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Old 04-20-2008, 02:29 PM   #751 (permalink)
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Originally Posted by Rayne View Post
I understand that. I understood it when you made your last post. But i'm looking at it more from the same angle he was. As a "time constraint". In that sense, yes, he was overly critical. Yes, it sucks. And we can only hope they improve upon it soon. Would it make me quit the game? No.
I quit EQ2 when it first released because I got tired of the bullshit everloading screens. Granted my PC was due for an upgrade, but the reason I quit wasn't choppy graphics, I just got tired of zoning 435 times in the same city to do one crappy quest.

In todays world there are a lot of options when it comes to spending ones free time, I for one don't want to waste any of it watching loading screens that can be avoided (like being rez'ed 10 feet away).

I seriously wonder how companies with so much money, who do so much market research, and hire so many industry analysts, can manage to get small, simple things so wrong.
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Old 04-20-2008, 02:49 PM   #752 (permalink)
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It's funny that we're having a loading screen discussion. One of my gripes in Vanguard is that the loading screen goes away too fast. On my pretty lame comp, I'll load from char select to in-game in about 10 seconds. The problem is, that loads the section directly in front of me, and when I start to turn, the game freezes and loads more shit. Making a 180 degree turn takes another 10 seconds before the game is operating at a normal ~30 FPS. It's fucking dumb. Keep that screen up, load shit in front of me AND (gasp) behind me, and then take away the loading screen, since you're done loading. All at once, not bits and pieces.

AOC's sounds annoying, but let's hope they have the wherewithal to get it straightened out sooner rather than later.
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Old 04-20-2008, 03:53 PM   #753 (permalink)
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Guild wars did the whole level limit thing and it worked out. Got to see what the game has to offer and find out if you will like it or not.
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Old 04-20-2008, 04:19 PM   #754 (permalink)
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Apparently, one of the classes has a 10-15 second stun.

In a PvP game.





Yeah.
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Old 04-20-2008, 04:24 PM   #755 (permalink)
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Im pretty apathetic on the loading screens.. on the one hand its sorta a little annoying but on the other it didnt look like you had to wait to get rezed at all like you do in wow, which is a nice change... maybe they meant the load screen to act as a delay method to make sure you didnt die and insta rez.. in which case i agree with the intent and disagree with the method... other than that i cant imagine why they would even bother with it.

And itzena thats pretty good, thats what, half the time the rogue stuns in wow last? ;p Make it dispelable and its fine.
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Old 04-20-2008, 04:25 PM   #756 (permalink)
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Quote:
Originally Posted by Itzena View Post
Apparently, one of the classes has a 10-15 second stun.

In a PvP game.





Yeah.
If you're talking about the Demonologist, it's a root not a stun. It has a 12 second duration and a 25 second cooldown. Without it melee would have their way with the Demo.

So yeah.
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Old 04-20-2008, 04:31 PM   #757 (permalink)
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And itzena thats pretty good, thats what, half the time the rogue stuns in wow last? ;p Make it dispelable and its fine.
I know you were being sarcastic about WoW, but it's much longer than any single stun. It also doesn't seem to break on damage. And dispell? Most fights are over in 3 seconds.. dispells (which no one even has at that point) aren't going to even land.
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Old 04-20-2008, 04:32 PM   #758 (permalink)
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Quote:
Originally Posted by Itzena View Post
Apparently, one of the classes has a 10-15 second stun.

In a PvP game.





Yeah.
Apparently, one of the classes in Dark Age of Camelot has a PBAE mesmerize. Oh and they're a healing class.

In a PvP game.





Yeah.
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Old 04-20-2008, 04:33 PM   #759 (permalink)
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Originally Posted by Twobit Whore View Post
I know you were being sarcastic about WoW, but it's much longer than any single stun. It also doesn't seem to break on damage. And dispell? Most fights are over in 3 seconds.. dispells (which no one even has at that point) aren't going to even land.
It definitely breaks on damage -- or at least it does in PvE -- so that's potentially a bug with it affecting players.
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Old 04-20-2008, 04:45 PM   #760 (permalink)
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Originally Posted by Twobit Whore View Post
I know you were being sarcastic about WoW, but it's much longer than any single stun. It also doesn't seem to break on damage. And dispell? Most fights are over in 3 seconds.. dispells (which no one even has at that point) aren't going to even land.
None of wows stuns broke on damage either, even the first stun combo from the rogue lasted 10 seconds, never mind the follow ups that could extend that upwards of 25 seconds before you got to do your first counter.

So ya, stuns in pvp are gay but they can be balanced. If people are dieing in 3 seconds in 1 on 1 or 2 on 1, or even 3 on 1 then thats another problem entirely and the longish duration of the stun is irrelevant, could make it last 4 seconds (shorter than most in wow) and it still wouldnt matter because the person still died before it ended.
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Old 04-20-2008, 05:18 PM   #761 (permalink)
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The game is going to need a lot more crowd control abilities than that. Sorry some 25 second cooldown isn't doing shit for survivability in group pvp. Casters are melee fodder.
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Old 04-20-2008, 05:36 PM   #762 (permalink)
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The game is going to need a lot more crowd control abilities than that. Sorry some 25 second cooldown isn't doing shit for survivability in group pvp. Casters are melee fodder.
Well that's all you have at level 20. Collision detect helps a bit since you can form semi-walls with tank classes to protect the ranged (Demo, Necro, Ranger) classes.
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Old 04-20-2008, 05:49 PM   #763 (permalink)
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Originally Posted by Manseed View Post
So I've probably put in about 8 hours this weekend.

Basically there are just too many parallels to Vanguard's launch for me to buy this game. The PVP feels like a mini game.
Maybe because the PvP sessions this weekend are Aoc PvP minigames!

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The performance problems are going to be crippling.
That might turn out to be true, but there are quite a few people who have suffered very few issues in regards to performance. Furthurmore, many of the problems seem to be caused by people running the game at settings too high for their hardware. (not to say the client doesn't need a lot more optimization)

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I'd probably tool around with this game if it were free, but it doesn't appear to have any depth whatsoever.
You could not possibly, objectively come to this conclusion with the tiny bit of AoC you got to experience this weekend. Did you spend your feat points? A lot of people didn't even realize they were there. I'd say it's as deep as any other MMO on the market (meh, maybe that's not saying much).

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I played a Ranger and every single one of my attacks looked exactly the same. What's the excuse for that? Simple UI stuff that goes against the "windows grain" just shows lack of attention to detail.
I'm not a fan of the UI. The chat system drives me batty but it's not a game breaker for me. Character animations are some of the best I've seen in the genre, if not the best. But I can't comment on Ranger because I have not put much time into the class. All subjective though.

Quote:
Originally Posted by Manseed View Post
I don't get all of you people who are going to buy it in hopes that it gets better. Would you buy a car with a broken transmission because the dealer promised he'd fix it later?
A few reasons. People are sick of WoW and what's currently available on the market and looking for something different, or at least new. WARs delay only compounds the desperation. Many people are not having the game stopping issues with AoC some seem to have. Others feel by the time they reach the higher level content, whatever might be missing at launch will be in and ready. AoC will cost you $50.00, not the $15,000+ car sale example you give. If you play and blow through all the content in a month, it's cheaper than going to 10 hours of entertainment at the movie theater. Lastly, some people (gasp) are actually enjoying the game, class imbalance and all.

My two cents
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Last edited by ModernDayDruid : 04-20-2008 at 05:53 PM.
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Old 04-20-2008, 06:10 PM   #764 (permalink)
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Quote:
Originally Posted by ModernDayDruid View Post
Maybe because the PvP sessions this weekend are Aoc PvP minigames!



That might turn out to be true, but there are quite a few people who have suffered very few issues in regards to performance. Furthurmore, many of the problems seem to be caused by people running the game at settings too high for their hardware. (not to say the client doesn't need a lot more optimization)



You could not possibly, objectively come to this conclusion with the tiny bit of AoC you got to experience this weekend. Did you spend your feat points? A lot of people didn't even realize they were there. I'd say it's as deep as any other MMO on the market (meh, maybe that's not saying much).



I'm not a fan of the UI. The chat system drives me batty but it's not a game breaker for me. Character animations are some of the best I've seen in the genre, if not the best. But I can't comment on Ranger because I have not put much time into the class. All subjective though.



A few reasons. People are sick of WoW and what's currently available on the market and looking for something different, or at least new. WARs delay only compounds the desperation. Many people are not having the game stopping issues with AoC some seem to have. Others feel by the time they reach the higher level content, whatever might be missing at launch will be in and ready. AoC will cost you $50.00, not the $15,000+ car sale example you give. If you play and blow through all the content in a month, it's cheaper than going to 10 hours of entertainment at the movie theater. Lastly, some people (gasp) are actually enjoying the game, class imbalance and all.

My two cents
You're right, everything I said was subjective. But, the issues that I brought up are the ones that I feel will stop this game from holding a decent subscriber base. Vanguard has shown that these problems will cause most of the playerbase to quit.

My point is that the small number of people willing to "stick it out" are not enough to sustain the game. Like other games, it will be a landslide effect of not having enough money to make the proper improvements, and losing more subscribers because of it.
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Old 04-20-2008, 06:15 PM   #765 (permalink)
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Originally Posted by Kato Danzo View Post
Well that's all you have at level 20. Collision detect helps a bit since you can form semi-walls with tank classes to protect the ranged (Demo, Necro, Ranger) classes.
I don't think anyone knows how well that would work, since its a safe bet no one has been organized enough to maintain a wall.

Is the collision rounded, or square (EQ1, ogres, trolls, etc)? If its square, then I could see walling being a viable strat.

If its a rounded/half-circle sphere, then walling is just a slight delay for the inevitable because then you can slide through cracks and automatically roll off people.
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Last edited by jayrebb : 04-20-2008 at 06:18 PM.
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