scout is still a good choice, any mage is also a good choice. Adventure Packs: Splitpaw is worth it, as is The Fallen Dynasty. Bloodline Chronicles is not worth it. Station Pass: If you want the extra 4 slots, then yes it's worth it, if you don't, then not really at all. Races: It's not a huge deal, but Ogres are the best HP-class, while Wood Elves are the best Rangers with their Ranged Crit % chance trait. Erudites are also the best Mages and Priests due to their Power-traits. But overall, it's all about the same with only slight differences that are barely noticeable. Classes: Do you mean in order of what they can do or what? All the classes outside of raiding are really well done. It's about a 70% instanced, 30% dungeon/open content. The update note was about the fact that guilds were "exploiting" and using more than 24(the raid limit) to kill Mayong's adds, which made the encounter easier, so now they actually lock onto the raid killing them. Of course how this managed to continue to be done over and over again since it has happened in the past several times as well, I don't know :\
__________________ Calaglin, Illusionist of Confirmed on Unrest in Everquest2 |
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| | #4 (permalink) |
| Dates women on TV with the help of Chuck Woolery Join Date: Feb 2006
Posts: 296
| Servers: AB is the most populated, so that's where the vast majority of us rolled. Leveling/Grouping: EQ2 has 4 classes. Fighter, Priest, Mage, Scout. Past that comes the flavor, and what makes each class fun to play. but if you need one of those basic roles, you can take pretty much anybody from that class and get by. Raiding: SKs suck. Bruisers and monks aren't great right now. Paladins seem pretty mediocre. As for IN demand, that's kind of a weird question. In EQ2, you only want a few of each class. so not every guild will have the same needs. Generally, though, most guilds need more of the classes that aren't any fun to level. Templar, inquis, troub, shaman. Adventure Packs: Fallen Dynasty is quite good. Station Pass: don't use it, can't give an opinion. Races: Race really doesn't matter much, if at all. Classes: There's an eq2flames link in the other thread on the front page that goes through this pretty well. Instancing: Mixed. Some dungeons are instanced, some are not. Most dungeons have an instanced portion. Most raids are instanced, though there are a healthy amount of contested mobs to kill. On AB, though, we're not going to see a contested raid mob for a LONG time, due to the high raid guild population =/ |
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| | #5 (permalink) |
| Registered User Join Date: Aug 2002
Posts: 250
| Almost all dungeons are only instanced in the sense that they spawn new ones when heavily populated. Nek Castle is the only one I can think of that is truly instanced. There are lots of smaller zones accessed both within dungeons and outdoor zones that are true instances as well. |
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| | #6 (permalink) | |
| 80° when I tell a bitch please Join Date: Jun 2002
Posts: 1,570
| Quote:
__________________ Pissing off Everquest players since 1999-2008 | |
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| | #7 (permalink) | |||||||
| The Anti-Gnome | Quote:
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Guardian: Top tank. Mediocre DPS, especially with the buckler line getting the crap nerfed out of it. Berserker: #2 tank. Can dish out some amazing DPS, and it's group buffs are great for increasing the DPS of others. Paladin: Decent tank. Can do some spot healing in groups, and can help with aggro reduction via the Amends line. Can res. Shadowknight: Mediocre tank, can dish out some DPS if specced to completely lose tanking ability. One of the best soloers, and fun to play, but rather useless to a group/raid. Gets evac and FD. Bruiser: Okay group content tank, decent soloer. Has been bruised by the nerf bat a few times. Useless on all raids except for one contested one. Monk: See Bruiser. Priest Archetype Templar: Great healer, mediocre DPS except against undead. Inquisitor: Decent healer, can dish out some DPS with the proper AA's. One of the better group healers because of their ability to DPS. Warden: Likely the top healer in a group situation. Powerful direct heals and regen, okay DPS, evac. Fury: Mediocre healer, decent DPS. Mystic: Good buffs, decent damage prevention via wards. Can do decent DPS when paired with a dirge and if they take the right AA lines. Defiler: Top healer for raid situations, and also good in groups. Good wards, good procs for the DPS, great debuffs, etc. Scout Archetype (all get evac) Assassin: Top melee DPS, aggro transfer. Ranger: Top ranged DPS. Swashbuckler: Good melee DPS, debuffs, AE melee ability, aggro transfer. Brigand: Good melee DPS, amazing debuffs. Troubadour: Caster DPS buffs, haste, deaggro. Dirge: Melee DPS buffs, +DPS, debuffs, +aggro for the tank. Can Res. Mage Archetype Wizard: Top tier ranged DPS. Warlock: AE DPS. Conjuror: One of the top DPS classes when played right. Great pets, great spells, even has decent buffs/procs. Provides woodchips for power. Necromancer: Also a top DPS class. Gets FD, res. Provides hearts for power. Illusionist: Mez, regen, good damage with the right spec. Pinski can give better info on this class. Coercer: Mez, regen, good damage with the right spec, aggro enhancement/reduction capabilities. | |||||||
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| | #8 (permalink) | ||
| Registered User Join Date: Aug 2002 Location: San Diego, CA
Posts: 588
+5 Internets | Quote:
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Last edited by Menion : 06-15-2007 at 03:04 PM. | ||
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| | #9 (permalink) |
| Registered User Join Date: Sep 2006
Posts: 124
| Servers: PVE: Antonia Bayle PVP: Nagafen Grouping: Agree with everyone, tank healer DPS Adv Packs: Fallen Dynasty for sure, but you really won't use till 50+, I like splitpaw because it scales to any level post 25. Don't waste the money on bloodlines. 2 accts is better than 1 Station Access as of right now, as more games are added to the line up that might change. But you can always move a char from one acct to the other for $50 if you absolutly had to minimize down to one acct. Racial abilities really are not huge imho, except Faye glide might be considered pretty cool. Classes: The non-hybrids will always be needed, healers for sure. But I personally really enjoy playing hybrid classes, my main is a dirge on PVP and it isn't the "best" class by far (i get my ass handed to me all the time) but it is a blast to play and groups always seem to want me to join after they get the basic classes out of he way. I know this is also a total plug but I host an eq2 podcast, we are on show #43 right now but back in the 20s we did a segment on each class pairing (wizzy/warlock, warden/fury, etc). Here is a link to the directory if you want to just download some of the older show the show numbers are listed below with the class pairing we talked about on the show, if you dont want to listen to the other parts of the show I would skip to abotu 1/3 of the way through it and the segments shoudl start around that time: Directory: Index of /podcasts Guardian/Berserker - Podcast 5 Temp/Inquis - Podcast 6 Wiz/Warlock - Podcast 7 Brig/Swashie - Podcast 8 Monk/Bruiser - Podcast 9 Warden/Fury - Podcast 10 Illusionist/coercer - Podcast 11 Troub/Dirge - Podcast 12 Pally/Shadowknight - Podcast 13 Mystic/Defiler - Podcast 14 Necro/Conj - Podcast 15 Assain/Ranger - Podcast 17 If you want the notes for any of those shows: EQ2-Daily.com : Weekly Podcasts, Daily News about EQ2 and just click on the title of the show. These are all pre-pvp though so take that into acct (and also pre next week's GU 36 update which changes stuff around also). Also, you didn't mention tradeskilling but if you are interested listen to this show for an entire walktrhough of how it works, you can go to this page (a web based player) and scroll to the last entry on the playlist "Vaddir's Crafting Segments 1-4" or listen to any of our other shows since then. Show 33 also had a segment on Tinkering and show 34 on Transmuting (Secondary tradeskills). and yeah the last part of this turned into a plug, but hopefully it will help you decide on classes. one thing that I can say is that atleast in pvp (and can extend to pve) some classes are really alot better in some tiers and really suck in others. My dirge was awesome in T2, then T3-T5 blew goat nads, and is just starting to come back around in T6, my wizzy has been awesome post T5 also. So I guess it really goes back to your playstyle in the end. Last edited by cyanbane : 06-15-2007 at 03:37 PM. |
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| | #10 (permalink) | |
| Registered User Join Date: Jan 2002
Posts: 889
| Quote:
I wouldn't even consider any other race. The Fae and their evil counterparts are just too fun and convenient to play. | |
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| | #11 (permalink) | |
| Registered User Join Date: Aug 2002 Location: San Diego, CA
Posts: 588
+5 Internets | Quote:
![]() But yes, Glide is a ton of fun and I doubt any of my new characters will be anything but Arasai or Fae. | |
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| | #12 (permalink) |
| Registered User Join Date: May 2003
Posts: 900
| in regards to the two accounts, can you twobox effectively on one computer? Can the lowest settings allow that? And even if you can from a hardware perspective, can you easily play two classes at once while leveling?
__________________ "Talk all you want, but when I say I'm going to kill you, there's nothing you can do but die" |
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| | #13 (permalink) |
| Registered User Join Date: Mar 2005 Location: San Francisco
Posts: 1,036
+2 Internets | I was two boxing relatively painlessly with my 3700+, r800 pro w/ 1.5gb RAM back a year or more ago. A core2duo with a 8000 series gforce ought to handle it just fine, but ask someone who does it I suppose. |
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| | #14 (permalink) |
| Registered User Join Date: May 2003
Posts: 900
| One last question, are there any superb synergistic abilities? the only example i could liken it to is how insane a shadowpriest is in wow to a caster group (basically a mana battery) allowing the other casters to do much more damage. Are there any sick synergies like that? Or are there too many that something like that isn't really unique. I read the abilities on allak, but I have no clue what really any of them translate into in game (aka is some shit useless like the stat debuffs, like weaken was for EQ1).
__________________ "Talk all you want, but when I say I'm going to kill you, there's nothing you can do but die" |
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| | #15 (permalink) |
| Registered User Join Date: May 2006
Posts: 276
| You probably heard it before, but choose a race that's pure evil or pure good so that you can start in Kelethin or Neriak, since those are better starting zones. You could think of them as starter zones 2.0, what SOE learned over time about what did not work with Freeport and Qeynos. Don't get me wrong, Freeport and Qeynos have very good heritage quests and lots of atmosphere, but it's much more fluid in Greater Faydark.
__________________ There is also the fact that in my opinion... |
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