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| | #751 (permalink) | |
| Registered User Join Date: Dec 2006
Posts: 100
| Quote:
In todays world there are a lot of options when it comes to spending ones free time, I for one don't want to waste any of it watching loading screens that can be avoided (like being rez'ed 10 feet away). I seriously wonder how companies with so much money, who do so much market research, and hire so many industry analysts, can manage to get small, simple things so wrong. | |
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| | #752 (permalink) |
| Walker told me I have AIDS Join Date: Jan 2003 Location: In da FACE!! (two times)
Posts: 2,412
| It's funny that we're having a loading screen discussion. One of my gripes in Vanguard is that the loading screen goes away too fast. On my pretty lame comp, I'll load from char select to in-game in about 10 seconds. The problem is, that loads the section directly in front of me, and when I start to turn, the game freezes and loads more shit. Making a 180 degree turn takes another 10 seconds before the game is operating at a normal ~30 FPS. It's fucking dumb. Keep that screen up, load shit in front of me AND (gasp) behind me, and then take away the loading screen, since you're done loading. All at once, not bits and pieces. AOC's sounds annoying, but let's hope they have the wherewithal to get it straightened out sooner rather than later. |
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| | #753 (permalink) |
| Cause its better then water. Join Date: Oct 2003
Posts: 5,466
+11 Internets | Guild wars did the whole level limit thing and it worked out. Got to see what the game has to offer and find out if you will like it or not.
__________________ Originally Posted by Zarcath: Everyone knows fatties create drag. AoC-Brual(Drk Temp) |
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| | #755 (permalink) |
| h8 Join Date: Aug 2002
Posts: 2,576
| Im pretty apathetic on the loading screens.. on the one hand its sorta a little annoying but on the other it didnt look like you had to wait to get rezed at all like you do in wow, which is a nice change... maybe they meant the load screen to act as a delay method to make sure you didnt die and insta rez.. in which case i agree with the intent and disagree with the method... other than that i cant imagine why they would even bother with it. And itzena thats pretty good, thats what, half the time the rogue stuns in wow last? ;p Make it dispelable and its fine. |
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| | #757 (permalink) |
| Insert Quarter Join Date: May 2006
Posts: 8,476
| I know you were being sarcastic about WoW, but it's much longer than any single stun. It also doesn't seem to break on damage. And dispell? Most fights are over in 3 seconds.. dispells (which no one even has at that point) aren't going to even land.
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. |
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| | #760 (permalink) | |
| h8 Join Date: Aug 2002
Posts: 2,576
| Quote:
So ya, stuns in pvp are gay but they can be balanced. If people are dieing in 3 seconds in 1 on 1 or 2 on 1, or even 3 on 1 then thats another problem entirely and the longish duration of the stun is irrelevant, could make it last 4 seconds (shorter than most in wow) and it still wouldnt matter because the person still died before it ended. | |
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| | #761 (permalink) |
| In a haze Join Date: Jun 2004 Location: Cloud 9 Special Affairs
Posts: 1,256
| The game is going to need a lot more crowd control abilities than that. Sorry some 25 second cooldown isn't doing shit for survivability in group pvp. Casters are melee fodder.
__________________ LOTR is a great analogy. |
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| | #763 (permalink) | ||||
| Age of Conan Far Exceeded My Expectations, not Vanguard 2.0 Afterall Join Date: Aug 2007
Posts: 54
| Quote:
That might turn out to be true, but there are quite a few people who have suffered very few issues in regards to performance. Furthurmore, many of the problems seem to be caused by people running the game at settings too high for their hardware. (not to say the client doesn't need a lot more optimization) Quote:
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My two cents
__________________ C2Duo e6600 3 gb RAM EVGA 8800GT 512 Vista Ultimate 32 24" Samsung Last edited by ModernDayDruid : 04-20-2008 at 05:53 PM. | ||||
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| | #764 (permalink) | |
| Cunning Stunt Join Date: Aug 2007
Posts: 583
| Quote:
My point is that the small number of people willing to "stick it out" are not enough to sustain the game. Like other games, it will be a landslide effect of not having enough money to make the proper improvements, and losing more subscribers because of it. | |
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| | #765 (permalink) | |
| In a haze Join Date: Jun 2004 Location: Cloud 9 Special Affairs
Posts: 1,256
| Quote:
Is the collision rounded, or square (EQ1, ogres, trolls, etc)? If its square, then I could see walling being a viable strat. If its a rounded/half-circle sphere, then walling is just a slight delay for the inevitable because then you can slide through cracks and automatically roll off people.
__________________ LOTR is a great analogy. Last edited by jayrebb : 04-20-2008 at 06:18 PM. | |
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