|
|
Or, use your gamerDNA username: (more...)
| ||||||
| |
![]() |
| | LinkBack | Thread Tools | Rate Thread | Display Modes |
| | #766 (permalink) |
| My wallet is in the bag. Join Date: May 2002 Location: Topeka, KS
Posts: 376
+11 Internets | Fortunately I'm not one of the people with "world crippling" levels of performance. I ran the game on high, every setting maxed out, 1680x1050. My system isn't new but its not slow. Athlon x2 @ 2.9ghz (5200 + OC) 4gb Corsair XMS (only 3gb functional - thanks xp32) bfg 8800 gtx oc 768mb xfi sound card I hit 25 FPS on the low end in the lobbies. Fighting in mini games I went between 25 and 60ish FPS depending on what was going on. I had a couple CTD, the yellow texture thing from AA, but changing the video settings from high to med then back to high again fixed it and I didn't have to restart the client. For me, the game ran fantastic, there wasn't a single point where I felt like the client was running poorly or unacceptable. Last edited by Guzrog; 04-20-2008 at 07:45 PM.. |
| |
| | #768 (permalink) | |
| You fucking kids get off my lawn! Join Date: May 2007 Location: North Dakota
Posts: 651
| Quote:
| |
| |
| | #769 (permalink) |
| Insert Quarter Join Date: May 2006
Posts: 11,189
| Anything less than an 8800 is apparently a real nightmare for most people.
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. |
| |
| | #770 (permalink) | |
| Hail to the Hammer! Join Date: Aug 2007 Location: NorCal
Posts: 94
| Quote:
In re to your above statement, no argument there. The future of the game is in Funcom's hands. How will they address the performance issues that many people are reporting? How will they handle class balance, that should be most of the way figured out at this stage of the game? Nothing pisses PvPers off more than big nerfs in the months after launch. Hit this class, hit that class, now we have to re-look at the first class we nerfed again. The cynics don't see these issues being addressed. The hopefuls think the two main issues (in my opinion) of performance and class balance will be taken care of if not by launch then soon after. And there are those in between who will put up with issues because there is enough there for them to like. Time will tell who is right. My opinion is that the core of a great game is here. I love the game visually. I really like the classes that are offered. I'm still on the fence, but more on the side of gambling my $50.00 to see how it goes. Open beta is almost here. The experiences of 50k people May 1st will possibly solidify the decision to buy or not to buy in a lot of people's minds. One last note. AoC isn't an open world MMORPG like WoW and DAoC and I think that is really turning a lot of people off. I would have loved to have seen a Vanguard (gasp!) size, non-instanced open world for this game. Rumor is that in the later levels there are large zones that take 30+ minutes to get from one side to the next. Not sure if that is true or not but it would give me some satisfaction. But I think that is a big deal killer for a lot of MMORPG players and why many won't even place AoC in the MMORPG genre.
__________________ "Myth is my ship on the ocean of time." Last edited by ModernDayDruid; 04-20-2008 at 09:19 PM.. | |
| |
| | #771 (permalink) | |
| Registered User Join Date: Aug 2004 Location: Kure, Japan
Posts: 279
| Quote:
I'm running on an ati X1800XT 256 Meg and I ran between 25-35 FPS. | |
| |
| | #772 (permalink) |
| In a haze Join Date: Jun 2004 Location: Cloud 9 Special Affairs
Posts: 2,296
| I see them being addressed. I just believe they will be addressed in Funcom's historical fashion. Funcom's staff are naturally oblivious. Whereas SOE will make decisions based on calculations and stubborn malice, Funcom is well-intentioned but mildly retarded. I believe they are in money trouble again, so the quality of the post-launch game largely depends on how many "donations" and "suckers" they can get. If it does 300k, I think the game could turn into a hit. If it doesn't break 200k, I won't be checking it out. They are too far in debt (like Vanguard) to be messing around with numbers in the 100,000s range. If launch gets Funcom into the green, it will have my full interest again.
__________________ LOTR is a great analogy. Last edited by jayrebb; 04-20-2008 at 09:53 PM.. |
| |
| | #774 (permalink) | |
| kill yourself irl Join Date: May 2003 Location: New York
Posts: 1,249
| Quote:
Also you can apparently go through people when hidden, probably half for strategy's sake and half to not let people block shit. | |
| |
| | #775 (permalink) | |
| In a haze Join Date: Jun 2004 Location: Cloud 9 Special Affairs
Posts: 2,296
| Quote:
Would be cool to see defensive lines and line-breaking abilities become fully realized in the game. Even just a little bit of realization would go a long way to adding the next gen combat that AoC originally was shooting for.
__________________ LOTR is a great analogy. Last edited by jayrebb; 04-20-2008 at 11:48 PM.. | |
| |
| | #776 (permalink) | |
| Registered User Join Date: Oct 2004
Posts: 2,081
| Quote:
We are talking about home entertainment and not going out to a million dollar movie setup at a theater. Redbox dvd rentals are only $1. So for $50 you can easily get 100 hours of movie entertainment . So you better get 100 hours of content out of AoC. I think you can max level in just 2 days played? If that is the case, the money value you get out of the game is less than your movie example. | |
| |
| | #777 (permalink) | |
| Hail to the Hammer! Join Date: Aug 2007 Location: NorCal
Posts: 94
| Quote:
![]() I can only use data that's been put out there, but according to Gencon: "Stone estimates that it will take around nine solid days (over 200 hours) to reach the maximum level of 80." Also, I'm not a hardcore gamer. I don't power level myself through content as fast as possible. I don't think the average player does either. This game will cost me two hours at work. I guess for me it's not that big of a loss if it tanks. I honestly believe the game has it's merits and can be a niche success (with more work from Funcom). -Cheers
__________________ "Myth is my ship on the ocean of time." Last edited by ModernDayDruid; 04-21-2008 at 12:54 AM.. | |
| |
| | #778 (permalink) |
| Registered User Join Date: Sep 2006
Posts: 3,222
+39 Internets | It definitely doesn't take 200hours to reach 80. It takes 60 at most, unless they heavily nerfed xp gains since last time I played, and then you'd have to grind for hours and hours cause in some levels there were just barely enough quests to move to the next zone. Leveling in conan is faster and probably just as easy as wow. |
| |
| | #779 (permalink) |
| Registered User Join Date: Jan 2003
Posts: 445
| I find it funny how people are moaning about class balancing at level 20, I don't know to many games that are greatly classes balanced at level 20. Alot of the classes that people are moaning about being overpowered are not that over powered at level 80. |
| |
| | #780 (permalink) | |
| I'm your huckleberry Join Date: Jan 2003 Location: Liverpool, UK
Posts: 1,325
+40 Internets | Quote:
XP is boosted in beta. As an aside, they recently added Epic Instance options. You can enter just about any zone, with tougher difficulty, better loot and better xp. | |
| |
![]() |
|
| Thread Tools | |
| Display Modes | Rate This Thread |
| |