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| | #1681 (permalink) |
| Registered User Join Date: Oct 2007
Posts: 62
| Defensive targetting = so much potential for the entire industry. How lame is it that neither WAR or AOC picked up on it? Vanguard as a whole = fail, therefore everything Vanguard = fail? Is that it? Shame...damn shame. |
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| | #1683 (permalink) | |
| Never give up. Never surrender, you fucks! Join Date: Dec 2003 Location: Los Angeles
Posts: 2,825
| Quote:
Now of course lag in APW after GU5 is ridiculous. And the fact that Silius and co. are spending so much time on Trial Island instead of AA's and new content is also ridiculous and could possibly finally kill the game if enough people leave. So you'll get no argument from me (though, for the record, I will add that not every guild is Pain and the majority of guilds have not gotten past the core processor -- that doesn't excuse the lack of AAs or the Trial Island BS just a fwiw). But there still isn't anything out there that interests me more. Anyway, good luck in AoC. Edit: And there's a patch tomorrow that will hopefully fix the lag issue.
__________________ Surface - Drunken Monk of Seradon Last edited by tad10 : 06-10-2008 at 10:23 PM. | |
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| | #1684 (permalink) |
| Registered User Join Date: Aug 2002 Location: Melbourne
Posts: 603
| Yeah, it has been obvious for some time that vanguard is dead and silius is a poster child for burnt out developers. As was predicted it sits besides matrix online in the "not dead, but not very alive" category on SOE life support. That said I did like defensive target and you can actually write something fairly similar yourself in WoW. It supports the notion of a "focus" target which you can then use in macro's. So for example my priest has a heal macro that allows me to do: If I right click then heal me. If I click with a player targetted then heal that player. If I click with no player or a hostile mob targeted then heal the focus (eg. tank). The game has no abilities that use it in terms of do something to X which causes an effect on my focus target. But then neither did my Cleric in vanguard. |
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| | #1685 (permalink) | |
| Registered User Join Date: Sep 2006
Posts: 1,337
+12 Internets | Quote:
What sucks is no one taking the whole casting while moving thing, even when massively snared, it makes the caster's game feels more dynamic. | |
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| | #1688 (permalink) | |
| Registered User Join Date: Jan 2007
Posts: 422
| Quote:
__________________ Jaded - Witch Hunter of the Empire "I see the sinners suffering. I hear them screaming and I watch them burn and die." | |
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| | #1690 (permalink) | |
| Never give up. Never surrender, you fucks! Join Date: Dec 2003 Location: Los Angeles
Posts: 2,825
| Quote:
My problem with Silius is that he seems to get fixated on particular fixes as solving problem A but ignores the fact that it creates bigger problem B. Two examples: BOP and no-decon for named drops. This was to fix issues with the economy. Problem is that it creates much bigger issues with adventuring -- viz. killing nameds which have moderate loot tables results in drops that you can't use (soulbound so can't sell on broker and no group member needs or wants) ever (can't even decon the fucking things) which means you're just better off running quests instead of going around killing names. #2. The aforementioned trial Island. Pop is low, in part because newbies have a hard time grouping at low levels. Solution is to make a place where they can all get together. But this is taking limited resources away from endgame content resulting in endgame raiders leaving the game. Really the best situation for drops was way back in May (well after duping exploits were finally plugged) -- Only dropped heroics and quest items were BOP. Only crafters could decon items. So you could get a nice yellow item off the broker to twink out a toon. As for #2 -- the simplest, best fix was to allow players to start in any starting area and list the number of new players that were in that area when they are creating a toon. Have the Kojani starting area recommended (at the top of a 'list') but not required. Trial Island resources could go to making AA's, another raid dungeon and one or two new 6-man areas.
__________________ Surface - Drunken Monk of Seradon | |
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| | #1691 (permalink) |
| misses Sand Giants and shit like that Join Date: Aug 2002 Location: Derv 2
Posts: 751
| That's their prerogative, but I think its time for the whole notion to die out. I would take cooldowns over cast times. In fact, its just me, but I would base all mechanics around the WoW Rogue concept. You have a fast regenerating energy source you can choose how to use, and cooldowns to throttle things. Whether thats "magic" or whatever. |
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| | #1695 (permalink) |
| Never give up. Never surrender, you fucks! Join Date: Dec 2003 Location: Los Angeles
Posts: 2,825
| That's VG. Stamina or Energy.
__________________ Surface - Drunken Monk of Seradon |
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