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| | #181 (permalink) | |
| Registered User Join Date: Apr 2002
Posts: 159
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I remember the first time I logged in as a Wood Elf in Kelethin a month or so after release because my friend recommended the game to me. My gamma on the shitty monitor I had wouldn't let me see very far so I would be wandering around the newbie bee/bat zone right next to the lift and get lost and would take me forever to find the lift again. My friend with his 25 druid would run off to Crushbone and bring me back rusty weapons and I thought, "WOW! when do I get to go to crushbone!" For me, I will never forget that first week or so of playing EQ, it was like everything I had wanted after I had read LOTR. | |
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| | #182 (permalink) | |
| <insert funny comment here> Join Date: Mar 2002
Posts: 1,936
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People expected another gigantic structure below Guk and they got a bunch of rooms with frogloks. Mistmoore was not even in the castle, it was simply some tombs randomly spread out in Lesser Faydark. No need to talk about the other ones, because they had nothing to do with their zones either. This was by far the worst expansion I could think of. The guy who came up with it deserves to be fired...or even worse! Unfortunately a lot of WoW instances (especially in BC) remind me of LDoN, but at least there was a lot of room to improve and Blizzard did a pretty good job at that.
__________________ All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident - Arthur Schopenhauer | |
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| | #183 (permalink) | |
| Lord of the Dance Join Date: Apr 2002
Posts: 6,728
+66 Internets | Quote:
Goddamn son. Goooooddaaaaaaamn. Anyways... EQ did make some pretty extreme first impressions. The tons of 'useless' zones always struck me as odd yet familiar. Erud's Crossing and Toxx for example. If anybody can ever explain to me what the function of those zones was other then to prevent anybody who rolled Erudite to get past level 2 I'd like to know. | |
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| | #184 (permalink) | |
| The Littlest Hobo of MMOs | Quote:
Now, I'm sure this topic has come up before and I'm equally sure you stated you weren't too bothered about that whole community aspect and if that's the case then I'm not going to be changing your opinions nor would I want to. Just, for me, and everyone of the friends who I played EQ with, the ability to interact with others outside your party, added an extra dimension to the zones. Try not to sound like Grumpy Old Fart. He at least is older than me. | |
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| | #185 (permalink) |
| Registered User Join Date: Jul 2002
Posts: 293
+1 Internets | A few EQ zones came to mind when I read the thread title. Unrest was badass and very scary when EQ was new. I lived in that zone forever. ![]() I also lived Plane of Fear the first few times I went there. Raining blood = cool. After a few all night sessions there to get armor pieces the zone lost some of its allure, some. For whatever reason I also loved Plane of Mischievous. Probably just because it was such a pain in the butt to get to (when it was placed in NToV). I remember, as a melee class,going around trying to buy one of those binding trinkets, that didn't drop in game anymore, so I could bind myself there. |
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| | #186 (permalink) |
| collector of stuff Join Date: Feb 2006 Location: constitution beach
Posts: 593
+15 Internets | EQ: VP, Fear, and Sky all for the ohhh shit unknown element if anything went wrong, also the first time I really had to team up with buddies and proove that we kick ass. The PoP theme was really cool too though I know that's a touchy topic, and I did love Inktua or whatever it's spelt, that had some neat encounters. For normal dungeons: Veksar, Sebilis, Charsis(Howling Stones), ToFS, Chardok, Guk, Droga/Nurga, Unrest, Befallen WoW: Nagrand, BRD, Deadmines, Wailing Caverns, Sunken Temple...wow in general had some really pretty outdoor zones, it shows most in the swamps and stuff. In general I am sick and tired of laval/desert zones. Vanguard: The new unrest haunted house place...forget the name but it's awesome, The DE area newbie cave that had houses up on wooden planks and shit(was a mini dungeon), Shawala Rock(sp?), and a few other dungeons. VG did have some badass dungeons, anything with an elevator in it can blow me though since they were still bugged last I checked(update anyone?). There was also a japanese garden dungeon I forget the name of that is for level 10's and shit on Kojan. |
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| | #187 (permalink) | ||
| Registered User Join Date: Jun 2003
Posts: 587
+1 Internets | Quote:
Is it me, or has lulz, lawl, and kekeke become as common on the WoW boards as a, an, and the? Reading anything on those boards is like mental Ipicac. [wow]hey evryone lulz wat is teh best spec lawl for retardin 2v2 kekeke lawl.[/wow] Every fucking post reads the same with that shit. Sorry, needed to rant that one. Back to fave zones.... Paineel was a cool starting city. The skellie band was pimp.
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| | #189 (permalink) | |
| Registered User Join Date: Jun 2003
Posts: 587
+1 Internets | I know about the April fools joke, but in general, it really has become a lot more common to see that manner of wording. I get tells in game that have that nonsense in them. I mean, a well timed lawl has its place, but the texting nation seems to have infected the already diseased Internet with further rot.
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| | #190 (permalink) | |
| Tells it like it is Join Date: Jun 2007
Posts: 596
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| | #191 (permalink) | ||
| Kiss me where it stinks. Join Date: Oct 2004
Posts: 283
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Page 8 would have never happened, and that is merely a flash in the pan. Fuck half the flavor came from all the socially inept shooting themselves in the foot over and over, in game and on the boards. Then you had the sluts that would drive 4 states to get laid. It can go on and on. Brell sucked for in-game wide firsts but the combination of all the retards, the normal folks, and the old school players that wanted to try the 'unofficial RP server' was a recipe for comedy gold.
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| | #193 (permalink) | |
| When my negative Internets reach 300 i will gain a golden glow and be restricted to the rickshaw. Join Date: Aug 2002 Location: wandering around
Posts: 1,563
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i will put the rest of the anecdotes on ice until i am non drunk but the bottomline is many of the negative aspects of everquest were actually positive aspects if you looked closer. Last edited by kasey : 04-03-2008 at 01:25 PM. | |
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| | #194 (permalink) | |
| Registered User Join Date: Dec 2004 Location: Saigon, shit. I'm still only in Saigon.
Posts: 39
+1 Internets | Quote:
It's the difference between a machine made piece of furniture versus a hand-made piece of furniture created by a master craftsman. Yes, the machine can make furniture faster, and probably more consistently than the craftsman, but the hand-made furniture is more valuable and somehow more endearing not despite its minor flaws and inconsistencies, but because of them. | |
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| | #195 (permalink) |
| Corp Por Join Date: Jan 2006
Posts: 31
| SMC Cave in SWG could take a character from 0 skillpoints to full combat template in under 3 hours, and for that it holds a special place in my heart. Felwood in WoW has always been a favorite zone of mine, used to farm there all the time pre-TBC off those demons up north. Demonic runes + tubers/NDB, and a chance to drop felcloth. Plus the mobs were squishy. |
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