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| | #1741 (permalink) |
| the Ninjarr Join Date: Apr 2007 Location: CA
Posts: 1,203
| For those of you praising the graphics so much, care to let us know what MMOs you are coming from? They certainly aren't ugly but I truly don't see them as some magnificent leap in MMO graphics (though I will admit the character models during character creation are excellent and definitely praise worthy; sadly, they didn't seem to carry through entirely into the game). |
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| | #1742 (permalink) | |
| Registered User Join Date: Mar 2002
Posts: 675
| Quote:
I have so far very much liked the graphics, but I came from WoW and have always had a distaste for WoW's graphics... You cant really make anything look that "bad-ass" and "cool" when it has a cartoony feel to it. I have been looking for a more, realistic MMO for awhile... Conan's graphics look pretty good for a realistic game | |
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| | #1743 (permalink) | |
| Registered User Join Date: Mar 2002
Posts: 2,009
+2 Internets | Quote:
__________________ Content Manager - AoCSource | |
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| | #1744 (permalink) |
| Walker told me I have AIDS Join Date: Jan 2003 Location: In da FACE!! (two times)
Posts: 2,410
| I disagree. I think the environments in VG are much better than in AoC. The characters don't even compare; VG's plastic dolls are horrible next to AoC's models. I might change my tune later if the world in AoC opens up, but from what I've seen so far, the world is very linear and limited, whereas VG has many many vistas and awesome, long-distance views. Plus flying mounts. |
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| | #1745 (permalink) |
| the Ninjarr Join Date: Apr 2007 Location: CA
Posts: 1,203
| While I admit that the player models in EQ2 and VG look very fake, and in many cases so do the "(small) man-made objects", the landscapes and environments seem (imo) to be equal or above, at least in some aspects, to Conan. I say this specifically with regard to lighting, which I found was pretty poorly done in Conan. Though I agree that the water is pretty well done. Certainly I don't mean to say it doesn't have its pros, some of the flora is pretty well done, but it doesn't fit together with the lighting engine to create a very 'completed' environment. As someone else mentioned, something just feels "off", and while EQ2 and VG are also "off" in many ways, I think it is silly to say Conan is some far superior looking game. edit: Another thing I did like was the base animations in Conan--far superior to VG and slightly better than EQ2 imo, so props for that. |
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| | #1747 (permalink) |
| High Quantity of Win Join Date: Sep 2006 Location: Dallas, TX
Posts: 99
| After playing this game the only thing I can say thats weak so far is the publicity for this game. I just hadn't heard about this game enough to bat an eye till this hit the forums. This is going to be a game that has a decent launch numbers but will pull people in masses a month after. So many people are looking for a wow replacement and this feels like it! Can't fucking wait for more! |
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| | #1748 (permalink) | |
| Step up in this motherfucka just a swingin my hair Join Date: May 2006 Location: Texas
Posts: 54
+1 Internets | Quote:
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| | #1749 (permalink) |
| My middle name is "Hussein". Join Date: Mar 2007 Location: Washington, DC
Posts: 2,048
| I think the system requirements are too high to be the next WoW if that is what you mean, however I can see a large number of folks who have new systems and are playing WoW to go to AoC just for something different. |
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| | #1750 (permalink) | |
| Registered User Join Date: Jul 2006
Posts: 663
+1 Internets | Quote:
I see things as going ok at first and people getting tired of the carpel tunnel syndrome from mashing keys and having to redo everything exactly the same with every alt because there is so little content to level up on. The classes and abilities, especially for the melee are pretty meh for me as well. Pretty world though. Still lots of hitching though and buggy.
__________________ Welcome to SOE's Station pass, AKA MMO mediocrity or worst. Last edited by kedwyn : 05-02-2008 at 08:53 PM. | |
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| | #1751 (permalink) |
| You fucking kids get off my lawn! Join Date: May 2007 Location: North Dakota
Posts: 409
+1 Internets | I'm not sure anybody has mentioned it, but I did the switcharoo with the LocalConfig files that Twobit had posted earlier, and it works just fine for entering Closed Beta. Thank you very much, sir! The DL from Open to Closed betas was about 49mb, so there is at least a little difference between the two clients. Closed beta has 4 servers (all Low Load as of 9PM CST Friday), and one PvP server (also Low Load). Anybody on Server #1 (sorry, not really interested in the PvP server), feel free to let me know! It sure is nice not having that level 13 limit hovering over me now. |
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| | #1753 (permalink) |
| Registered User Join Date: Mar 2002
Posts: 2,009
+2 Internets | They patched again today during the downtime. Several of Twobit's complaints were fixed (like the one where Casilda's arms stay stuck in the "chained" position). Load times also seem to have improved, but I need to run around more to confirm it.
__________________ Content Manager - AoCSource |
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| | #1754 (permalink) | |
| Forum Janitor Join Date: May 2002 Location: Detroit
Posts: 7,600
+15 Internets | Didn't see this linked yet, new PVP article: GameSpy: Age of Conan PvP Interview Quote:
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| | #1755 (permalink) | |
| Forum Janitor Join Date: May 2002 Location: Detroit
Posts: 7,600
+15 Internets | 1. No Friendly Fire in battle keep fights. Friendly fire is the bane of zergs and it's unfortunate they're taking it out. 2. Quote:
We'll have to see how it's calibrated, but if I want to lay siege to small towns like they said, I had better not be at a loss compared to someone who wants to play soccer in a mini-game. | |
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