|
| | #346 (permalink) |
| h8 Join Date: Aug 2002
Posts: 2,829
| Its better to delay and maybe lose a tiny bit of momentum than to release and get smeared by everyone for running a huge rip off scam with a shit game. The vast majority of people buying games dont even know about them until release, and even if they do i cant picture someone releasing a good game on release day and people saying 'man i would buy it but they delayed 3 more months and even though they released a quality product i dont want to buy it' The very company that is the tip top of the MMO industry is living proof that people would rather you delay for a quality product than just shovel shit and fix it later maybe. |
| |
| | #348 (permalink) | |
| BallBreaker Join Date: Jan 2005 Location: Behind you with a knife
Posts: 925
+1 Internets | Quote:
__________________ If you love something, set it free. If it doesn't come back, hunt it down and kill it. | |
| |
| | #349 (permalink) | |
| In a haze Join Date: Jun 2004 Location: Cloud 9 Special Affairs
Posts: 1,379
| Quote:
In the case of AoC, the beta testers (the few, the proud), have just about reached their boiling point. Many either got themselves banned in dramatic fashion, or haven't logged on in weeks. Im still in disbelief occasionally that the game is going live in a month with a handful of beta testers. Who does Funcom think they are kidding? Everyone knows theres been a handful of people in general beta for the past year. This should be a warning sign to outsiders that something is being kept a secret (lack of developed mid-end game, no PvP balancing to speak of, massive bugs). My guess is they don't care about the PC market as much as the xbox market (since Funcom is a microsoft slave company), and with the AoC xbox version coming out so much later, they have plenty of time to finish the game on the PC players dime. So if you want to give AoC a chance to turn the corner, make sure you pre-order 5 copies per person. Come May, the playerbase takes over development costs for AoC.
__________________ LOTR is a great analogy. Last edited by jayrebb : 04-02-2008 at 07:19 PM. | |
| |
| | #350 (permalink) |
| Go ahead and shoot me, but I like AoC Join Date: Aug 2007
Posts: 59
| With the 360 now past the midway point in it's lifecycle, I would honestly be surprised to see AoC see the light of day on the console. It makes no sense for Funcom to launch AoC a year from now on the 360 (speculated launch timeframe) in the fourth year of the consoles life, when consoles have been historically on 5 year life cycles. I bet Funcom might rethink this. From what I understand, they are not far into development, and I think they will have their hands full with the PC client for the remainder of this year. I totally don't buy the 'sacrifice the PC gamer' for the console crowd argument. Especially when that console market might be gone with the newest console revision...
__________________ C2Duo e8400 4gb RAM EVGA 8800GTS 512 Vista Ultimate 64 24" Samsung "Myth is my ship on the ocean of time." Last edited by ModernDayDruid : 04-02-2008 at 08:01 PM. |
| |
| | #351 (permalink) |
| h8 Join Date: Aug 2002
Posts: 2,829
| Well you cant forget that its almost guaranteed that the next gen xbox will be backwards compatible with the 360. So even if they launched in the last year of the consoles life you aren't to bad off, especially given how few mmos release on consoles, not like you have much competition for that market. I dont think they will let the PC version crash and burn, and i dont see how the wow example is not applicable.. wow and blizz have tons of people always complaining that they wont buy the games because of how long they are delayed but they still sell extremely well, that says to me that people dont really mean it when they claim that kinda stuff. |
| |
| | #353 (permalink) | |
| Go ahead and shoot me, but I like AoC Join Date: Aug 2007
Posts: 59
| Quote:
![]()
__________________ C2Duo e8400 4gb RAM EVGA 8800GTS 512 Vista Ultimate 64 24" Samsung "Myth is my ship on the ocean of time." Last edited by ModernDayDruid : 04-03-2008 at 12:01 AM. | |
| |
| | #354 (permalink) | |
| In a haze Join Date: Jun 2004 Location: Cloud 9 Special Affairs
Posts: 1,379
| Quote:
There is plenty to experience in beta, so don't waste any time.
__________________ LOTR is a great analogy. | |
| |
| | #355 (permalink) |
| WAAAAAAAGH! Join Date: Mar 2007 Location: Aviano, Italy
Posts: 3,113
| Game is still fun as hell, looks great, and runs pretty well. Performance has come a long way I think. There are still issues with the game, but nothing that I personally found to be ultimately game breaking. Still have my pre-order ready to go and will be playing the shit out of this when it comes out.
__________________ Vator -- Barbarian/Deathwhisper [Provoked] Vatoreus -- Lightning Sorc US East |
| |
| | #357 (permalink) |
| Registered User Join Date: Aug 2002
Posts: 316
| Since when? Where you even IN WoW beta? It was a massive pile of shit with server lag everywhere because of memory leaks ect, which is the real reason you have the server resets every week instead of only when there are patches to be deployed. |
| |
| | #358 (permalink) | |
| Registered User Join Date: Sep 2006
Posts: 1,179
+15 Internets | Quote:
I'm sorry but wow's beta was definitely good. The launch however was disastrous, both in terms of server availability/stability, and the launch build was also largely unfinished; most classes didn't get their talents before the first patch, and then they still had to do a talent rework for all of them which took what, 6months? I know I had no talent on my hunter after I started on euro servers, which went up 3months after US release. But the beta was fine, it had dev feedback, it had a lot of weekly patching with visible improvements, not just fixing starting zone bugs, and it was stable as fuck. And I don't know many mmorpgs that don't have weekly maintenance to be honest. Actually thinking about it, I don't remember a single one, but I haven't played all of them. From the moment I started playing back in UO which had DAILY maintenance(oh god do I miss you, britain graveyard server wars) to now, it seems every games has weekly maintenance. The issue is, if wow rereleased now with another "big" mmo like current wow on the market, it would probably fail. Sure it was polished leveling and whatnot, but it severly lacked end game content(untested MC/ony...) and a lot of classes were barely functional(my lock at release was still in the barren state of post phase2 nerf, which means it fucking sucked). AoC sure doesn't look like it's gonna release in a much better state, so I have little hope for it. | |
| |
| | #359 (permalink) | |
| Registered User Join Date: Apr 2002
Posts: 843
| Quote:
There were people selling beta keys for hundreds of dollars. There were several EQ Guilds that were completely gutted by WoW beta since everyone in beta refused to play EQ. | |
| |
![]() |
| Thread Tools | Search this Thread |
| Display Modes | Rate This Thread |
| |