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Old 04-03-2008, 03:07 PM   #181 (permalink)
Dumar
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Originally Posted by Kreugen View Post
I always thought it was ironic that I die far more often in the "too easy" WoW, including raids where learning the fights often takes far more reps. The difference is obviously the lack of ball-twisting downtime after each death or wipe, which adds the illusion of difficulty due the assault on your sanity.
except this isn't the case. it should be, but it ain't. if the raids changed even a TINY, then sure.

unfortunately no. you know the strat down to what PERCENT you should push your little button, or move, or whatever dumb little gimmick the encounter requires. and it's the same gimmick every time. you know this before you fight the boss. you don't even care what he does. half the time i don't even know what the boss does beforehand, i just know what bigwigs tells me to do.

"too easy" indeed.

don't partronize me about gameplay. fucking CHECKERS has more gameplay than wow has. wow is like a book club, except every meeting you talk about the same book. what chapter shall we read again tonight, oprah? the book is almost 5 years old now, maybe we should switch it up a little? nope!
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the gameplay in eve is TERRIBLE.
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Old 04-03-2008, 03:14 PM   #182 (permalink)
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Originally Posted by Kuriin View Post
Did you not play EQ or something? Did you quit playing right after you killed Trakanon/Vulak and wait til the new expansion started?

No? Didn't think so.
no, i messed around in solb, seb, velk. you know, with other people.
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the gameplay in eve is TERRIBLE.
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Old 04-03-2008, 03:16 PM   #183 (permalink)
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no, i messed around in solb, seb, velk. you know, with other people.
Still doing the same shit you did before. It's the exact same for WoW and saying it's not is ignorant. ;[
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Old 04-03-2008, 03:17 PM   #184 (permalink)
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Still doing the same shit you did before. It's the exact same for WoW and saying it's not is ignorant. ;[
strange, when i zone into any dungeon in wow, all i see is my group?

i'm kinda ignorant i guess. can you tell me how to fix?
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Old 04-03-2008, 03:22 PM   #185 (permalink)
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Follow this mans example.
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Old 04-03-2008, 03:23 PM   #186 (permalink)
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yup, looks like i'm gonna be the next david gale.
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the gameplay in eve is TERRIBLE.
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Old 04-03-2008, 03:25 PM   #187 (permalink)
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yup, looks like i'm gonna be the next david gale.
Dude if you could get Blizzard to execute you via lethal injection, I'd support your cause. Man the fuck up, slick, let's get this shit done.
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I'd assume penis would taste like the soap the person used, maybe add in some hormones/sweat.
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Old 04-03-2008, 03:30 PM   #188 (permalink)
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except this isn't the case. it should be, but it ain't. if the raids changed even a TINY, then sure.

unfortunately no. you know the strat down to what PERCENT you should push your little button, or move, or whatever dumb little gimmick the encounter requires. and it's the same gimmick every time. you know this before you fight the boss. you don't even care what he does. half the time i don't even know what the boss does beforehand, i just know what bigwigs tells me to do.

"too easy" indeed.

don't partronize me about gameplay. fucking CHECKERS has more gameplay than wow has. wow is like a book club, except every meeting you talk about the same book. what chapter shall we read again tonight, oprah? the book is almost 5 years old now, maybe we should switch it up a little? nope!
Because cornering the boss and then hitting your CH macro when it was your turn in the chain was the epitome of interactive gameplay...
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Old 04-03-2008, 03:42 PM   #189 (permalink)
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Because cornering the boss and then hitting your CH macro when it was your turn in the chain was the epitome of interactive gameplay...
Interactivity wasn't doing the boss, it was the ability to look someone else do it while you waited because there was only one boss in the zone. At least that's what I get from dumar's explanations. Oh and you could also exploit the boss to run him to a zone, or whatever the shit was in the other wow thread he posted in.
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Old 04-03-2008, 03:43 PM   #190 (permalink)
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I would pay cash money to have Dumar walk into the front door of Blizzard HQ, and then blow his brains out near a company logo.
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Old 04-03-2008, 03:44 PM   #191 (permalink)
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Here's the deal:

Dumar likes chicks to shit on his chest. Most people aren't into that. So Dumar is going to have to settle for the homely looking girl with emotional issues.
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Old 04-03-2008, 03:54 PM   #192 (permalink)
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Here's the deal:

Dumar likes chicks to shit on his chest. Most people aren't into that. So Dumar is going to have to settle for the homely looking girl with emotional issues.
It's all so much clearer now.
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Old 04-03-2008, 03:57 PM   #193 (permalink)
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It's all so much clearer now.
I try.
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Old 04-03-2008, 05:07 PM   #194 (permalink)
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Oh, my bad, I didn't know your insanity had reached "eating your own shit" levels.
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Old 04-03-2008, 05:55 PM   #195 (permalink)
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Super Mario Bros. was truly the first RPG.

Wait, no....that's retarded.

No, the retarded part is that you actually think the words "Role Playing Game" means "Chasing Loot Forever." Role Playing Game has nothing to do with loot. Loot and other forms of character increase may be associated with traditions of RPG experiences. This does not mean that RPG stands for character increase; by loot or other augmentation.

Super Mario Bro's was a very good parallel even though it is not an RPG. It is a game that does not revolve around character augmentation, but augmentation of the character can benefit the character. Maybe you might have understood better had I used rocknroll racing. You could very well win races without all of the upgrades. It was easier when you got the upgrades but they were not the major key in your victory.

In today's MMO's... Gear is > skill. It is the benchmark for the value of your character. Guilds across the world are fairly strict about their gear requirements. This would not be the case if mudflation were handled with a greater spread of grey area.

Like Diatribe said,
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I wish Blizzard had done progression with content from expansion to expansion much like what SoE did with their EQ/EQ2 stuff. Sure, with some expansions you left some content behind, but others, you continued to do, simply because the gear was too good to NOT keep at farming out. Also, while sure, Expansion X just came out, but not *ALL* of it's gear is as good as Expansion Y's was before it, as well.
In a chart, it would look like the master card symbol. Maybe even the olympic symbol of circles overlapping eachother; A grey or shared area would exist. The top tier of the previous expansion would not be the bottom of the newest expansion. And in some cases, would even be viable several expansions later. Mudflation is inevitable in games where character augmentation comes mostly from loot. I don't know if it is a neccessary evil, but for the time being, it is here to stay.

A perfect example is Mrylokar's Dagger of Vengence. Until a few tiers into POP it was still very much viable. Yes there were upgrades, but mostly sidegrades or minor upgrades until Ifir, Dagger of Fire. Even so, you would not be laughed at for having a MDV while fighting Fennin Ro. Yes the item was revamped... but the point stands. MDV was and is viable through multiple expansions. Nobody likes the ring event... so what.

That, ladies and gentle men, is exactly how it should work. While I wish gear played a lesser part of our gaming experience, there are ways we can deal with mudflation that work.

Awaiting the next one liner response from random lurker number #42. Wish this board would get back to the days of intelligent discussion rather than just waiting to push the flame button. Naturally, flames will present themselves but your three little words hardly constitute a flame worthy of this board.
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Last edited by yknits : 04-03-2008 at 06:04 PM. Reason: broken links
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