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Old 04-29-2008, 07:14 PM   #1366 (permalink)
Kodylan
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Quote:
Originally Posted by Kirby View Post
isn't that fileplanet beta?
Oh, I get it. Haha. Right?
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Old 04-29-2008, 07:16 PM   #1367 (permalink)
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open beta = fileplanet beta
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Old 04-29-2008, 07:21 PM   #1368 (permalink)
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I don't understand the level 13 cap for the open beta.

Multiple closed beta testers have said that there is tons of content that needs to be more thoroughly tested through the various level ranges, as the current amount of testers is pretty small, and we're coming up on release here.

It's good, I guess, that they want the beginning of the game extremely polished (Listened to everyone screaming about Vanguard and missing that 'hook'?), but I'm wondering if the rest of the content isn't going to suffer from the lack of attention.
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Old 04-29-2008, 07:21 PM   #1369 (permalink)
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I'm almost certain he was trying to be cute.
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Old 04-29-2008, 07:22 PM   #1370 (permalink)
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Quote:
Originally Posted by TKarrde View Post
I don't understand the level 13 cap for the open beta.

Multiple closed beta testers have said that there is tons of content that needs to be more thoroughly tested through the various level ranges, as the current amount of testers is pretty small, and we're coming up on release here.

It's good, I guess, that they want the beginning of the game extremely polished (Listened to everyone screaming about Vanguard and missing that 'hook'?), but I'm wondering if the rest of the content isn't going to suffer from the lack of attention.
What I want to know is where these tens of thousands of testers are because it's certainly not general beta.
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Old 04-29-2008, 07:25 PM   #1371 (permalink)
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Originally Posted by Twobit Whore View Post
What I want to know is where these tens of thousands of testers are because it's certainly not general beta.
Yeah, I was certainly under the impression that the current beta felt pretty empty, particularly around the higher levels. Friend of mine was saying it's easy enough to solo up the 80, but then when you get there, most people seem to have decided to either reroll another class and level it, or quit playing, and there's barely anyone around to test high level pvp/pve content.
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Old 04-29-2008, 07:28 PM   #1372 (permalink)
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I made a few friends in Beta and all of them quit relatively quickly. I'd say that's the case for most testers.
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Old 04-29-2008, 08:21 PM   #1373 (permalink)
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ooh thats bad news for the game content wise.
Level 1-20 is as polished as anything in WOW.
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Old 04-29-2008, 08:29 PM   #1374 (permalink)
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so the lvl cap is 13 in open beta? the fuk.
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Old 04-29-2008, 08:33 PM   #1375 (permalink)
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Level 13 explanation

Quote:
Speaking of content, I asked Tharaldsen to address the growing concern that only allowing Fileplanet beta players to progress to level 13 indicates a lack of faith or more serious problems in the game beyond that point and that the company is trying to hide it until launch.

“We have nothing to hide,” he answered, “in fact, I have heard from so many testers that the game gets even better as you move beyond Tortage.”

While Tharaldsen tells us that the reason for the level 13 cap has nothing to do with the quality of the game beyond that point, the decision was indeed carefully planned beforehand. He told us though that it was a question of story rather than a question of quality that prompted the cap.
Whatever the hell that means...
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Old 04-29-2008, 08:35 PM   #1376 (permalink)
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according to beta testers 1-13 are the most polished levels and there is a massive quality drop after that level. as funcom is a bunch of liars and scammers it makes sense.
Every time they spread their lies in interviews I wish I didnt preorder
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Old 04-29-2008, 08:37 PM   #1377 (permalink)
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13-20 is just fine.
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Old 04-29-2008, 08:41 PM   #1378 (permalink)
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Quote:
Originally Posted by Inconsiderable View Post
according to beta testers 1-13 are the most polished levels and there is a massive quality drop after that level. as funcom is a bunch of liars and scammers it makes sense.
Every time they spread their lies in interviews I wish I didnt preorder
err thats really not true.. it gets a little thin in terms of quests in the mid levels but thats not something you notice until well after 20... if they were gonna cap because they are afraid they dont have the content the cap wouldnt have been at 13.. honestly i dunno why its 13 seems kinda arbitrary because the tortage questlines arent even halfway through at that level.

As to why theres not lots of 80s, theres really not alot to do at 80, raid content is tested seperately by people who were auto leveled and the city building isnt available.
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Old 04-29-2008, 08:45 PM   #1379 (permalink)
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13 is a random number, not sure why they picked it. 20 would make more sense.
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Old 04-29-2008, 08:45 PM   #1380 (permalink)
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Theres nothing magical about 13, you can finish the main destiny (1-20 storyline quest) series at 12,13, 15, 17, w/e (actually I think part2 picks up at 15 but the main story w/ the volcano is doable at 13). There are tons and tons of day quests that take you from 13-20 as well so its kind of a weird number to pick for them. A fast person can do it in 5 hours, a slow person will probably take 10-12 hours.

BTW totally disagree that 1-20 is as polished as wow, no way. WoW 1.0 had what, 6 starting zones with enough quests to take you through, quality was uneven (alliance was way better than horde... fuck you barrens), but even still way more content than AoC and much better rythm and pace. WoW TBC added four new giant zones for 1-20 (2 on each side) that were very, very good and far surpass AoC starting zone.

AOC has one single path 1-20, the destiny quests are slightly varied for each class but the rest of the quests are all the same. I can see how they don't want people to finish the best part of their game atm and then replay it again when it launches, since it'll be pretty much the exact same thing. Fetching pict bones and grapefruit can only be interesting so many times...
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