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| | #1936 (permalink) | |
| upper management material Join Date: Nov 2002 Location: Orlando, FL
Posts: 1,996
+8 Internets | Quote:
Would be worth it for the forum drama alone. On a side-note, WoW needs a non-instanced full PVP raid zone like Darkness Falls badly. | |
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| | #1938 (permalink) | |
| Registered User Join Date: Mar 2002 Location: Phoenix, AZ
Posts: 133
+3 Internets | Quote:
__________________ Jerrith Healerson - 65th level Cleric - EQ1 50th level Bard - Vanguard | |
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| | #1939 (permalink) | |
| Registered User Join Date: Sep 2003
Posts: 18
| Quote:
The berzerker you describe would essentially be the most worthless raiding class in the game, which I suppose goes along with its role in EQ (at least at first). You could fix it by giving them AE immunity/avoidance/mitigation but that is a no win situation. Either you make them too powerful, nullifying virtually every AE raid mob, or too weak, causing them to die too often in raids. It may sound cool but later on it really becomes a crippling mechanic to work around when designing content.
__________________ Without wisdom knowledge is useless. Last edited by Inkling9 : 07-08-2008 at 10:30 PM. | |
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| | #1940 (permalink) | |
| Registered User Join Date: Dec 2007
Posts: 139
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__________________ "My God, it's full of stars!" | |
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| | #1941 (permalink) | |
| Registered User Join Date: Mar 2002 Location: Phoenix, AZ
Posts: 133
+3 Internets | Quote:
When raiding, you wouldn't be able to stay in that ideal range, but with the healing reactions available on demand (assuming your party's healer is healing you) I think a berserker could stay alive and do damage on par with the other classes. It's still a balancing act, just around a different point. Plus, with being able to see what the raid target is casting, you'd know, "Oh I'd better activate an instant big (or small) heal reaction before that AE he's casting hits me."
__________________ Jerrith Healerson - 65th level Cleric - EQ1 50th level Bard - Vanguard | |
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| | #1942 (permalink) | |
| Registered User Join Date: Nov 2006
Posts: 123
| Quote:
I often play healer and i would not accept that guy in my raid group. Get someone" on par" with the berserker that i don't have to babysit. | |
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| | #1943 (permalink) |
| Manny, Manny, Manny | He would have to be immune to all ae damage for a lttiel while then when his buff wears off, he will have to be at full hps, then when his ability pops back up, he can go back down to his zerker rage. They should give him an ability that also knocks his hit points down for damage. Cleric would be seriously stressed out though. lol |
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| | #1944 (permalink) | |
| Registered User Join Date: Jun 2006
Posts: 128
| Quote:
![]() This would not be an easy class to play, and would take careful aggro management and tons of skill. If this were the case in EQ1, it would've been a useless class due to HP aggro. However, this isn't the case in the new MMOs, so this class can certainly be created with the features enlisted. EDIT: And after a quick thought, there is also another way. Nearly all raid bosses have a certain timer on their AEs. This is pretty much fact, so an easy way is to fully heal the zerker prior to the AE onslaught. Most have suggested a reactive type healing effect for the Zerker, so he could simply click the reactives and be at full hp in a hurry. The greatest part is, after the onslaught, no need to heal him. | |
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| | #1945 (permalink) | |
| Registered User Join Date: Sep 2003
Posts: 18
| Quote:
Short duration buff: This is a tough balancing issue. No matter what you set the timer at, there will be some fights where the class is a waste of a spot (a real issue in VG raids), and other fights where it's perhaps the best class available. This in itself isn't a huge problem, as long as you accept that for certain content your class is essentially worthless. And honestly, given the history of VG and current dev team (RIP Avarem), they are more likely to screw it up, either making the class OP or total crap. If they adjust it perfectly the class becomes the best in short fights, worst in long fights, and average the rest of the time. Odds are that future content makes the class less rather than more desirable, since the trend has been toward more and more AE fights that require endurance. Wards: Same problem of implementation. A self cast ward essentially means you are your own healer, not such a bad thing at first glance, but hard to get right. Give them too powerful of a ward, like one to absorb an entire AE from Zaygius (3-6k depending on debuffs), and they become the new fotm solo class. Raid mobs at the end of APW throw out 3k+ AEs every 20-30s, so if you can get that ward up every time you just became the most overpwered solo class in the game, and also the best melee raid dps. Can we say broken? The "get the fuck out of the way" and combat rez ideas don't apply to VG raiding at all (combat rezing is very limited in Vanguard). You're a melee class, and AEs in VG tend to go through LoS, and go off with little regularity. (They work on ability timers, and so mobs that do lots of shit end up stuck doing lots of shit all at the same time, chaining cast timers and delaying stuff like crazy. On top of that performance and UI issues make dodging unreasonable most of the time, though there are exceptions.) These problems also make your edited suggestion unreasonable. Kotasoth for example has something like 4-5 AEs. Sometimes more than one lands at the same time, and sometimes they are staggered. Some begin with a % hp trigger, others are timed. Theoretically it would be possible to do a few attacks, then heal and wait, but VG raiding is so imperfect that theoretical plausibility often becomes a waste of time. It wouldn't be impossible to balance something like the spell buff idea, but it would certainly be difficult. Even if you did properly design the mechanic, you've essentially created a class that will be the least desirable in any long duration AE fights, which seem to be standard mmo design. My point isn't that it's impossible. Rather my point is that a mechanic you must balance against such a standard in content design is extremely problematic. EDIT: A better solution might be to make the class more vulnerable to a certain kind of attack, likely melee dmg, while performing certain long dps chains. It seems the intention is to stress aggro control as a key component of the class, and a vulnerability would essentially mean they died every time they pulled. There are melee based AEs in Vanguard, but maybe it could be coded to only apply to incoming single target dmg. As a raid leader, and someone who built a raiding guild, I hated that certain classes were so worthless on AE fights. I'm bias against the whole "kill yourself to do dmg" idea. I can't count the number of times our Psi's killed themselves.
__________________ Without wisdom knowledge is useless. Last edited by Inkling9 : 07-09-2008 at 04:35 AM. | |
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| | #1946 (permalink) |
| Old Backstabber (FoH Combine) Join Date: Jul 2006
Posts: 16
+1 Internets | All accounts are active again for a free month, in case you did not already know. I was shocked to see my house still standing ![]() Cheers
__________________ UO Macer Mage (Retired) EQ Barbarian Rogue(s) (Retired) WoW Rogue/Priest (Retired) Vanguard Ranger (Active) |
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| | #1947 (permalink) | |
| Never give up. Never surrender, you fucks! Join Date: Dec 2003 Location: Los Angeles
Posts: 2,825
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As to the class -- it'd work just fine in groups and I'm sure it could be adjusted for raiding. Who knows if VG can sustain a pop outside of Seradon maybe we'll see it. Kruegen -- there are PUGS for mainline dungeons as for the rest well, you need to join a large guild that has alts. Unfortunately (?? well I rather liked it but then I had a static group when I leveled my main) the best way to level in VG is with a static group and that's just very difficult to build outside of a guild. I do know that there are several unguilded FoHboard regulars who are currently leveling new characters on Seradon who I'm sure would be happy to develop a static group.
__________________ Surface - Drunken Monk of Seradon | |
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| | #1948 (permalink) | |
| Proud Communist | Quote:
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| | #1949 (permalink) |
| King Lithka Join Date: Jun 2005
Posts: 115
| Negative. My sub ran out in may and my account is not reactivated.
__________________ Ismaris of Xanit K'Ven |
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