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| | #271 (permalink) | |
| upper management material Join Date: Nov 2002 Location: Orlando, FL
Posts: 2,027
+8 Internets | Quote:
Planning out really organic feeling 3D level where layout makes sense, rooms are memorable and have a clear purpose, and isn't just a room/tunnel/room is much harder. You'll notice that most interesting architecture in real life does it that way too. The most interesting architecture usually: has interesting atriums with a blurred division between spaces, avoids symmetry, and avoids right angles. It's the kind of architecture where you always think "cool, I wonder what is around that corner?". Anyway, the WoW level design is still vastly better than other MMO's. Their indoor lighting is outstanding, and makes the WoW dungeons look better than games with much more advanced graphic engines (lighting is 80% of graphics imho). There's always room for improvement though. ![]() Last edited by Froofy-D : 04-04-2008 at 04:16 PM. | |
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| | #272 (permalink) |
| Registered User Join Date: May 2003 Location: Southern California
Posts: 1,752
| Not sure of a favorite but I know for a fact nowhere on the list is plane of air! Fuck DT'ing birds Almost all the Velious indoor zones rocked... Velks, TOFS, Thurgb, Kael, Skyshrine, DN, ST, and TOV were all top notch (still best expansion in an mmo ive ever played). Kunark's oldseb, karnor, and chardok were $ as well (VP and Charasis too). Old EQ's soldungb, pofear, pohate, lguk, and cazic were all $ as well. Oh and Crushbone for nostalgia, but fuck Dvinn. |
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| | #273 (permalink) | |
| Yes. Oui. Si. Join Date: Aug 2002 Location: Anonymity is a virtue.
Posts: 536
| Quote:
The only huge advancement that I remember from Lost Diablo of Norrath is that the devs finally realized how low of standards they could get away with and still take a few million dollars of revenue from the loyally addicted playerbase. Varying the mob levels was new, but it was more restrictive than it was enabling. You weren't allowed to be in the same group as your lower level friends/twinks, and if you had a variety of levels in your group there was a really good chance that you'd need to use math to figure out whether you wanted to pick Normal, Nightmare or Hell difficulty. But remember what I said a couple sentences ago about the demand existing for new dungeons that were designed for lvl 65 people looking for fun places to grind AAs? Yeah, the variable level system really wasn't what LDoN needed. I think the LDoN hate is well deserved. It stands out to me as the absolute worst EQ expansion ever, and yes, I do mean that it was worse than GoD and LoY. Lots of people used it because it was new, and nothing attracts a crowd like a crowd. The quality of the content was just sub par though. They did pretty good with some of the rewards for the long grinds at least. The 40hp augs and the Anger augs held their usability value for a long time before anything better was added. I hear the old raid instances drop a few + damage and AC augs that people still single group at lvl 80 too. The dungeons themselves were pure shit though, and that was supposed to be the main point of the expansion. Dungeons, not variable lvl mob gimmicks and "Adventure Points" that was just a shallow euphemism for "non-tradeable and tightly rationed Platinum pieces," not gem sockets and jewels and runes to put into them. Dungeons. Last edited by TOOL : 04-04-2008 at 04:51 PM. | |
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| | #275 (permalink) | |
| Plugged In Like Neo | Quote:
I don't think anything ruined EQ other than time, new shinies, and friends moving elsewhere. But I'm probably alone in that regard because I didn't start playing the game until just before PoP. I remember getting good upgrades from LDoN, but I wasn't a hardcore raider at that time anymore. *shrug* | |
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| | #279 (permalink) |
| King Lithka Join Date: Jun 2005
Posts: 118
| You're a fucking retard. This thread is awesome.
__________________ Ismaris of Xanit K'Ven |
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| | #280 (permalink) |
| metalguitarist.org Join Date: Sep 2004 Location: Boston, MA
Posts: 259
| Agreed on both counts. I still talk to friends today that I met in Crushbone, and helped CR in POF all those years ago.
__________________ EQ: Asylum / 65 Ranger / 855 AA - TCR/Kane Bayle WoW: Sleeper / 70 Mage - Khaz'Modan http://www.metalguitarist.org |
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| | #282 (permalink) | |
| Treats objects like women. Join Date: Jun 2003 Location: beset on all sides by the iniquities of the selfish and the tyranny of evil men.
Posts: 2,792
+8 Internets | Quote:
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| | #283 (permalink) |
| Registered User Join Date: Dec 2005
Posts: 9
| I would have to say my favorite zone is Ak'anon from EQ. I have a soft spot for gnomes and their clockworks. A lot of nostalgia with all of the time I spent in there with my first character, first with trying to figure out all of the broken quests and then camping the mechanics forever. I still visit just for fun nowadays. |
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| | #284 (permalink) | |
| Limey Bastard Join Date: Mar 2004 Location: London innit
Posts: 744
| Quote:
Last edited by Slide : 04-06-2008 at 04:33 PM. | |
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| | #285 (permalink) | |
| ~Death Prophet~ Join Date: May 2006
Posts: 42
| EQ: Thurgadin, Loio, LGuk, PoF, steamfont, kiticor forest, cazic, south karana, butcherblock (to see the sky after gfay grinding as an wood elf,fucking amazing!) what was the zone between loio and overthere? with the forest giant castle in it?, dreadland ridge, eq was fucking full of awesome zones WoW: UBRS, Scarlet Monastery, STV,Ashenvale, blackfatom ..., blades edge, im a huge conan fan... and blade edge was for me the kind of zone of brutal nonfriendly enviroment conan adventures in ^^
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