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| | #166 (permalink) |
| The Little Man In The Canoe Join Date: Oct 2004 Location: Florida
Posts: 4,431
+161 Internets | Qeynos Hills, Unrest, and anything to do with Velious. I hated Kunark, tho. I played a ranger, and if you were there during Kunark's launch, that's all I need to say.
__________________ --If it weren't for the gutter, my mind would be homeless. |
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| | #169 (permalink) |
| Registered User Join Date: Jul 2002
Posts: 177
| Solusek B: Giant Castle, Spiders, the invisible goblin, Nagafen! Velks: Could wipe out 40 people easy with a good train from the castle or even upper dogs. Also could use bio orb on the sentinels behind the ice wall from ledge and train the entire castle to zone. So many memories here too... my favorite was watching a cleric train Velketor The Sorceror to the zone-in like three times in a row. (Hallinforth?) Sirens Grotto: Not favorite because it was fun, but because it was such an awesome idea. To get to ToV, West Wastes, Dragon Necropolis, you HAD to run through this gauntlet where even with good gear, you could easily die. And lets not forget how shitty a corpse recovery in SG was. The sirens outside in cobalt scar could kill you at level 60 since you had no gear on. Probably the scariest zone in a MMORPG and everyone raid level had to run through it dozens of times a week. Old Sebilis: Already been explained; probably the perfect dungeon in an MMORPG. Plane of Air/Sky (the kunark one): Raiding to the top was a momentous event. Bzzazzt Bzzzizzt with the DTs and AoE rain, DTing island bosses, the hilarity of trying to pull the Sphynx's on the mage crown island. Veeshan's Peak: Hoshkar = biggest badass of all time Temple of Veeshan: Pulling the Wyverns from NToV into the hub (they'd stay there) and kill people all week. Aaryonaar, the gateway to NToV loot heaven, Lord Vyemm's knockback. Fun, fun. Lake of Ill Omen: Now it's probably empty, but I remember /who'ing over 100 people in the zone a lot of the time. The monk epic fight, the sarnak castle, the windmill a few of my favorite parts of the zone. As far as WoW zones go none really stand out too much. They all remind me of Frontier Mountains. zzzzzzzzzzz. I miss camping stuff.
__________________ Lothaine! |
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| | #171 (permalink) |
| I have a competition in me. Join Date: Nov 2004 Location: In the clinch.
Posts: 667
| Not in order but... 1. Unrest. I loved the absolute chaos that would routinely erupt in this zone. And I loved charging through that weirdo mansion trying to out-pull all the other freaks without absolutely destroying your group in a train. Awesome fun. 2. City of Mist. I spent so much time here two-boxing my Iksar SK and my friend's Druid. I loved the atmosphere and the layout. In the days of later-EQ I very often found myself alone here exploring all its nooks and crannies. 3. UBRS. I liked the linear layout and all the fun boss fights. Also good drops for me for a long time. Go In. Fight Bosses. Get Loot. Leave. Repeat. 4. ToFS. Had lots of fun memories with my guild here. It was also one of the neater places for lowbies when Velious first came out. Plus Tserrina was hot. 5. Velks. As mentioned. |
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| | #172 (permalink) | |
| Registered User Join Date: Jun 2003
Posts: 587
+1 Internets | There's a zone that I think we all forget the epicness of for the time it came around. The VP key was no joke as quests go. The whole "CS cannot save all ye who enter here" warnings from SOE were super cool. And the whole, once you zone in, you gotta get past lots of bad guys to zone out thing was at its best with VP. Hoshkar and Phara Dar ftw. Yeah, the loot tables sucked. Yeah, the risk versus reward was gacked. But I just remember VP being the be all end all of cool points for about 6 months in the Kunark era. NToV was way better of course, but I think all my "how badass am I for raiding this zone" moments happened for the first time in Fear and VP.
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| | #175 (permalink) |
| Lord of the Dance Join Date: Apr 2002
Posts: 6,728
+66 Internets | Nothing really stands out in EQ, though the zones were intricate and deep at times, the whole "Camp Check!" absolutely destroyed the atmosphere. If they took the old EQ dungeons and revamped them to fit WoW's encounter design standards and instanced them, holy dear god I would jizz myself all over though. Well, they're pretty much all be like BRD. BRD is the lguk of WoW honestly. Scholomance (once fixed) was pretty awesome. Being able to jump down and skip half the zone if you were pro was pretty awesome. Same with the sexiness that is BRS. Blackrock spire really felt like a fucking spire, it was awesome. Hands down the greatest zone in any MMO ever is Shadowfang Keep. Dear god I have wet dreams about that zone. |
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| | #176 (permalink) | ||
| Kiss me where it stinks. Join Date: Oct 2004
Posts: 283
| Quote:
I cut my teeth in the original dungeons. Grouping at Gnoll Spires or kiting never really did it for me.
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| | #178 (permalink) | |
| The Littlest Hobo of MMOs | Quote:
Some people, like myself didn't mind the camp checks and actually enjoyed both the positive and negative aspects of sharing zones with other people as opposed to spending most of your time in the equivalent of a gaming oxygen tent. And, while it's your personal opinion, I struggle to understand how any person with a shred of a soul can have played EQ for any length of time and not look back on at least one zone with fond memories. | |
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| | #179 (permalink) |
| PS360 owner Join Date: Jun 2007
Posts: 419
| Wow so much nostalgia with this thread. I have nothing really new to add except to say it really makes me realize how good some of the early EQ dungeons and zones were. They felt dangerous, scary, organic and alive at times. Some of my favorites include: Howling Stones, The Hole, Guk (some of my best EQ memories were from Guk. Being an SK who could feign death break the King room made me pretty popular back in the day) Fear, Hate and most all of Velious. And Im with people who think Nagrand is awesome. It's a gorgeous zone on a rig where you can play at max settings with the view distance maxed. The music is lovely as well. But really the cherry on top is the horde quest line where you bring Thrall to Nagrand to meet his ancestors. Watching that event after going through this huge long quest line is just all kinds of awesome. And it isnt my favorite but Ive always thought Elwynn Forest should win some kind of award for zone design and aesthetic. As a newbie starting zone it's just amazing in how well it introduces you to WoW and how beautiful it looks and sounds. |
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| | #180 (permalink) |
| Registered User Join Date: Aug 2006 Location: Raleigh, NC
Posts: 2,174
| Every Atlantis zone in DAoC, and World's End (I believe that's the name of it) Upper Guk into Lower Guk Cazic Thule...EVIL. Gnomeregan, Deadmines, Stranglethorn Vale (on a PvP server, near the release of WoW). Castle Mistmoore (EQ2) and Unrest (both EQ1 and 2)
__________________ Live like you'll die tomorrow, Dream like you'll live forever |
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