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Old 04-27-2008, 09:52 AM   #1201 (permalink)
Rum
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There was no penalty for leaving games early, no match making system, and winning had no reward. Plan on seeing a lot of stealth afking.
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Old 04-27-2008, 10:12 AM   #1202 (permalink)
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Quote:
Originally Posted by bigdaw View Post
Could someone who played during the PVP weekend compare AoC's CTF to WoW's CTF? differences in queuing systems, re-spawning, any repercussions for leaving the game before and/or while in progress, matching systems, any timers in place for flag carriers, etc.

Just with the latest info on AoC's PvP levelling system in place, will we just see premades avoiding other premades and endlessly camp PuGs in these minigames? thanks
Completing the tutorial and zoning into the city would ding you level 20 as part of the gamespot pvp weekend test. You could choose to skip the tutorial if you wanted to and start directly in the city. Once in the city, we were all placed into a small, useless, lobby area where people would stand around casting spells, sling their blades, or just wait for the queuing.

Queuing up for the mini pvp games was as easy as using a LFG tool on your UI where you select what mini game you want to play and then it searches for players that are looking for the same game you are. I think the longest wait I experienced was around a minute if that. Once you and enough players were queued up, you were presented with a box that would allow you to start/join the pvp match. You would then zone into the beginning of the map, much like the flag rooms in WoW's WSG. There would be a timer that would count down and then the entire match would reset and start. This part was rather annoying as you would lose any buffs that you cast prior to the actual game starting and once the game started there was no grace period for buffing. I would imagine that this is going to be remedied prior to launch as it was listed as one of the bugs. As far as player matching is concerned, I have no clue what the formula is for it or how it's executed as we were all level 20.

Once you were killed there was a slight 8 second delay that passed and then you were presented with a dialogue box that you would need to click that would resurrect you back at the beginning of the map. Death of course meant you lost quite a bit of exp as there is a 3:1 ratio compared to exp gain for killing an opponent. I did not notice any repercussions for leaving games early but I didn't do it very often (maybe once due to memory leak). There was no end game reward either, only the exp you got for killing the people.

I didn’t notice any CTF flag holding timers in the test we participated in.

Quote:
Originally Posted by Rum View Post
There was no penalty for leaving games early, no match making system, and winning had no reward. Plan on seeing a lot of stealth afking.
I'm not sure I agree that there will be a lot of stealth afking as there was no end game reward so those that stealth afk through the entire match will get nothing.
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Old 04-27-2008, 10:29 AM   #1203 (permalink)
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Anyone have further details on the death penalty? All I'm finding is this:

Death in Hyboria | Ten Ton Hammer

Quote:
This is something we’re still messing with in beta at the moment, so these words should not be held as Gospel truth, but as a statement of where we are now. At the moment, there are no corpse runs, but once you return to the land of the living at a resurrection point, there is a debuff (stat hits) for dying. This debuff can be taken away by running back to where you died, finding your tombstone, and clicking on it. This works the same in PvP, so it would only be a few minutes before you’re back in the fray. However, the death penalty can be quite significant. If one guy has a huge death penalty and the other does not, the guy with the death penalty will probably lose the fight (all things being equal, of course).
So, Vitae dispellable by a corpse run?
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Old 04-27-2008, 10:32 AM   #1204 (permalink)
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queue times is gonna be one major boon of aoc pvp, wow servers still suffer massively from this and i think lots of players who just bg will be completely willing to jump ship for a game that promises almost no queues... whether aoc wants that audience or not i dunno since i think they could need to wowify the rewards system a bit and it seems they are going with a more hardcore reward system.. but who knows maybe they will go the wow route of offering rep rewards to the people who dont really have much hope of climbing the ladder.
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Old 04-27-2008, 11:43 AM   #1205 (permalink)
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In the General Beta client:

Last three lines of the new patch notes:

Quote:
-Fixed some client crashes.

-Fixed a number of memory leaks.

-Raid instancing should now work properly for all groups involved.

Also, new video/intro movie supposedly up with the latest patch. Downloading it as we speak...
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Old 04-27-2008, 11:59 AM   #1206 (permalink)
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Quote:
Originally Posted by tranceMiNuS View Post
Anyone have further details on the death penalty? All I'm finding is this:

Death in Hyboria | Ten Ton Hammer



So, Vitae dispellable by a corpse run?
it goes away after time as well (30 min)

so yeah exactly that I guess, although it didn't feel NEARLY as bad as vitae. That shit raped me many a time... probably because it was in conjunction with me desperately trying to get an item back from some random mob, lol
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Old 04-27-2008, 12:00 PM   #1207 (permalink)
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It does have a DX10 option now, although it doesn't work yet. Wonder if they plan to launch with a DX10 client. The latest patch (120 megs or so) is a lot worse than last one, but of course no one ever believes that.

Yeah you pretty much have to corpse run as a living person with downs syndrome every time you die, kind of sucks balls since any random mobs between you and your corpse will beat the shit out of you. And if you die again its even worse. Basically you really want to avoid dying, especially deep in the middle of anything.

Whats hilarious is the PVP server ganking, a level 80 can gank a level 30 and the 30 will lose PVP xp. lol. Hopefully they implement XP loss level bands, otherwise leveling on a PVP server will be... fun?

For sheer entertainment value AoC launch is going to be priceless, the nerd raging will be epic.

Last edited by spronk; 04-27-2008 at 12:03 PM..
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Old 04-27-2008, 12:23 PM   #1208 (permalink)
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Quote:
Originally Posted by Newest Patch Notes
You will now gain PvP points after a PvP minigame ends.
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Old 04-27-2008, 12:37 PM   #1209 (permalink)
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Quote:
Originally Posted by Cerin View Post
.
Meaning PvP exp? Or something new/different?
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Old 04-27-2008, 12:37 PM   #1210 (permalink)
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Speaking of PvP mini-games:
Quote:
You gain PvP experience and rewards through many types of PvP combat, not just mini-games. It's also important to note that this system is designed to be a nice addition to what's already there, not something that will gimp you in PvP if you're not putting your focus on it.

In no way do we want this to be a grind, especially not a mini-games grind!
Source (quoted from one of the devs): AoC forums - minigame intentions
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Old 04-27-2008, 12:48 PM   #1211 (permalink)
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Quote:
Originally Posted by spronk View Post
Whats hilarious is the PVP server ganking, a level 80 can gank a level 30 and the 30 will lose PVP xp. lol. Hopefully they implement XP loss level bands, otherwise leveling on a PVP server will be... fun?
I am hopeful that the bounty/blood money system will deter some of this. Granted, it won't prevent it, but it *should* make things more tolerable. There will still be safe areas but there's no reason to code in PvP bounty as the players will police that themselves. The idea is a system that allows griefed people to put bounties on the griefer and remove the safe areas of the game for the griefer until they pay for their crimes.
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Old 04-27-2008, 03:33 PM   #1212 (permalink)
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Ya so evidently I've had access to Founder's Club ever since I got Comcast over a year ago and just never enabled it. After reading here I went and enabled it last night. Free Fileplanet is appreciated!

So I just happened to go and hit the AoC Beta link when I first loaded up Fileplanet today and BAM had a key that quick. Of course the download mirrors are all full but that's a minor issue.

Anyone have any beta experience with the Herald of Xotil? I've always enjoyed the "Battlemage" archetype in fantasy so the class has my interest. I've read the class description and messed around with one on the PVP weekend but obviously that was just a small taste.
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Old 04-27-2008, 03:54 PM   #1213 (permalink)
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Quote:
Originally Posted by matmanx2 View Post
Ya so evidently I've had access to Founder's Club ever since I got Comcast over a year ago and just never enabled it. After reading here I went and enabled it last night. Free Fileplanet is appreciated!

So I just happened to go and hit the AoC Beta link when I first loaded up Fileplanet today and BAM had a key that quick. Of course the download mirrors are all full but that's a minor issue.

Anyone have any beta experience with the Herald of Xotil? I've always enjoyed the "Battlemage" archetype in fantasy so the class has my interest. I've read the class description and messed around with one on the PVP weekend but obviously that was just a small taste.
guys i know playing them say they absolutely destroy atleast at the lower levels.
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Old 04-27-2008, 06:25 PM   #1214 (permalink)
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Quote:
Originally Posted by Pyksel View Post
I am hopeful that the bounty/blood money system will deter some of this. Granted, it won't prevent it, but it *should* make things more tolerable. There will still be safe areas but there's no reason to code in PvP bounty as the players will police that themselves. The idea is a system that allows griefed people to put bounties on the griefer and remove the safe areas of the game for the griefer until they pay for their crimes.
You and I have certainly played enough PvP MMOs to know, I'm sure, that this just plain won't work. Once the first batch of no-lifers/jobbers get to 80, leveling up is going to be so immensely stupid that these PvP servers will become ghost towns. You can promote some "bounty" system all year long, but I think most people on this forum know in their heart that it's going to be a disaster after 1-2 months unless this is changed.

And what's to stop the "uber" guild (of asshole PvP kiddies, of course) from placing huge "bounties" on anybody they don't like, thereby running all of FunCom's subscribers away from their game at top speed? This can't possibly be the way FunCom really intended to release this game.

See you on the "unofficial Role Playing server" a month after release, after you've been perma-ganked and perma-pissed on your treasured "FFA PvP server".
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Old 04-27-2008, 06:57 PM   #1215 (permalink)
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Originally Posted by Grumpy Old Fart View Post
You and I have certainly played enough PvP MMOs to know, I'm sure, that this just plain won't work. Once the first batch of no-lifers/jobbers get to 80, leveling up is going to be so immensely stupid that these PvP servers will become ghost towns. You can promote some "bounty" system all year long, but I think most people on this forum know in their heart that it's going to be a disaster after 1-2 months unless this is changed.

And what's to stop the "uber" guild (of asshole PvP kiddies, of course) from placing huge "bounties" on anybody they don't like, thereby running all of FunCom's subscribers away from their game at top speed? This can't possibly be the way FunCom really intended to release this game.

See you on the "unofficial Role Playing server" a month after release, after you've been perma-ganked and perma-pissed on your treasured "FFA PvP server".
ya they need to be very very clear with people at the start that ffa pvp will mean lots of ganks and lots of frustration. Bounty systems have never worked they are always a huge failure when it comes to trying to make the players police themselves.

My biggest fear for the game now that ive seen it more is that the ganking will turn off to many people if they let it get out of hand.. .and atm its looking like its going to be completely out of hand.
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