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| | #2987 (permalink) | |
| Cause its better then water. Join Date: Oct 2003
Posts: 6,643
+21 Internets | Quote:
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| | #2988 (permalink) | |
| the princess approves Join Date: Sep 2006
Posts: 654
| Quote:
Whos going to run a good 60 man guild? Any halfdecent pvp guild will have to base their pvp around merc (being one, hiring ppl) or alliances. | |
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| | #2989 (permalink) |
| Registered User Join Date: Sep 2006
Posts: 1,374
+14 Internets | Hatorade about DTs, their dps will probably stay where it is. With a book(or relic or whatever the name is) instead of a shield, you can pull some good dmg out. Also you can't really base your opinion about drains at low level. Every now and then you get additional feats or skills that increase the draining even more. When you end up with perma 25% drain that can spike to 35%, it is a lot, however you look at it. Obviously the 4% or whatever you get at lvl 12 don't help too much though. Not saying the DT don't need buffs, but it'll come with the general soldier buffs, if that, considering they have the highest hp and highest knockback resistance. Gilgamel: A) No voice chat ingame. B) The usual tank+healer, or anything really, AoC is a solo game, so any kind of duo works. Avoid stuff like ranger+necro though. Not very good classes so a duo of 2 bad classes would be pretty awful. Might change before release. C) Healing is not very fun, if you like being entirely focused on healing. If you like dpsing too, it's fine, but yeah if you're a fan of pure healers, the game is bad for that. D) It has boobies. As for 48vs48 sieges, that was so expected I wasn't surprised at all. Anyone who believed it'd be 200vs200 like they announced months ago was either retarded, a fanboy or a retarded fanboy. |
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| | #2991 (permalink) |
| King Me Join Date: Oct 2004 Location: Rocky Top
Posts: 1,207
| I don't think I would miss boobies Pyros, no matter how sorry a representation they are. My main concern after reading up on it a little bit is that if you are not in a big guild you will essentially be left out of any massive pvp. I love the battleground types as well(CTF and all that) but nothing is like a huge castle assault and I would wager there's going to be plenty of anti-social solo pvpers to fill the needed mercenary slots any guild powerful enough to build a battle keep would have. One thing I have also noticed is that from the videos online in the minigame pvp setups there seems to be a severe lack of your typical ranger potshotters. That class must really be in bad shape.
__________________ Just an earthbound misfit, I |
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| | #2993 (permalink) | |
| Forum Janitor Join Date: May 2002 Location: Detroit
Posts: 8,281
+17 Internets | Quote:
And, if Funcom keeps to the 48person per side cap on a siege, there will be much fewer mercs because a lot of the old PVP guilds like mine already have enough to field 48 people on a siege. Then again if there's 8 keeps per server and each can be sieges every 3 days, that's like 16 sieges per week. So unless you're on the next Archimonde server you'll get some chance to have a bunch of unorganized players trying to take a keep. If that's what you want.
__________________ Last edited by Tuco : 05-13-2008 at 08:48 AM. | |
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| | #2994 (permalink) | |
| Registered User Join Date: Sep 2006
Posts: 1,374
+14 Internets | Quote:
Still look like a crappy class to me, but well I guess some might enjoy it. As for big guilds, since sieges will be instanced yeah I guess you might need a big guild, but all this crap isn't finalized imo so who knows for now. Like every game though, you usually want a decent sized guild to participate in the end game content. While in some you could solo and enjoy yourself, it was mostly pking and ganking. The days of UO where you could destroy full guilds with 4people are long gone, sadly ^^. | |
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| | #2995 (permalink) | |
| King Me Join Date: Oct 2004 Location: Rocky Top
Posts: 1,207
| Quote:
__________________ Just an earthbound misfit, I | |
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| | #2996 (permalink) | |
| Registered User Join Date: May 2003
Posts: 221
+4 Internets | Quote:
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| | #2997 (permalink) |
| My milkshake Join Date: Nov 2004
Posts: 1,034
+1 Internets | 48v48 sounds awesome for gameplay reasons. It might actually be fun to do the actual fighting. On the other hand, a much larger cap would be better for interesting politics. I guess at some point you have to balance between EVE (amazing politics, utterly shitty battle gameplay) and this (single medium sized guilds capable of standing ground forever regardless of politics, but hopefully fun gameplay). With luck, they'll be able to double these numbers eventually. I'm just really glad they aren't ignoring technical limitations and make sieges unplayable. Poor foresight in making an engine incapable of pulling off what they boasted though. EDIT: Server size needs to be considered also. With 8 keeps and weekly sieges, that's 768 people involved in sieges every week. Double it, and you have 1500. How big would a server have to be to support something like that? At what point do you end up with a static siege game because everyone big enough to take a keep has one? If guilds/alliances on average number twice as many players as is needed to defend the keep, the current system would let 800 people own a keep. That's far more people than most WoW servers have raiding T6 zones. Last edited by Elerion : 05-13-2008 at 09:08 AM. |
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| | #2998 (permalink) | |
| Registered User Join Date: Apr 2008
Posts: 277
| Quote:
And giving everyone stealth is great imo. ![]() Nice to see a game where ranger/scout/rogue are not the only classes that can gank.
__________________ Now Playing: WAR BETA, WotLK BETA, WoW, LOTRO | |
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| | #2999 (permalink) | |
| Registered User Join Date: Apr 2008
Posts: 277
| Quote:
__________________ Now Playing: WAR BETA, WotLK BETA, WoW, LOTRO | |
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