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| | #196 (permalink) | |
| Banned Join Date: Feb 2002 Location: Rochester, NY
Posts: 1,628
| Quote:
.Also to shit on your face : we've recruited quite a few rerolls in full greens, and are a top 50 guild world wide. Gear don't mean shit. We've kicked apps in full T6 because they didn't perform. We'll raid with them for a few bosses, pull up their WWS of the last raid which parses every bit of action they did, and figure out what they are doing wrong, tell them how to fix it, then tell them to gtfo if they don't. | |
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| | #199 (permalink) | ||
| eats paste Join Date: Apr 2002 Location: fresno, ca
Posts: 215
| Quote:
WWS isn't going to fix shit if their gear is shit. So let me place this log in your mouth as not to block your eyes. Maybe if you read your own statements, you will understand the difference between your experience and reality. I recently came back to EQ. I leveled and geared at a pace most will never see. Does this mean that everyone can do it? No. I have friends willing to help me and am smart enough to know that my own situation is a token arguement. Hell just fucking go to this boards main page. Posted by Melia: Quote:
Not only that, but to further illustrate the the point. I will continue to shit in your mouth some more. The effective DPS of somebody in Kara gear raiding sunwell is going to be light years behind that of somebody with tier 6 equivelent gear. No matter how many WWS's you run. You aren't going to fix the DPS difference. Now with the EQ model, which isn't perfect either, you could be fairly effective using a hodge podge mix of gear from the previous expansions. No you would not be min/maxing but isn't that a big part of the problem I stated earlier? You nearly perfectly identified yourself as a min/maxer. You run reports to squeek out the most from your members. True you admitted that you used level 60 bracers but I'm certain your token arguement has more behind the story than you are telling. | ||
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| | #200 (permalink) | |
| Remember what the doorknob said. Join Date: Jan 2002 Location: Houston, TX
Posts: 6,807
+34 Internets | Effective DPS? Level 60 loot? You think you're hardcore? Son, I was calculating and comparing the effective DPS of Fireball Flower and Tail Whip over 15 years ago. I played in world 7-3. You don't know pain until you play in world 7-3. And my guild, Mario Ballers, got there without warps pre-Bowser fix. Don't play your hardcore shit here.
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| | #201 (permalink) |
| Registered User Join Date: Aug 2002
Posts: 3,230
| eh bringing scrub'd out players to bt/hyjal to gear up isnt inconsistant at all. before you had to get your attunements and got gear along the way, now that you can skip that t6 guilds have no reason to touch ssc/eye so the gear gap is much larger.
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| | #202 (permalink) | |
| eats paste Join Date: Apr 2002 Location: fresno, ca
Posts: 215
| Quote:
And findar, it isn't just about bringing loot from past. Scrubs in shit gear is different than old gear being viable. Which is where mudflation and the fight against it come into play. Sure you can bring people with shit gear and catch them up. | |
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| | #203 (permalink) | |
| Remember what the doorknob said. Join Date: Jan 2002 Location: Houston, TX
Posts: 6,807
+34 Internets | The issue at hand is that YOU USED FUCKING MARIO AS YOUR EXAMPLE ON HOW TO DESIGN LOOT.
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| | #205 (permalink) | |
| eats paste Join Date: Apr 2002 Location: fresno, ca
Posts: 215
| Quote:
Imagine an MMO where the gear augments your character in small buffs and temporary gains as well as minor static gains. The looks of the armor were a symbol of achievement and the clickies were useful but not detrimental. A player would be nearly on par with another player except for a few knick knacks and nostalgic items. It would take longer for mudflation to set in when the static stats on loot were minor increases. Couple that with a system that allows gear to be mixed and matched fairly effectively with previous expansions loot and you have a system that works well to address:
Wow is trending towards the opposite. This is bad. While they make strides to allow people to catch up quickly, which is actually a great thing, they fail to fix a major problem. Old content becomes extinct. Content should never become extinct. If that is the world we choose to live in (gameplay), then it should be vibrant and alive. Changing and moving. Understand, I realize this is a tedius content task. It is not impossible. There are multiple problems here. Mudflation is a result in part to them as well as being inevitable on in it's own right. Problems that contribute to today's MMO crisis are:
Wow needs to change loot direction... Again. Everyone loves big numbers, but big numbers are only big when compaired to smaller numbers. The difference in perspective between 2 and 5,000 is not that great compaired to 2-500,000. If you knew nothing of the second set... you may say 2-5,000 is huge. Next to 2-500,000 it is nil and meaningless. If not wow, then another MMO needs to be designed not around a loot treadmill but a system of temporary augmentations. Much like the simplistic game of Mario. If you played any rainbow six series or counterstrike, then you should understand how minor differences can stimulate great gameplay. Each gun provided for a difference of play style and player development. Some players choose AWP's and some choose AK's; Some players choose Enfield's and some choose fama's. The point is that those differences make a big difference at times; whether in your favor or not. Ever try and snipe somebody with a Mac 10? Ever try and use an AWP up close? It takes a different skillset for those weapons to become effective at those ranges. Meaning players must develop the skill. And that ladies in gentlemen is why MMO's of today are failing. It has become a treadmill of loot rather than the lush world it should be. If you cannot comprehend why we must look outside the MMO genre for inspiration, then just die. A simple study of gaming history can give us valuable insights into how we may fix this current crisis. Poeple want Wow to be fixed. People want the Wow Killer. People want the game I am speaking of. Temporary augmentation > Loot treadmill. And most of the MMO's already incorporate this into the system. Unfortunately they are all too far down the wrong rabbit hole to fix the issue. We must start new. | |
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| | #208 (permalink) | |
| eats paste Join Date: Apr 2002 Location: fresno, ca
Posts: 215
| Quote:
I just get sick of people touting skill because they spent 30 hours a week to get loot. Complaining when loot isn't good enough and then when it is too good. | |
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| | #209 (permalink) | |
| Registered User Join Date: Nov 2005
Posts: 1,767
| Quote:
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| | #210 (permalink) |
| . Join Date: Dec 2005 Location: Washington
Posts: 1,594
| It updates on a time table. It doesn't update all guilds every night. You can submit your guild for updates manually, and they'll be put in the queue, but if you don't it'll probably take 3-4 days. |
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