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| | #91 (permalink) | |
| SOS-dan #76564674 Join Date: Sep 2002 Location: Near a big fucking castle, the UK
Posts: 6,129
| Quote:
They are being introduced, just slowly. Which, to be fair, is what happened in EQ (inky mask(s) in old world, iksar mask in Kunark, gnome mask in Velious, etc). | |
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| | #92 (permalink) | ||
| ~ Join Date: Mar 2007 Location: An Igloo
Posts: 2,943
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| | #93 (permalink) |
| Insert Quarter Join Date: May 2006
Posts: 9,433
| Deviate fish as well. I'd say WoW has plenty of clicky toys.. they just aren't something you can sit in one place and watch TV until you get.
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. |
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| | #94 (permalink) |
| Farming negs Join Date: May 2007 Location: Wigan, England
Posts: 1,077
| I'm sorry but: 1) New badge gear is "Badly Itemised T6"... so pretty much T5. Has less sockets and points are spread over less stats so you get less added to your stats overall. 2) It's costs many many badges for that gear, so you NEED to raid T5 instances at least to get a significant amount of badges to regularaily buy this stuff. As I said it's pretty much T5 quality so where is the harm in that? Oh someone got lots of "T6" by running every heroic every day? If you can run that many Heroics then you don't suck and probally deserve it. 3) How the fuck are people doing Kara going to magically get full "T6". People who have raided BT for months have full T6. People half arsedly doing Kara will get ONE peice of "T6" gear after the same amount of time, that is if they haven't been tempted by the well Itemised and cheaper T4 and T5 gear on the vendor. Let's face it, they are retards... they will save enough for T5 at best before they give up and buy the scary troll mask. Unless you live in a timewarp of free badges, STFU. Oh also your gear if good until the end game of WotlK if you have decent stuff, it's different this time without the +Stamina changes. Seriously I hear the same shitty whine arguments all the damned time...
__________________ Dominara, Lv80 Shadow Priest: EU-Sylvanas. Working on Malygos. Last edited by Chrisb3 : 03-31-2008 at 01:46 PM. |
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| | #96 (permalink) | ||
| Registered User Join Date: Jun 2003
Posts: 587
+1 Internets | Quote:
Look at the quest gear sets from Naxx as an example. That stuff holds it value until around 68, and then it is the random blue drop from a heroic boss that beats it. I'd say that is holding value pretty well where itemization is concerned. So if you really are at the ilvl cap with your current 2.4 gear, I'd bet that gear holds it's value well into WotLK. Probably in the 78 or higher range, and then it will again be drops off tough instance bosses.
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| | #97 (permalink) |
| Insert Quarter Join Date: May 2006
Posts: 9,433
| I don't know about other classes and badge loot, but as a rogue there is only-2-3 pieces worth a damn for my class. Badge legs are pretty damn nice. The ring is also nice.. it's a 3rd chest ZA ring clone. There's a pretty nice belt and an okay tunic if you don't have Supremus/Arch/T6/SWP crafted yet. That's it. Oh and the X-bow is a nice stat for ranged if you don't have better. That's pretty much it and that's hardly full T6. Even with the weapons.. and this is about 500 badges of shit already. But please.. the last thing we need is a 'omg giev gear 4 free' thread.
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. |
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| | #98 (permalink) |
| upper management material Join Date: Nov 2002 Location: Orlando, FL
Posts: 2,040
+8 Internets | Ice parrots, someone implement them. BTW, the stat-rating system (crit-rating, haste rating, etc.) is another page from the EQ playbook and expanded upon. Remember EQ spell-focus "up to spells of level X". Well that pretty much invalidated most gear and forced you to replace it all next expansion. The drawback was it was obvious to anyone: "fuck, at level 80 i'll be casting level 80 spells. All my focus-75 gear will be useless!". With the WoW stat rating system, it not only applies same mechanic to more stats, but it is also much less obvious that your gear becomes weaker when you level up. Thus, it is possible to hand out significant gear stat upgrades during character leveling, yet still end up with a character relatively weaker vs. even-level mobs or other players. The gear-treadmill possibilities are limitless. ![]() |
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| | #99 (permalink) |
| Lord of the Dance Join Date: Apr 2002
Posts: 6,728
+66 Internets | Honestly, I want us to get curb-stomped in the next expansion. For serious. Like we get Arthas to 20%, we get the loot and win, but in the 'win' script, Arthas actually escapes and rapes the shit out of Azeroth. Like as part of the script, it 'changes' the world and suddenly scourge are constantly invading shit all over. Wipe out a town or two and replace them with scourge strongholds now and move the quest hub. The good guys have been winning too much lately. We banished Rangaros, defeated Nef's brood, prevented C'thun from arising, punked Kel'Thuzad, etc...etc...etc... I'd just like to see us lose for once. I still want my loot, but the bad guys need to win for a change here. |
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| | #100 (permalink) |
| Registered User Join Date: Jan 2003 Location: Washington
Posts: 518
| Mudflation of some form is probably required, however, there were a few older MMOs that were quite genius in their design. Ultima Online, for example, had item decay; however, to compensate for this, items dropped from bosses/tough mobs like candy and it was more like a Diablo-style loot system where you would get 'lucky' from drops, and the harder the mobs the higher the chance you got good drops. This created a system where you didn't have to increase stats every single expansion, and you could just create new content. You could introduce focus items, bane weapons, and slowly--very slowly--increase character power levels. Power levels for characters increased WITHIN expansions due to bane armor/equipment/whatever, but when a new expansion hit, you were pretty much back to vanilla. Each expansion had a few items that increased your power 'overall' so you did carry over some trinkets. Anyways, something like item decay wouldn't work for EQ/WoW models since the itemization and item-drop systems aren't compatible with it, but it just goes to show there are some other ways of dealing with mudflation. |
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| | #101 (permalink) | ||
| I have been working out lately... GADDOOSHH!!! Join Date: May 2006 Location: West Coast
Posts: 726
| Quote:
Another option would be for one of the currently existing major heroes or figureheads to go bad (good?) and have to be taken down. On topic, I don't see any real alternative to mudflation in a linear, level-based progression system. To me the only options are minor/additional upgrades/changes through enchanting or inscription, and better, level-appropriate items and loot. In a game like where where itemization is such a major part of the system, making weapons/loot less relevant would do much more harm than good.
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| | #103 (permalink) | |
| i am shape Join Date: Sep 2006
Posts: 4,938
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| | #104 (permalink) | |
| Registered User Join Date: Apr 2002
Posts: 1,905
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439 Stamina 418 Intellect 1888 +Healing 156 Mana/5 <- huge upgrade over BT/Hyjal gear 191 Spell Crit 147 Spell Haste And that's without gems or enchants. From what I can recall there's 14 color sockets + meta.
__________________ Fadaar - 80 Paladin (Storm) - Gilneas | |
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