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Old 05-11-2008, 03:11 PM   #2716 (permalink)
gnomad
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Originally Posted by Vehn View Post
just outlevel the griefers and you won't have to worry about them..
Don't know about you but I have a RL and don't plan to play 24/7 to outlevel some pre-pubescent gankers.

Besides since 80 is like a month tops to get to how do you plan to outlevel them again?
Might as well be playing a FPS with swords considering what there is to look forward to in the endgame.
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Old 05-11-2008, 03:12 PM   #2717 (permalink)
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There are three food/drink types. One that gives +hp, one that gives +mana and one that gives +stam. They each also increase your out of combat regen of the respective stat.

You also have a rest button that rapidly regens all your bars.
Ah shit i forgot about the rest button, thanks!
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Old 05-11-2008, 03:13 PM   #2718 (permalink)
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one thing that hasn't been mentioned is the map system, especially how it works with quests. It is, imo, the most handheld quest system we've seen in any MMO yet. Not only does it tell you where to go, but it graphically indicates the area for which you will find the objectives (like if you have Kill x Tigers, it shows you where the Tiger area begins and ends).
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Old 05-11-2008, 03:17 PM   #2719 (permalink)
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Originally Posted by Arrr View Post
one thing that hasn't been mentioned is the map system, especially how it works with quests. It is, imo, the most handheld quest system we've seen in any MMO yet. Not only does it tell you where to go, but it graphically indicates the area for which you will find the objectives (like if you have Kill x Tigers, it shows you where the Tiger area begins and ends).
Which isnt really sepcific. Sure it gives a gernal area, but you can find the quest mobs/items outside of the graphical circle they give you also. I had a few times there the X should show up on the map, but actual mob I needed was a good 5-8 min trek forward to find it. Seems like its a "general area" when it comes to non pick up/burn this/find this type items.


You're actually gonna play gnomad? All the doomsday, sky is falling you've done this entire thread, i figure you would of wrote the game off by now.
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Old 05-11-2008, 03:17 PM   #2720 (permalink)
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well I don't think the ganking will be as bad as it is in beta. Most griefers in beta are just camping one entrance for large amounts of time. In live, I reckon the majority of the time they will be leveling, as if they don't people will pass them and start to gank them in return if all they are doing is camping in one area. But who knows, we'll see! I find the sprint button works quite nicely and you can evade and from most people easily, plus not everyone kills every single person they see
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Old 05-11-2008, 03:17 PM   #2721 (permalink)
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i actually sort of enjoy that, i get pissed when i have to fuck around for 30 mins before i can find what im looking for...when i was playing wow there was never a client open without thottbot or wowhead up, so why not have it built in!
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Old 05-11-2008, 03:19 PM   #2722 (permalink)
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Which isnt really sepcific. Sure it gives a gernal area, but you can find the quest mobs/items outside of the graphical circle they give you also. I had a few times there the X should show up on the map, but actual mob I needed was a good 5-8 min trek forward to find it. Seems like its a "general area" when it comes to non pick up/burn this/find this type items.

You're actually gonna play gnomad? All the doomsday, sky is falling you've done this entire thread, i figure you would of wrote the game off by now.
No it's pretty damn precise. I mean, NASA could use GPS shit like this. I like it though.. fuck trudging around trying to find shit or remember where something for step 1 of one of my 30 quests is.
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Old 05-11-2008, 03:27 PM   #2723 (permalink)
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I'm just relating from my experience. Sure I had quest to find this item or burn this barn, and those went directly to it. I had the same amount that would say gather this or kill this, and a X or graphical circle would mark the spot, but the mobs/items could be found outside and/or not even in the circle but down the road a good 800 yards.
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Old 05-11-2008, 04:06 PM   #2724 (permalink)
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http://funcom.cachefly.net/AoC-US-EarlyAccess.exe
http://funcom.cachefly.net/AoC-EU-EarlyAccess.exe
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Old 05-11-2008, 04:16 PM   #2725 (permalink)
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Is there any way to get through this early access + preorder key crap without having to create an entirely new account?

I am already logged in, I put in the key do the other crap, but it requires me to put in a new userid / password. I should be able to just use the login I've always used.
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Old 05-11-2008, 04:17 PM   #2726 (permalink)
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Originally Posted by Kharza-kzad View Post
Is there any way to get through this early access + preorder key crap without having to create an entirely new account?

I am already logged in, I put in the key do the other crap, but it requires me to put in a new userid / password. I should be able to just use the login I've always used.
gotta make a whole new one
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Old 05-11-2008, 04:19 PM   #2727 (permalink)
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What an asspain. I've already made one for closed, one for open, and now I gotta come up with a third that I will no doubt forget.
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Old 05-11-2008, 04:21 PM   #2728 (permalink)
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Quote:
Originally Posted by Arrr View Post
one thing that hasn't been mentioned is the map system, especially how it works with quests. It is, imo, the most handheld quest system we've seen in any MMO yet. Not only does it tell you where to go, but it graphically indicates the area for which you will find the objectives (like if you have Kill x Tigers, it shows you where the Tiger area begins and ends).
Wait till you try WAR.
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Old 05-11-2008, 04:22 PM   #2729 (permalink)
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Im still undecided over which class to play, so far Im leaning towards either Bear shaman or Dark templar. Anyone have any impresssions of these 2 classes that may help me.
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Old 05-11-2008, 04:24 PM   #2730 (permalink)
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Quote:
Originally Posted by Kharza-kzad View Post
What an asspain. I've already made one for closed, one for open, and now I gotta come up with a third that I will no doubt forget.
You can use the same account name...
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