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Old 05-17-2008, 10:40 PM   #3976 (permalink)
Tolanin
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im glad funcom proved all the naysayers wrong, this is the smoothest mmo release i have ever seen, not even wow was this good with as much load as funcoms servers were under.

deathwhisper got absolutely hammered, other than a 3 min login queue, no lag, no loot lag, no bad effects, funcom really out did themselves, wow would never have handled it this well.

I thought people were to critical of their ability to polish it for release and i expected a hell of alot worse than this, i never thought that the game i saw when i logged into CB a month ago would play like this for launch. I never thought the deathwhisper thing would work, i figured we would crash it like archimonde.
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Old 05-17-2008, 10:47 PM   #3977 (permalink)
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The game hasn't even launched yet, and most of the people can't even play until three days from now.
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Old 05-17-2008, 10:53 PM   #3978 (permalink)
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There are a TON of people playing right now, and they're adding in new servers already so it looks like they were prepared.

I've seen several "we're adding new servers x, y, z a b c" of each type throughout the day; and it's not just the same message, but actual new servers going up each time with different names etc. Latest one is 2 more PVP and earlier one was like 6 more of various sorts, etc.
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Old 05-17-2008, 10:56 PM   #3979 (permalink)
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Anyone else order from the Funcom store and still not receive a CD key/EA Key? I know the EA is off now, but I can't even begin to download.
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Old 05-17-2008, 11:08 PM   #3980 (permalink)
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Oh fuck, FINALLY it's working.


To anybody who has the same problem as myself, the problem is Trend Micro antivirus. I was told to just right-click/shut the program off, but you've got to go to the settings and turn off real-time protection to get the patcher to work.
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Old 05-17-2008, 11:28 PM   #3981 (permalink)
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Quote:
Originally Posted by Tolanin View Post
im glad funcom proved all the naysayers wrong, this is the smoothest mmo release i have ever seen, not even wow was this good with as much load as funcoms servers were under.

deathwhisper got absolutely hammered, other than a 3 min login queue, no lag, no loot lag, no bad effects, funcom really out did themselves, wow would never have handled it this well.
I'm on DW, just hit 22 after around 7 hours of playing. Absolutely flawless thus far, only one crash (at the very end of the session) and it was an 'Out of Memory' error. Did NOT crash my whole system however, and I was back in in a matter of minutes. No server hitching, very little lag (if any), and tons of griefing sons of bitches. All is right with the world.
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Old 05-17-2008, 11:40 PM   #3982 (permalink)
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I just can't believe how much they relieved the memory leak/requirement. Playing through tortage, all of the zones therein, AND into OT and wild lands, with no memory problems... outstanding.
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Old 05-18-2008, 12:03 AM   #3983 (permalink)
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Might want to save that call till release, and not the limited (fuck you on my preorder not EAing funcom) EA release.
They had a lot of people playing tonight.
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Old 05-18-2008, 12:09 AM   #3984 (permalink)
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this is insane how smooth this runs, compared to in open beta.
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Old 05-18-2008, 12:18 AM   #3985 (permalink)
Pasteton
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enough people from this board have played it some now. So, any first impressions, considering that its apparently changed a lot recently/in late beta? worth wasting money on?
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Old 05-18-2008, 12:29 AM   #3986 (permalink)
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Anyone know why sometimes mousing over my abilities shows the specifics(bleed damage and the like) and other times it does not?
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Old 05-18-2008, 12:33 AM   #3987 (permalink)
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Quote:
Originally Posted by Gilgamel View Post
Anyone know why sometimes mousing over my abilities shows the specifics(bleed damage and the like) and other times it does not?
Try turning your tooltip delay all the way down. Its in the Interface > Hud ( i think)
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Old 05-18-2008, 01:51 AM   #3988 (permalink)
Senen
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Ya so far the pre release seems to be pretty solid, alot of fixes for stability performance happend in the last weak aswell as some class ballance issues seen in the OB. Graphics are defently realy nice more inline with what I would of hoped VG would of been instead of the plasticyness. AoC's has a nice grit factor thats been missing from games since the old days of EQ.
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Old 05-18-2008, 02:21 AM   #3989 (permalink)
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I don't think it's too early to say that AOC has been a large success as of the end of day -3.

With the dedication and abilities funcom has demonstrated we'll hopefully see what needs polish, polished fairly soon.

Honestly, from everything they've said, it's not been blowing smoke up anyone's asses. Content saved for release, check. Multiple builds to add in fixes and debug separately, check. Server stability on launch? WTF? Prepared to expand the number of servers immediately especially specific rule set servers? Check.

They've got their shit together. Saying something is a WOW killer is stupid, but I think Funcom, if their success continues, will change a lot of the way things are done in MMORPGS.
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Old 05-18-2008, 02:31 AM   #3990 (permalink)
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Great first session, I played way too long. Ding 24. Bed time. Game is stable as hell.
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