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Old 03-31-2008, 01:27 PM   #91 (permalink)
Itzena
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Originally Posted by The Ancient View Post
I really wish I could find people to help me farm Time-Lost Figurine - Items - World of Warcraft. Same concept, only better.
Buyable dragonwhelp orb in BEM, blood elf orb in Sunwell, red ogre suit from CCG, and so on.

They are being introduced, just slowly. Which, to be fair, is what happened in EQ (inky mask(s) in old world, iksar mask in Kunark, gnome mask in Velious, etc).
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Old 03-31-2008, 01:39 PM   #92 (permalink)
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Originally Posted by Itzena View Post
Buyable dragonwhelp orb in BEM, blood elf orb in Sunwell, red ogre suit from CCG, and so on.

They are being introduced, just slowly. Which, to be fair, is what happened in EQ (inky mask(s) in old world, iksar mask in Kunark, gnome mask in Velious, etc).
But you still have to equip them for a 5 min buff and 30 min cooldown where if you take it off, it goes away. So they are still completely useless. It'd be better if it was clickable from inventory. Keep the 5 min buff, 30 min cooldown, that's fine, it's just stupid you can only really use it on content that is trivial or dicking around in shatt.

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Old 03-31-2008, 01:39 PM   #93 (permalink)
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Deviate fish as well. I'd say WoW has plenty of clicky toys.. they just aren't something you can sit in one place and watch TV until you get.
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Old 03-31-2008, 01:40 PM   #94 (permalink)
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I'm sorry but:

1) New badge gear is "Badly Itemised T6"... so pretty much T5. Has less sockets and points are spread over less stats so you get less added to your stats overall.

2) It's costs many many badges for that gear, so you NEED to raid T5 instances at least to get a significant amount of badges to regularaily buy this stuff. As I said it's pretty much T5 quality so where is the harm in that?
Oh someone got lots of "T6" by running every heroic every day? If you can run that many Heroics then you don't suck and probally deserve it.

3) How the fuck are people doing Kara going to magically get full "T6". People who have raided BT for months have full T6. People half arsedly doing Kara will get ONE peice of "T6" gear after the same amount of time, that is if they haven't been tempted by the well Itemised and cheaper T4 and T5 gear on the vendor. Let's face it, they are retards... they will save enough for T5 at best before they give up and buy the scary troll mask.

Unless you live in a timewarp of free badges, STFU.

Oh also your gear if good until the end game of WotlK if you have decent stuff, it's different this time without the +Stamina changes.

Seriously I hear the same shitty whine arguments all the damned time...
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Old 03-31-2008, 01:44 PM   #95 (permalink)
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How many badges in Kara? 24-25? Thats one piece of badges loot a month, month and a half. Bring that time down by doing heroics.
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Old 03-31-2008, 01:44 PM   #96 (permalink)
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Really, Blizzard itemization is pretty horrible and the fact they think expansion = gear wipe testifies to this pretty loudly. My capped iLevel TBC purples will be invalid 4 levels into the next expansion against BOE greens I get from farting on an ice parrot in whatever stupid frozen zone I happen to be standing, and that is just plain bad design.
I keep seeing claims like this, that the uber raid gear of TBC will be easily outgeared by random trash drops within a few levels, so I went looking for examples of this. Turns out that some vanilla WoW raid gear holds up real well, even now, so I'd imagine that TBC Sunwell ph4tz will hold their value well into WotLK.

Look at the quest gear sets from Naxx as an example. That stuff holds it value until around 68, and then it is the random blue drop from a heroic boss that beats it. I'd say that is holding value pretty well where itemization is concerned.

So if you really are at the ilvl cap with your current 2.4 gear, I'd bet that gear holds it's value well into WotLK. Probably in the 78 or higher range, and then it will again be drops off tough instance bosses.
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Old 03-31-2008, 01:44 PM   #97 (permalink)
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I don't know about other classes and badge loot, but as a rogue there is only-2-3 pieces worth a damn for my class.

Badge legs are pretty damn nice.
The ring is also nice.. it's a 3rd chest ZA ring clone.
There's a pretty nice belt and an okay tunic if you don't have Supremus/Arch/T6/SWP crafted yet.

That's it. Oh and the X-bow is a nice stat for ranged if you don't have better. That's pretty much it and that's hardly full T6. Even with the weapons.. and this is about 500 badges of shit already.

But please.. the last thing we need is a 'omg giev gear 4 free' thread.
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Old 03-31-2008, 01:58 PM   #98 (permalink)
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Originally Posted by Drakks View Post
ice parrot
Ice parrots, someone implement them.

BTW, the stat-rating system (crit-rating, haste rating, etc.) is another page from the EQ playbook and expanded upon. Remember EQ spell-focus "up to spells of level X". Well that pretty much invalidated most gear and forced you to replace it all next expansion. The drawback was it was obvious to anyone: "fuck, at level 80 i'll be casting level 80 spells. All my focus-75 gear will be useless!".

With the WoW stat rating system, it not only applies same mechanic to more stats, but it is also much less obvious that your gear becomes weaker when you level up. Thus, it is possible to hand out significant gear stat upgrades during character leveling, yet still end up with a character relatively weaker vs. even-level mobs or other players. The gear-treadmill possibilities are limitless.
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Old 03-31-2008, 02:07 PM   #99 (permalink)
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Honestly, I want us to get curb-stomped in the next expansion. For serious.

Like we get Arthas to 20%, we get the loot and win, but in the 'win' script, Arthas actually escapes and rapes the shit out of Azeroth. Like as part of the script, it 'changes' the world and suddenly scourge are constantly invading shit all over. Wipe out a town or two and replace them with scourge strongholds now and move the quest hub.

The good guys have been winning too much lately. We banished Rangaros, defeated Nef's brood, prevented C'thun from arising, punked Kel'Thuzad, etc...etc...etc...

I'd just like to see us lose for once. I still want my loot, but the bad guys need to win for a change here.
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Old 03-31-2008, 02:08 PM   #100 (permalink)
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Mudflation of some form is probably required, however, there were a few older MMOs that were quite genius in their design.

Ultima Online, for example, had item decay; however, to compensate for this, items dropped from bosses/tough mobs like candy and it was more like a Diablo-style loot system where you would get 'lucky' from drops, and the harder the mobs the higher the chance you got good drops.

This created a system where you didn't have to increase stats every single expansion, and you could just create new content. You could introduce focus items, bane weapons, and slowly--very slowly--increase character power levels. Power levels for characters increased WITHIN expansions due to bane armor/equipment/whatever, but when a new expansion hit, you were pretty much back to vanilla. Each expansion had a few items that increased your power 'overall' so you did carry over some trinkets.

Anyways, something like item decay wouldn't work for EQ/WoW models since the itemization and item-drop systems aren't compatible with it, but it just goes to show there are some other ways of dealing with mudflation.
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Old 03-31-2008, 02:36 PM   #101 (permalink)
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Originally Posted by Zehn - Vhex View Post
I'd just like to see us lose for once. I still want my loot, but the bad guys need to win for a change here.
Agreed. The major players in the lore didn't get where they are by getting their asses handed to them on a regular basis. While it's debatable how feasible a world-changing event would be, or how it would be presented, it would be interesting to have a major opponent "win", or achieve an objective, and there be a setback for both the Horde and the Alliance.

Another option would be for one of the currently existing major heroes or figureheads to go bad (good?) and have to be taken down.

On topic, I don't see any real alternative to mudflation in a linear, level-based progression system. To me the only options are minor/additional upgrades/changes through enchanting or inscription, and better, level-appropriate items and loot. In a game like where where itemization is such a major part of the system, making weapons/loot less relevant would do much more harm than good.
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Old 03-31-2008, 02:41 PM   #102 (permalink)
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You guys are too short-sighted. When the bad guys win it should completely end WoW, and be the launching point for the next generation Warcraft game.
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Old 03-31-2008, 02:52 PM   #103 (permalink)
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Originally Posted by Venjenz View Post
I keep seeing claims like this, that the uber raid gear of TBC will be easily outgeared by random trash drops within a few levels, so I went looking for examples of this. Turns out that some vanilla WoW raid gear holds up real well, even now, so I'd imagine that TBC Sunwell ph4tz will hold their value well into WotLK.

Look at the quest gear sets from Naxx as an example. That stuff holds it value until around 68, and then it is the random blue drop from a heroic boss that beats it. I'd say that is holding value pretty well where itemization is concerned.

So if you really are at the ilvl cap with your current 2.4 gear, I'd bet that gear holds it's value well into WotLK. Probably in the 78 or higher range, and then it will again be drops off tough instance bosses.
I think I remember reading that if you are fully geared out in Sunwell stuff you could viably skip the first raid zone in the expansion (Naxx). Who knows if that will be true.
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Old 03-31-2008, 02:59 PM   #104 (permalink)
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I think I remember reading that if you are fully geared out in Sunwell stuff you could viably skip the first raid zone in the expansion (Naxx). Who knows if that will be true.
The Sunwell gear (for paladins at least) is completely amazing. Every item has stam, int, Healing, MP5, Crit, and some of the time spell haste. I added up all the stats for paladins to see what I would get solely with Sunwell gear without enchants or gems. This is assuming the shield posted on World of Raids is the only shield in Sunwell, only Paladin/Shaman shield I've seen from the zone so far at least. Anyway the stats:

439 Stamina
418 Intellect
1888 +Healing
156 Mana/5 <- huge upgrade over BT/Hyjal gear
191 Spell Crit
147 Spell Haste

And that's without gems or enchants. From what I can recall there's 14 color sockets + meta.
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Old 03-31-2008, 03:04 PM   #105 (permalink)
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The advantage WoW has is your primary stats do not cap. I really shouldn't have to explain further about how much this sets it apart from most.

It sure makes stacking bugs fun!
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