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| | #1 (permalink) |
| Registered User Join Date: Dec 2005
Posts: 621
| EQ1 AA changes Changes to AA Experience They're planning to add a multiplier to players with fewer AA's so that they can catch up more quickly, finally. Should have been done four years ago but better late than never I guess. They didn't say how high the multiplier will be, only that it will scale down the more you gain. The higher the better imo. I don't think 5-10x would be too much for somebody just starting out with 0 AA. I don't even play anymore but it always pissed me off they wouldn't do something like this that would help new players or encourage old ones to return. |
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| | #2 (permalink) | |
| Sisko is the new Picard Join Date: Dec 2002 Location: Blackwing Descent
Posts: 1,939
+13 Internets | Quote:
Sorry, couldn't be helped, better to derail the thread sooner than later.
__________________ Trolloc | |
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| | #3 (permalink) | |
| Registered User Join Date: Mar 2002
Posts: 2,261
| Quote:
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| | #4 (permalink) |
| In a haze Join Date: Jun 2004 Location: Cloud 9 Special Affairs
Posts: 2,299
| This is almost several years too late. People were looking for this around 4 years ago. Omens of War needed relief at that point. Sony proves again late to the party.
__________________ LOTR is a great analogy. |
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| | #6 (permalink) |
| Cause it's better than water Join Date: Oct 2003 Location: Houston, TX
Posts: 10,224
+78 Internets | Seriously...At this point they should just give people 1k AA. EQ Players my old rogue...was so hardcore. Free 1k AA's and I would sign up again for sure. Last edited by Hatorade; 02-12-2008 at 03:48 PM.. |
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| | #7 (permalink) |
| Real Life Apologist | Oh fuck you - free 1k AA? That covers almost every essential AA in the game. I know people that are near the top end right now with under 500 AA. Seeing as a really good group can get 50 AA in an evening, I don't know how much more coddling you want. Everyone in the peanut gallery trying to diagnose the problems with a game they haven't played in half a decade. Wonderful. |
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| | #8 (permalink) | |
| In a haze Join Date: Jun 2004 Location: Cloud 9 Special Affairs
Posts: 2,299
| Quote:
People just simply don't have time to go LFG for 2-3 hours, group for a few hours, and get a few AAs that get them nowhere. EQ1 has other roadblocks besides AAXP values. LFG time and group consistency is incredible. EQ1 is still a very elitist game. And this modifier better be HUGE, or else dont bother doing it. Fulorian is one of such elitists.
__________________ LOTR is a great analogy. | |
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| | #9 (permalink) | |
| Cause it's better than water Join Date: Oct 2003 Location: Houston, TX
Posts: 10,224
+78 Internets | Quote:
Also essential is the key word. People like me want to jump back in not grind out AA just to be viable. Last edited by Hatorade; 02-12-2008 at 04:46 PM.. | |
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| | #10 (permalink) |
| Registered User Join Date: Apr 2007
Posts: 300
| Just giving people stuff never sloves anything its everquest not everwelfare, after the shine of getting 1k AA given to you wears off the actual game has to deliver. And quite likely its not going to for the same reasons returning players quit in the first place (well those that just got bored with it). I do agree its four years too late for alot of players. But I think the way forward is making sure that when they do attract new players, the gaming experience must be engaging and interesting and allow for them to catch up to long time players. The new AA system is a way of addressing one of those steps, but if they are at all serious they need to invest the time of a group of developers/writers for about a year to fully resolve this. In short, its a band-aid solution if this is as far as it goes, alot more work needs to be done, and in my opinion TSS was supposed to cover the engaging/interesting aspect for new/returning players, and it didn't. Last edited by PosterOfStuff; 02-12-2008 at 04:51 PM.. |
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| | #15 (permalink) | |
| Registered User Join Date: May 2002
Posts: 1,540
| Quote:
There are expendable ones which give temporary buffs. | |
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