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Old 04-18-2008, 08:43 AM   #826 (permalink)
Pyros
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Originally Posted by Vithe View Post
I had a question about Disciples...

My friend is playing a disc and he put on some knuckles to get up the skill. When he was wielding the knuckles his reactionary abilities would never highlight showing that they are usable. Can discs only use martial staves for some of their abilities or something, or was this just a bug?
Have to unequip and reequip every so often. Pretty much everytime you level or gain attributes(every 20%), it can bug and you can have to reequip. It's pretty fucking annoying, and never happens with staves and shit.

As for jayrebb stuff, by easy I meant they're going to cap the dmg it does, and also changing the role of the spell so it's not the highest dps for those class, so you're not forced into using a spell that can kill yourself/put strain on healers. At least that's what I get from class leads info.
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Old 04-18-2008, 09:45 AM   #827 (permalink)
Big W Powah!
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Originally Posted by Rakorake View Post
Anyone else think Paladin's are OP?

We get "Zeal" at level 12, which doubles all dmg done with any special attack, and reduces endurance used on said attack in half. It costs 3 virtue points (I have a max of 9). You might say that "well it uses virtue points, and those are hard to come by", wrong. I get a virtue point back every couple minutes or so, which means every big fight, I can unleash a lot of anal rapage.

On top of that, we get a skill that uses 1 virtue point and does direct damage of 600-800 w/ no mana or endurance.

I am still low level, I understand that, but it just feels way unfair to be able to unleash so much pwnage. Are virtue points bugged or anything?
Maybe I should reroll as a paladin. =P
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Old 04-18-2008, 10:34 AM   #828 (permalink)
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I've yet to put you on ignore because your jackassery is amusing but seriously, it was very apparent what Pyros was referring to, assuming you knew anything about the game. Do yourself a favor and shut the fuck up already.
Dude. He's never going to go away so long as people keep responding to him. You're feeding him with this response.
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Old 04-18-2008, 11:00 AM   #829 (permalink)
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Heh some of the starting areas almost immediately put you into group content, which is fun to do with fucking nobody to group with.
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Old 04-18-2008, 11:43 AM   #830 (permalink)
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Dude. He's never going to go away so long as people keep responding to him. You're feeding him with this response.
Moment of weakness, sorry.
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Old 04-18-2008, 12:11 PM   #831 (permalink)
LexarkT11
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Originally Posted by Kreugen View Post
Heh some of the starting areas almost immediately put you into group content, which is fun to do with fucking nobody to group with.
Are you saying you are having trouble finding people to group with?
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Old 04-18-2008, 12:13 PM   #832 (permalink)
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GU5 Preview

Hey all! You should expect to see Game Update 5 on the Test sever after the weekend! Below is an outline of the main features included in the final update - please note though that they are not all fully implemented yet. As you play through the content on the test server, please keep an eye open for any bugs and be sure to submit a "/bug" for any you find - particularly in regards to particles not displaying correctly. Thanks, and enjoy!

Game Update #5

1. Racial Mounts
2. Class Updates
3. Anti-Hitching
4. New Particles

1. RACIAL MOUNTS
We have added a unique racial mount for each race in Vanguard! The mounts can be attained through a series of faction based quests that can be started in each race's home town. If you happen to like another race's mount better than your own though, worry not! With the appropriate faction, players will be able to complete any of the quests.

Can't wait until the weekend's over to get a peek at the new racial mounts? Select fansites have exclusive shots of these awesome mounts! Be sure to be on the lookout if you want to catch an early glimpse!

Citizen Favor
The citizens of Telon are seeking adventurers to help spread their influence across the land. By seeking out a faction registrar you can don the banner of a city, gaining favor with its citizens while you battle their enemies. Each creature that is slain will offer a chance to receive tokens bearing the symbol of their registered city. These tokens can be returned to the city in exchange for citizen faction. Be warned that while many factions are friendly with each other, all factions have those that oppose them. Raising your faction with one city may reduce your faction with another. While you can switch factions at any time, those who are worried about becoming outlaws in certain cities should heed this warning.

Gaining faction will allow you to purchase factional rewards with the use of platinum tokens. These tokens can only be retrieved from the vilest of beings and only when you are wearing the banner of your chosen city. Those powerful enough to defeat raid NPCs will receive ancient coins which can be converted into a platinum token of any type you desire.

Racial Mounts
With the release of the citizen favor system comes the first factional rewards -- racial land mounts! All races have been granted a unique looking mount with improved speed over other mounts in their tier. These mounts can be attained at levels 30 and 50 after you have gained the required faction and number of platinum coins. Players will be able to get any of these mounts as long as they do the work involved for their attached cities. Check out VGPlayers for a list of mounts!

2. CLASS UPDATES
This update we have given significant attention to three more classes. Blood Mages, Psionicists and Sorcerers have all received a lot of developer attention. Abilities that may have been broken before have been fixed, spells have been tweaked and upgraded or updated and all three classes should be more in line with their intended vision in terms of power and utility. Specific tweaks and updates will be listed in the patch notes.

3. ANTI-HITCHING
As always, increasing performance remains a high priority for our development team. To that end, with this update we will be introducing new anti-hitching code that should have an immediate and noticeable effect.

4. NEW PARTICLES
Sometimes, things just need to look cooler. That was the case for many adventuring class spells and/or abilities. Blood Mages, Disciples, Dread Knights, Druids, Necromancers and Sorcerers all received new an improved particle effects.

Thanks to the Gnome for typing up these notes!
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Old 04-18-2008, 12:13 PM   #833 (permalink)
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Heh some of the starting areas almost immediately put you into group content, which is fun to do with fucking nobody to group with.
I've seen people /lfg for places like Riftseekers, Ra'jin Strongholder and Azubaj Hive nightly. Where are you that you can't find groups?

Quote:
1. RACIAL MOUNTS
We have added a unique racial mount for each race in Vanguard! The mounts can be attained through a series of faction based quests that can be started in each race's home town. If you happen to like another race's mount better than your own though, worry not! With the appropriate faction, players will be able to complete any of the quests.
WHOA.
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Old 04-18-2008, 12:17 PM   #834 (permalink)
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WHOA.
Thats a fuckload of different mounts that will be in game. They have 4 atm. Horse, Shadowhound, Camel and Unicorn.
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Old 04-18-2008, 12:18 PM   #835 (permalink)
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stuff
Holy shit, this update looks awesome. New spell effects FTW!
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Old 04-18-2008, 12:19 PM   #836 (permalink)
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I was only able to track down two. Half-Elf and Dark Elf.
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Old 04-18-2008, 12:20 PM   #837 (permalink)
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Holy shit, this update looks awesome. New spell effects FTW!
Ellyra said thats not everything either. There's more.
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Old 04-18-2008, 12:21 PM   #838 (permalink)
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Are those for real?! That turtle looks sick as fuck.
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Old 04-18-2008, 12:23 PM   #839 (permalink)
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Pfft who cares about mounts, I really wanted to see the body/animation update. How dull.
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Old 04-18-2008, 12:25 PM   #840 (permalink)
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Pfft who cares about mounts, I really wanted to see the body/animation update. How dull.
Same. Does this mean it's been pushed back since it wasn't mentioned there?
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