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| | #391 (permalink) |
| Registered User Join Date: Feb 2002 Location: Germany
Posts: 200
+7 Internets | Anything up to and including PoP... hell I think I could still navigate most of those zones without a map even after not playing for over 3.5 years.
__________________ retired monk of Solusek Ro Dr. Klaus "Screw it i'll just stick cinnamilk up my nose." |
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| | #393 (permalink) |
| Registered User Join Date: Jul 2003
Posts: 417
+15 Internets | Reading anything about EQ depresses me and reminds me about how badly I want to play again... but only back in the day when all of the older zones were populated.
__________________ Wii Code: 5856 6001 3791 5993 |
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| | #398 (permalink) |
| Registered User Join Date: May 2002 Location: Vancouver BC
Posts: 1,674
+24 Internets | As a warrior I hated any zone that didn't have an exit on Zone in. I got stuck in places so much and had to pay retarded prices to get gates out. Eventually I got some item that allowed me to gate,I forget what it was but it was the greatest item I ever had in EQ. I hate pretty much all forest zones in any game, I have never been a big fan of playing with mob names on in any game as I like the immersion of just roaming things and as such I always miss creatures in forests and shit attacks me when I least expect it and it startles me. I don't like being startled when I am not expecting it,that and I hate maps and like landmarks to guide me and forests make this difficult. I remember much of the higher end of Kunark being this way, I could make my way to CoM Via locs and eventually had a system of following mobs to get there,and seb was easy as running the zone line to get there but for the most part I hated forest zones.Only forest zone I ever liked was Wakening lands simply because I thought the music there was awesome. I have always liked any zone that is covered in Snow, I like the barren landscapes,especially so when the designers are able to make it look alive despite very little features. Things like Wintersping are ok ,decent zone but I liked the Velious style zones where there was just acres of blank white area, felt like you were really far away from anything.Same with desert zones, I really liked sinking Sands in EQ2, not so much as a zone to XP in but running along the dunes with the heat shimmers and the blinding sun thanks to bloom was really great, very immersive, you could see forever and it felt really alive despite being this barren wasteland. Plus the latest games give players breath and you get footprints n the snow,really takes you into the game . The most dramatic thing I ever experienced in a zone was the first time I went to everfrost in EQ2 and you are dropped on this little island in a barren wasteland you foolw a short tunnel and it opens into this frozen bay with glaciers and the very first thing I see is a silhouette of a giant shark. Like fucking huge. I was absolutely amazed by it and sat there and took it all in, the zone itself once you were inland was nice and a different take on winter zones but that opening ,with these giant fish that you can see swimming under the water, was unbelievably cool to me. |
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| | #399 (permalink) | |
| Banned Join Date: Nov 2003 Location: n/a
Posts: 1,607
+1 Internets | Quote:
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| | #401 (permalink) |
| Registered User Join Date: May 2002
Posts: 112
| Definitely the Plane of Mischief. It was horribly broken, but it was so hard to get to back in the day almost nobody ever inhabited it. On my server there were maybe 2-3 of us that hung out there (bound there). I could spend hours in the zone, trying to solo some pretty tough mobs. I knew every square inch of that zone like the back of my hand. It was just so goofy and quirky you had to love it. Very fun place, I was bound there for years until they decided to turn it into some retarded normal raid zone or some shit and made it so you could click something in a regular zone to teleport directly in and moved everyone's bind spot outside and yada yada yada. That killed all the fun left in the game for me. |
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| | #402 (permalink) |
| Registered User Join Date: Sep 2006
Posts: 98
| It's not Dorn it's Ambassador Dvinn and he was sent to Crushbone to negotiate a deal with the orcs to attack Kelethin! If your asking favorite zone Sebilis and Guk are it. The big thing I think is when you come to the dungeons. Instances that are linear and do the hall room hall crap are seriously lame. Non-linear dungeons with some atmosphere! Something you can go left or right or up or down, fall, traps, lava, water, fake floors, invisible bridges, doors, keys. EQ wins at dungeon design. If your talking about open world zones then I'd say a lot of games are pretty even. |
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| | #403 (permalink) |
| Registered User Join Date: Jun 2006
Posts: 128
| Just to name a few others EQ: Seb, Everfrost, Permafrost, Dreadlands, Najena, Highkeep, South Karana(outside of Splitpaw), OCEAN OF TEARS, The Hole, Veksar, Everything in Velious pretty much, Acrylia Caverns, Grieg's End, Katta, UP, and most of the Planes. WoW: Hillsbrad, Barrens, Thousand Needles, Feralas, Tanaris, SM, The Hinterlands, STV, Un'Goro, and the best WoW zone ever - Nagrand. EQ2: Had a lot of good zones actually, but I especially loved Lesser Faydark, New Tunaria and Steamfont. EoF was awesome, but I also liked most of the old EQ zones. DoF and KoS were pretty mediocre, haven't tried Kunark although I've heard good things. |
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| | #405 (permalink) |
| Registered User Join Date: Jul 2003
Posts: 71
+1 Internets | Most of the EQ zones when they had less than 20 maybe 25 players in them were fantastic. More than anything I think what made dungeons and zones interesting in EQ was that you really never knew where the "boss" was. More than likely you were going to get lost before you got there. The outdoor zones people list in EQ "benefit" in a similar way in that there were no built in maps then. You kinda just had to wander around until you figured it out and the process of doing so is probably why many people are nostalgic about them. This probably why people love BRD instances in WoW as well. Until you really spent time there or had someone guide you, you just had NO idea where the heck you were going. It's one of the few instances where you kind of just explore and then finally it clicks. |
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