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Old 04-02-2008, 03:29 PM   #151 (permalink)
Manseed
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Originally Posted by AladainAF View Post
Took the words straight out of my mouth heh.

Remember: If SoE does it, its stupid, and dumb. If Blizzard does the same thing, its cock slurping time.

Kinda silly really. Bottom line, card game with in-game interaction is a neat/good idea and revenue generator no matter who does it.
Nobody said that they wanted it. I said that it was a great business model. Slavery is a great business model too. Does that mean I want it?
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Old 04-02-2008, 03:49 PM   #152 (permalink)
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But I want it to official and played with ingame gold.
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Why do we need to add tax incentive for car companies to move away from gas cars? They already have an incentive, it's called not going out of fucking business.
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Old 04-02-2008, 05:00 PM   #153 (permalink)
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wow already has a fully functional card game. what they want is a way to interact it within the game. simplest way is add a card in booster packs / starter decks with a code, said code redeems a booster pack / starter deck in game.
what he said.

And Sony's card game is far from terrible. It's pretty fun, just their implementation of in-game drops was bad.

It just doesn't make sense that Blizzard would put out a paper TCG when they could easily make a bundle offering it in an online format as well. I'd like to get into WoW TCG but between REAL WoW and work it's not like I have time to go out and find someone to play.
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Old 04-02-2008, 07:04 PM   #154 (permalink)
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Nobody said that they wanted it. I said that it was a great business model. Slavery is a great business model too. Does that mean I want it?
if you're gonna pick a real life example, dont make an ass out of yourself doing it. Wage driven economies fucking own the shit out of slave driven economies. Part of the reason the north won the war. srsly.
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Old 04-02-2008, 08:00 PM   #155 (permalink)
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hmm

I thought the North won the war because the South was wielding whips...
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Old 04-02-2008, 08:56 PM   #156 (permalink)
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I thought the North won the war because the South was wielding whips...
no but that would be awesome
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Old 04-02-2008, 09:19 PM   #157 (permalink)
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It saddens me to see so many arguements against mudflation. I admit, myself, I have been on that bandwagon at least a few times.

But honestly, lets think about it. Is it so bad to saturate the game with multiple choices? Many of us ruin the games we play. It is our fault. We min/max every single breath out of the game and then turn on the hands that feed us. I would not choose, for any reason, to be in the seats of those who develop. This is such a un-winnable war.

Remember stepping into VT with NToV gear? Remember stepping into time with VT gear? One thing that EQ has done well and other games "seem" to fail at is this. The ability to progress to the next, if not several tiers without having to farm all of that loot.

The problem with this is content. How do you produce content at a pace that people will not consume faster than can be created? Well, stop fucking playing 5-7 days a fucking week for one.

EQ is just now in a place to do this. Now I am not saying that you are going to be Optimal with a mixed set of gear. But you can progress with people not having to farm every single drop of each tier.

The issue is this. We must have gear to progress. But should said gear be a better requirement than skill?

You may ask: "Are you saying that encounters should be easier?"

And my answer is no. But they should be easier for those with skill.

For example in wow, I would support a tier 4 geared guild killing Illidan if they had their shit together.

We complain about farming gold and herbs. We complain there isn't enough content. We complain when shit is beat in the first day it is released.

Did you ever stop to think that douche bags that chew through their meal never get to taste the flavor?

The benchmark for mudflation and encounter design should not be the top echelon.

Games should not tie your life to them. That is the solution. Mudflation is not a bad deal. Encounter and itemization design doubling every so often... is not that big of a deal. Gear checks should not be from tier to tier but from a mix of both lower and current tiers.

The problem isn't mudflation, Encounter design, Inept developers, shady publishers, corrupt gm's or chinese farmers; it is our addiction to progression that is key. This addiction blinds us to the game we play in lue of chasing gear. Does anybody play to beat the game anymore? Gear should assist and boost but not be the determining factor.

Think of mario brothers. Did gear drastically determine your ability to beat the game? Power ups(parallel to item boosts) make some parts of the game easier. But not having them does not prevent you from the finish line.

While I agree that making previous items extinct is eventually going to happen. It is the responsibility of the addicts to not overdose on a game. The faster we chew up content, the faster mudflation comes into affect.

Game developers should be responsible for making content that is worth our 15 bucks a month. Movies are about 10 bucks a pop and average 1.5-2 hours. By that math, games only need to provide entertainment for 2-3 hours a month.

Now there are plenty of other ways to look at it, sure. Let's use our common sense instead.

I'd like to be able to play multiple games and genres. With the current MMO trend, this is not going to happen. I am not going to finish what I started without choosing my path.

Many of us grew up renting or buying games. We played anything from sports, strategy to FPS and puzzles. Now I have to choose one. As a gamer, this is my saddest regret. I nolonger play more than one game. I don't have the time. I must play 20-40 hours a week on just one.


... We are the problem.
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Old 04-02-2008, 10:43 PM   #158 (permalink)
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tl;dr

Here, this is far more entertaining:


http://colonel_noble.shackspace.com/Sid.mp3

edit: nsfw

Last edited by Zehn - Vhex : 04-02-2008 at 11:01 PM.
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Old 04-02-2008, 10:49 PM   #159 (permalink)
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Yeah, I don't miss e-ganstas.
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Originally Posted by Jabberwhacky
Why do we need to add tax incentive for car companies to move away from gas cars? They already have an incentive, it's called not going out of fucking business.
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Old 04-02-2008, 11:09 PM   #160 (permalink)
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Think of mario brothers. Did gear drastically determine your ability to beat the game? Power ups(parallel to item boosts) make some parts of the game easier. But not having them does not prevent you from the finish line.
This has got to be some Godwin's Law type shit here. Jesus fucking Christ.
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I'd assume penis would taste like the soap the person used, maybe add in some hormones/sweat.
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Old 04-03-2008, 01:29 AM   #161 (permalink)
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I wish Blizzard had done progression with content from expansion to expansion much like what SoE did with their EQ/EQ2 stuff. Sure, with some expansions you left some content behind, but others, you continued to do, simply because the gear was too good to NOT keep at farming out. Also, while sure, Expansion X just came out, but not *ALL* of it's gear is as good as Expansion Y's was before it, as well.

Also, in terms of mudflation in MMO's, it's better to do more minimal upgrades (in terms of stats) than doing what Blizzard did with TBC vs. Old WoW gear. Sure, don't have epics only be marginally better than previous epics, but c'mon, 60th lvl greens should never have me seriously wondering if I should switch it out over a 60th lvl blue. And the list goes on and on.
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Old 04-03-2008, 05:13 AM   #162 (permalink)
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I wish Blizzard had done progression with content from expansion to expansion much like what SoE did with their EQ/EQ2 stuff. Sure, with some expansions you left some content behind, but others, you continued to do, simply because the gear was too good to NOT keep at farming out. Also, while sure, Expansion X just came out, but not *ALL* of it's gear is as good as Expansion Y's was before it, as well.

Also, in terms of mudflation in MMO's, it's better to do more minimal upgrades (in terms of stats) than doing what Blizzard did with TBC vs. Old WoW gear. Sure, don't have epics only be marginally better than previous epics, but c'mon, 60th lvl greens should never have me seriously wondering if I should switch it out over a 60th lvl blue. And the list goes on and on.
thats mostly due to the stamina revamp. they arent doing that this time around.
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Old 04-03-2008, 06:00 AM   #163 (permalink)
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Sure, don't have epics only be marginally better than previous epics, but c'mon, 60th lvl greens should never have me seriously wondering if I should switch it out over a 60th lvl blue. And the list goes on and on.
I remember stepping into Outland and doing that 10 minute quest that got me the staff of twin worlds and going "Oh what the fuck!? It was better than 90% of the pre-60 caster weapons! I seriously had to weigh using it over a fucking blue BRD staff.
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Old 04-03-2008, 06:32 AM   #164 (permalink)
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yknits fails at making paragraphs.
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Old 04-03-2008, 07:17 AM   #165 (permalink)
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Super Mario Bros. was truly the first RPG.

Wait, no....that's retarded.
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I hear that to celebrate the 20th anniversary of R.C. Pro Am nintendo is making a dancing game / farming simulator hybrid.
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