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Old 04-26-2008, 06:30 PM   #1186 (permalink)
Tolanin
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I think it means what tudana says. i like pyks idea better but even if its like tud assumed imo its not that bad.

There are gonna be i think 8 keeps, one siege on each per week. So 8 guilds will hold keeps, 8 will attack, 16 total.. now if we have anywhere near the number of competitive guilds per server we had in wow this wont really be an issue. Think seriously about the number of guilds per wow server that could have fielded a large amount of resource + lots of members + actually had a prayer of defeating a resident uber guild.. its not many, its prolly not gonna be more than 16... so i see this system as sort of a spill over of just on the off chance theres to many it defaults to deciding by minigame rank.

Hopefully there will be some other limits on it like if you already have a keep you arent given preference in attacking another and if you got to attack one last week you aren't given prerference the next week... point is they had to decide somehow and minigame rank is as good a system as any imo, that way you arent fucked over by some kind of rng that decides that this week the newb guild with no prayer gets to attack.

Plus dont forget the towers, the towers seem like what they want smaller more casual guilds to be going after so they arent totally out in the cold compared to the big guilds... iirc towers can be sieged every 3 days and theres more of them to siege.
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Old 04-26-2008, 07:09 PM   #1187 (permalink)
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Any word on PvE? All I have really heard about this game from players so far is PvP which I've never really cared for in MMO's as its never been done right since UO.
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Old 04-26-2008, 07:10 PM   #1188 (permalink)
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Three tiers of raids, gotta finish each tier before the next. etc etc. search raids and AOC for more info.
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Old 04-26-2008, 07:18 PM   #1189 (permalink)
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pve is gonna be a straight up wow clone in pretty much every respect right down to the 24 man limit.. which isnt really a bad thing in my mind since wow raiding was fun for a long time.
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Old 04-26-2008, 07:25 PM   #1190 (permalink)
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Raids are 4 groups of 6 rather than 5 groups of 5 like wow.

I don't know if it'll be a WOW clone at all. Combat mechanics are sooooo different.
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Old 04-26-2008, 07:41 PM   #1191 (permalink)
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Quote:
Originally Posted by Draegan View Post
Raids are 4 groups of 6 rather than 5 groups of 5 like wow.

I don't know if it'll be a WOW clone at all. Combat mechanics are sooooo different.
the healing mechanics will probably make it quite different as well
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Old 04-26-2008, 08:11 PM   #1192 (permalink)
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Thats what I meant. Just group dynamics overall. Collision detection is another one.
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Old 04-26-2008, 08:14 PM   #1193 (permalink)
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So the 7-9pm time on the fileplanet means that they can release keys anytime within that time frame?

Edit: NM... Just got one

Last edited by Menion; 04-26-2008 at 08:37 PM..
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Old 04-26-2008, 08:19 PM   #1194 (permalink)
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Gonna play Conqueror on whatever pvp server all the old schoolers go to.
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Old 04-26-2008, 09:07 PM   #1195 (permalink)
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Anyone able to get onto their beta forums? The fileplanet site has a link saying "Join the Beta Forums" at the bottom right of the page after getting your beta key. When you click it you just get taken to a login for the beta forums, which does not accept your funcom beta account info.

I imagine that the forums are only accessible to earlier beta participants and that it will stay that way, but hopefully I am wrong.
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Old 04-26-2008, 09:52 PM   #1196 (permalink)
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Why is this game still under NDA?

Are they hiding some major problems?
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Old 04-26-2008, 10:19 PM   #1197 (permalink)
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Age of Conan Beta on FilePlanet more keys up.
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Old 04-26-2008, 10:34 PM   #1198 (permalink)
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Quote:
Originally Posted by Draegan View Post
Thats what I meant. Just group dynamics overall. Collision detection is another one.
Good point.
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Old 04-26-2008, 11:04 PM   #1199 (permalink)
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Could someone who played during the PVP weekend compare AoC's CTF to WoW's CTF? differences in queuing systems, re-spawning, any repercussions for leaving the game before and/or while in progress, matching systems, any timers in place for flag carriers, etc.

Just with the latest info on AoC's PvP levelling system in place, will we just see premades avoiding other premades and endlessly camp PuGs in these minigames? thanks
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Old 04-27-2008, 09:36 AM   #1200 (permalink)
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Everytime I read about PvP in AoC, it sounds like AO's Notum Wars, as refined over time. I have a feeling the two will be very similar, with AoC being a sort of Notum Wars 2.0, but I could be wrong. I'd like to know whether there are any significant differences.
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