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Old 05-09-2008, 11:02 AM   #2506 (permalink)
TwiNCannoN
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Quote:
Originally Posted by Zindan View Post
Who has played a DT past lvl11? Trying one out now and to be honest, the class seems real squishy...and boring. It has 1 unique combo, and 1 "spell" (an aura it got at lvl10).
As Kato said, and as is the game's general theme heh, it doesn't come into it's own until later. The lifetaps suck early on but later on down the road they can buff themselves up to 20%+ lifetap, and that's without Sadism even (which is +10 damage/lifetap and if it gets high enough it starts pulsing AOE unholy damage). Sadism goes up as your teammates are attacked, but there is a feat to power it up as well which as far as I understand it is mainly used in maintaining sadism, not keeping it maxed out all the time.

DT was going to be my class choice until I very randomly played a ToS and was astonished at how perfect that class was for me. DT is very involved, obviously they're not a DPS powerhouse but with frenzy stance on they can hold their own (and apparently frenzy is going to have it's penalty cut in half, which is really nice).

They also get a martyrdom spell which hurts them and heals their group and is interesting since it's basically another type of healing they can bring. It's certainly not as powerful as a priest's but with feats they can make it restore stamina and mana. I think, of the three soldier classes, they bring the most to a group in terms of utility. They don't get full plate though so I don't think they'll ever be able to tank as well as a guardian, but the lifetap procs do add up to quite a lot of extra health in each fight over time.
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Old 05-09-2008, 11:15 AM   #2507 (permalink)
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Best way to pick a class is to look at the feats. Once you get an idea, then level one to 20ish.
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Old 05-09-2008, 11:20 AM   #2508 (permalink)
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Is there any sort of force-targeting in PvP? In other words, does taunt work?

And is high-end PvP even "intelligible?" I mean, every damn ability in this game seems to either be AE or upgradeable to AE. Even the basic 1-2-3 melee attacks hit multiple targets. Couple this with player collision and it paints a picture of an insane ball of combat where everyone is hitting everyone and you can't tell what the fuck is going on until one side dies. Is this accurate or inaccurate?
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Old 05-09-2008, 11:32 AM   #2509 (permalink)
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Quote:
Originally Posted by Jabberwhacky View Post
Even the basic 1-2-3 melee attacks hit multiple targets. Couple this with player collision and it paints a picture of an insane ball of combat where everyone is hitting everyone and you can't tell what the fuck is going on until one side dies. Is this accurate or inaccurate?
Not sure on your question there, but to comment on the AE thing - I believe on the PVP servers you can hit anybody not in your group, so you could potentially kill off your allies with the balls out AE approach. So if this is true, I imagine PVP encounters might be a bit more precise and calculated. That of course unless there are a handful of jacknuts spamming shit with no regard to their surroundings. But we all know there are no dumb asses in MMOs.
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Old 05-09-2008, 11:33 AM   #2510 (permalink)
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Can anyone explain the pvp a bit? I've read a little but I'd prefer to hear it straight from the horses mouth with regards to rewards, locations, problems, etc. I love pvp but I'm playing with someone who is leery of it and wants to know more.
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Old 05-09-2008, 11:36 AM   #2511 (permalink)
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Taunt doesn't work in pvp. And I guess yeah, AE will dominate mass pvp. But I guess it will depend on situations. However the future is grim for rogues in zerg fights, they'll probably die before reaching anything unless they go a very LONG way around.
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Old 05-09-2008, 11:37 AM   #2512 (permalink)
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Thanks for the green light Tuco!

I have a quick question I hope someone can answer for me as my google-fu is failing me; I have a friend with an open beta account at my place atm, but I only have the closed beta client installed on my computers, is there a way to access the open beta through a closed beta client? Some config file edit I need to perform?
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Old 05-09-2008, 11:41 AM   #2513 (permalink)
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Quote:
Originally Posted by Jabberwhacky View Post
Is there any sort of force-targeting in PvP? In other words, does taunt work?

And is high-end PvP even "intelligible?" I mean, every damn ability in this game seems to either be AE or upgradeable to AE. Even the basic 1-2-3 melee attacks hit multiple targets. Couple this with player collision and it paints a picture of an insane ball of combat where everyone is hitting everyone and you can't tell what the fuck is going on until one side dies. Is this accurate or inaccurate?
Player collision is ignored when a player is in stealth, so you would be able to stealth through players to reach a softer target. However, when you break stealth to attack collision applies again, so if you're inside a player's collision radius you will be teleported outside it, about a yard or two (still in melee range though)

Fake edit: I haven't tested this on players yet but it applies to NPCs so I would assume the same mechanics are in place for player models. Now, if someone would actually do low-lvl pvp I could test this on my new assassin.
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Old 05-09-2008, 11:43 AM   #2514 (permalink)
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Quote:
Originally Posted by Falkensyn View Post
Thanks for the green light Tuco!

I have a quick question I hope someone can answer for me as my google-fu is failing me; I have a friend with an open beta account at my place atm, but I only have the closed beta client installed on my computers, is there a way to access the open beta through a closed beta client? Some config file edit I need to perform?
There's an .xml file you can edit/replace. They were posted somewhere earlier in this thread.

Edit: This post

http://www.fohguild.org/forums/mmorp...ml#post1061575

Last edited by Wyrdo : 05-09-2008 at 11:45 AM.
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Old 05-09-2008, 12:05 PM   #2515 (permalink)
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Concerning AE in pvp, yeah, I expect to see a lot of AE'ing deathsquads roaming around, but due to the bursty nature of melee damage in AoC and the non-bursty healing I doubt they will be a problem for coordinated single target bursts. Should be a pretty entertaining powerleveling strategy, though.

My biggest concern about pvp and pvp levels is just this bursty melee damage, I expect to see a lot of assassins and HoXes at the top of the pvp level chain as it's pretty easy to drop a single target with cooldown usage. Stalk your prey, unstealth (or stealth attack from behind for a stagger effect if you're a barb/rang/ass) load up your biggest baddest attack, kill, run away, stealth. Repeat until the mini-game match is over and it should be easy to maintain a good K-D ratio.
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Old 05-09-2008, 12:09 PM   #2516 (permalink)
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Question I have for AoC, I plan on waiting for the game to be out for a month till I play it to let all the bugs and problems be solved. However, do you think in that short amount of time most of the population will be done with the lower level zones?
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Old 05-09-2008, 12:09 PM   #2517 (permalink)
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Assassins get a charge like ability from stealth. But from what I've read, assassins are kinda gimp. However I chalk this up to gear not being there, people who don't know how to set up feats, and basic idiotic nature of some folks.

That and people are chugging health pots which I don't think will be in at release, or so the rumor goes.
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Old 05-09-2008, 12:17 PM   #2518 (permalink)
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Quote:
Originally Posted by IruleYcauseImSweet View Post
Question I have for AoC, I plan on waiting for the game to be out for a month till I play it to let all the bugs and problems be solved. However, do you think in that short amount of time most of the population will be done with the lower level zones?
Most of the more hardcore players will be 80 by then. You can do Tortage in a weekend (or one really long day).
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Old 05-09-2008, 12:32 PM   #2519 (permalink)
Ashes Emberblade
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I seriously can't decide between DT and ToS. ToS in pvp is fun as hell, but I love SK type classes and the whole goth/emo theme DT has going.
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Old 05-09-2008, 12:34 PM   #2520 (permalink)
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Quote:
Originally Posted by Twobit Whore View Post
Most of the more hardcore players will be 80 by then. You can do Tortage in a weekend (or one really long day).
Is there anything aside from PVP to do at 80 if it is going to take that short a time to get there?
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