|
| |||||||
| |
![]() |
| | LinkBack | Thread Tools | Search this Thread | Rate Thread | Display Modes |
| | #1711 (permalink) |
| Registered User Join Date: May 2002 Location: Paris 94 !
Posts: 591
| A 75 or 80% snare will have almost zero impact on the game. While making the game a gazillion times more enjoyable. VG had some nice ideas (Defensive Target, Bloodmage, Moving & Casting). But overall its a dead game. |
| | |
| | #1712 (permalink) |
| Don't Look Now Join Date: Sep 2006
Posts: 4,681
| Well I'm just saying some developers don't like their caster classes moving thats all. It could impact their game in some situations. Though it's an enjoyable feature, I can see where it would be unbalanced in some ways, thinking mostly in WOW terms (WOW being the most "technical" MMO as far as balance and scripting and measured performance). Just sayin. |
| | |
| | #1713 (permalink) | ||
| Never give up. Never surrender, you fucks! Join Date: Dec 2003 Location: Los Angeles
Posts: 2,828
| Quote:
I'm just sayin that this is a poor defense of not having moving while casting. Seriously, please explain how the fuck it is unbalancing? I suppose it is too fucking much to ask that you guys who crap on VG for all its faults acknowledge that now and then WoW is less than perfect. Quote:
For all its faults it's still the most interesting thing in town right now.
__________________ Surface - Drunken Monk of Seradon | ||
| | |
| | #1714 (permalink) |
| Registered User Join Date: Dec 2007
Posts: 139
| I was asked to explicitly disprove the astoundingly stupid claim that vanguard only has one developer: Search Note that these are just devs. CS and administrators get their own trackers. Silius Glip Avair Jansen Ikik Ichie Hobart Wamtin Tiraslee TaliskerSOE There are probably art people and coders who don't post, but even if you refuse to accept that possibility that means that there are 10 developers working on Vanguard, which is about the size of the Mortal Online developer team. Just for shits: More than 8 GMs (read: "this is not the whole team") There are also two orange-name QA guys who post on test (I think these two were hired recently) There are two Community relations posters (Ellyra and the one who posts the European forums) Last edited by Etwynn : 06-14-2008 at 01:17 PM. |
| | |
| | #1715 (permalink) | |
| Farming negs Join Date: May 2007 Location: Wigan, England
Posts: 918
| Quote:
Casters have a big advantage which needs to be lessened somewhat, also there is PvP where being able to chase after someone 40 yards away while using all your best spells doesn't seem very fun. Still casters can still use roughly half of their spells while moving, just not the ones with cast times. So put your WoW hate away! We all know it's jealousy over our highly varied and scripted bosses with cool voice acting ![]() Btw Warcraft Gryphons > Abortion Gryphons.
__________________ Dominara, Lv70 Shadow Priest: EU-Sylvanas. Progress: 1/6 Sunwell. | |
| | |
| | #1716 (permalink) | |
| Never give up. Never surrender, you fucks! Join Date: Dec 2003 Location: Los Angeles
Posts: 2,828
| Quote:
Saying it is a balance issue is ridiculous. Wow does it that way because EQ did it that way. And EQ did it that way because D&D did it that way. So yes, as usual, it is all the late great Gary Gygax's fault.
__________________ Surface - Drunken Monk of Seradon | |
| | |
| | #1717 (permalink) | |
| Farming negs Join Date: May 2007 Location: Wigan, England
Posts: 918
| Quote:
Health is one method and Casting mechanics are another. The biggest issue is probally kiting, if you could cast all your spells while moving you would just get people exploiting. I've never had a problem with this and I play a caster, I know it would be totally stupid if I could mindflay while moving. However I do have a bunch of spells I can use while moving (which is around half) so it isn't true to say that you can't cast while moving because I do it all the time. And no most melee do not really have ranged attacks, and the ones they do have are not really worth mentioning beyond killing someone at 1% hp. It's silly to take a gameplay mechanic away from the devs to play with. There is room for both types of casting.
__________________ Dominara, Lv70 Shadow Priest: EU-Sylvanas. Progress: 1/6 Sunwell. Last edited by Chrisb3 : 06-14-2008 at 04:23 PM. | |
| | |
| | #1718 (permalink) | |
| Registered User Join Date: Nov 2002
Posts: 1,982
| Quote:
If I could cast while moving on my Pally the pillar humping goodness I could pull off would be legendary. | |
| | |
| | #1723 (permalink) |
| Registered User Join Date: Sep 2006
Posts: 1,373
+14 Internets | He's saying all you can actually use is instant because you have to stay mobile and stuff. At least that's what I get. Moving while casting would still work fine in wow. There's a LoS check at start and end of casts, so the pillar humping wouldn't be that big. And it sure wouldn't be much worse than priests popping shields, prayers and renews, or druids doing 90% of their healing with instants while moving around at full speed. It doesn't really make much of a difference, at all. But it "feels" as the fights are more dynamic when you can move, even if slightly. The whole run run run stop cast run run run feels stupid. That and summoning your mount while you were running(at full speed this time), was good. |
| | |
| | #1724 (permalink) | |
| Registered User Join Date: Nov 2006
Posts: 210
| Quote:
Cast times with some spells are no problem for me. | |
| | |
![]() |
| Thread Tools | Search this Thread |
| Display Modes | Rate This Thread |
| |