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| | #226 (permalink) |
| A bar in Peru Join Date: Jul 2006
Posts: 199
| You're never going to have the tension of those old EQ dungeons, because most new games don't have a real death penalty. Having to go back and get your corpse if you fucked up-- that made you memorize every nook and cranny. WoW and most new games aren't ever going to capture that. Ooh, we can't be that mean to the poor players. So you end up with a pretty game where you never have anything to lose. Ooooh, I can go run headfirst into a dungeon and be an idiot, np, it's just some gold or I'll run back at 2x speed as a ghost. Pussy shit, which leads to pussy games. No one gets that attached to their characters anymore because there's never any danger of losing them. |
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| | #227 (permalink) |
| In a haze Join Date: Jun 2004 Location: Cloud 9 Special Affairs
Posts: 1,534
| I had never thought of the tension that way. But now that I think of it, the need for caution was important to the atmosphere. You never knew what named could be up, or if there was something that your group couldn't handle. The "?" was strong in EQ. Even the best zone design in terms of geometry won't be memorable if you can just Rambo your way through it. There were no ? factors in VG. It was the same game for all 50 levels. /spit brad's FAQ on the importance of dungeons. Next time get off your ass to make sure even JUST ONE of your ideas is realized.
__________________ LOTR is a great analogy. |
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| | #228 (permalink) | |
| Aieee my precious internetz >< Join Date: Jan 2002 Location: UK
Posts: 587
| Quote:
Some of the best fun I had in EQ was the early periods of Kunark and Velious. Having Howling Stones to yourself, or Velks Lab, or Kaesora, or Dragon Necropolis was awesome fun and led to some epic CRs, some of which were as fun as the crawls themselves. You know you're having fun when you're down to your 3rd tier of resist kit/skull shaped barbute/mage summoned crap and trying to get your corpses back. Great times. | |
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| | #229 (permalink) |
| Registered User Join Date: Apr 2002 Location: Boston, MA
Posts: 235
| I remember when velks lab was totally empty, and i went in there with a random pickup group to explore. we pulled from the zone and got the shit kicke dout of us pretty quickly if i remember correctly. not sure what level we were. That was lots of fun though. that zone was pretty mysterious ( to me anyways ) at the time. |
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| | #231 (permalink) |
| "Hamburgers, the cornerstone of any nutritious breakfast" Join Date: Mar 2002
Posts: 829
+8 Internets | There is nothing particularly interesting about WoW Raid Encounters. Some are pretty fun.. some are annoying. But its like being in one of those lame dance studios trying to learn how to do the Mambo by placing your feet in the painted ons on the floor. I like multi group zones. If you really think about it and be honest, EQ1, a game with almost no real PvP was a more competitive game than WoW a game that is built to an extent around PvP. People playing during Vulak races or AoW battles know what Im talking about. WoW is just a big loot pinata. Everyone is a winner. Nobody ever really loses. Even losers in PvP get loot. Its the special Olympics theory of video gaming.
__________________ Well now everything dies baby that's a fact But maybe everything that dies someday comes back Well I got a job and tried to put my money away But I got debts that no honest man can pay |
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| | #233 (permalink) | |
| Registered User Join Date: Feb 2002
Posts: 9,437
+16 Internets | Quote:
__________________ Training the citizens of Norrath from 1999-2003! | |
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| | #234 (permalink) | |
| Registered User Join Date: Mar 2002
Posts: 199
| Quote:
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| | #236 (permalink) | |
| Never give up. Never surrender, you fucks! Join Date: Dec 2003 Location: Los Angeles
Posts: 2,841
| Quote:
Before they were nerfed (and eventually removed? not positive -- haven't been back to the zone in ages). Hounds could see inviz, could stun and due to a bug(?) or perhaps intent(?) had a very high resist to FD and even if you did fd succesfully they would always, and I mean always sit and corpse-camp your feigned corpse. The best things about them though was that (pre-nerf) they were invisible and again due to a bug(?) or perhaps intent(?) they had an incredible aggro range. Anyway, one day, my static group isn't happening so I waltz around River Valley on the flower quest and I just happen upon a Hound of Garm and he kills me (2 hits), I try a CR to get my tombstone, he stuns me and kills me again (2-3 hits), another corpse run. I run in, immediately-feign -- look around no dog (hadn't clued that he was invisible) so I get up and run to where I can pull me 2nd tomb, he appears, stuns me and kills me again. Anyway, a few more tombstones and deep in red xp debt I petition a GM, and log. Next morning, I log back in, just in time, to see GM Zwee collecting tombstones from the previous night's Garm rampage. There are all five or six of mine plus another must have been fifteen or twenty from others (mostly I gathered also Garm fodder). I have to say I was very happy that the GM just gave me back my tombstones. I'm not sure at that point in the game (3rd week) that my static group could have recovered my tombstone. Mainly because I discovered after my fourth death when I was jumped by two hounds that there were actually more than one of the fucking things in the same area. * * * All that being said, that was, to me a memorable encounter. So much so that I did go back one time when I was 40 to try and kill the mob solo. Sadly I was insta-stunned so I couldn't FD and the Hound killed me. I never got my revenge on the un-nerfed mob. Perhaps this thread should be titled "Favoritest and most Memorable Zones evah"
__________________ Surface - Drunken Monk of Seradon | |
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| | #238 (permalink) |
| The Littlest Hobo of MMOs | Not sure when it was implemented but as far as I can remember The Hole had a massive ZEM. Don't think Seb or anywhere else came close to the rate at which you could gain exp in there. I still look back fondly on the pit jumps in to the Hole pre-zone buff and either logging before splashdown or hoping I could squeeze DA off in time. |
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| | #239 (permalink) | |
| Aieee my precious internetz >< Join Date: Jan 2002 Location: UK
Posts: 587
| Quote:
Most others just wanted safety and repetition. Even in Seb's early popularity you couldn't drag people down to the Shrooms or Jugs unless you promised them coffins. No they wanted to camp the easy shit that they could sell for fat plats. | |
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| | #240 (permalink) | |
| Registered User Join Date: Aug 2006 Location: Raleigh, NC
Posts: 2,174
| Quote:
It was awesome.
__________________ Live like you'll die tomorrow, Dream like you'll live forever | |
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