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Old 02-12-2008, 07:00 PM   #31 (permalink)
Twobit Whore
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Quote:
Originally Posted by Simoran View Post
Upgrade the graphic engine, make third person control equal to wow :P, better interface, remove zones, faster leveling, more solo mobs, quests, and quest give alot of exp ..

What would that leave us at?
EQ2?
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Old 02-12-2008, 07:07 PM   #32 (permalink)
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Originally Posted by Twobit Whore View Post
EQ2?
Without the suck though. Yeah.
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Old 02-12-2008, 07:19 PM   #33 (permalink)
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Some of you guys are onto something. I agree there needs to be more in place than just a multiplier. Maybe an immersive quest with a pre-req of 0-10 total AA's that grants 25 AA's as a reward. A longer quest for players with 35-50 AA's that grants another 25. Etc... I don't really know where they're at now, but up to 100 *total* AA's seems about right for these quests.

Moreover they could use the quests as an opportunity to get people up to date with the current Lore and status of the game.

Going overboard a little, they could even restructure some of the Old World. Are Nag and Vox even raided anymore? I somehow doubt that there's enough 53- players to accomplish it, but I really dunno what the current rate of Mudflation is there now. Give Nag, Vox and perhaps Phinny some quests to hand out. Nag could whine about how no one ever fights him anymore and he's growing bitter for the attention. He'll grant you 25 AA's of his own personal power if you spread the rumor to certain NPC's across the expansions that he's a real threat again.

Point is, there's still a lot of potential to EQ1, but they rarely execute anymore, and a multiplier (while awesome) isn't going to bring folks back like a real effort would. It's probably not cost effective /shrug
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Old 02-12-2008, 07:48 PM   #34 (permalink)
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Those proposed quests jait would be cute and serve nostalgia purposes. Cost effective? Maybe a days work?

Too bad Sony has the creative team of a bag of rocks.
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Old 02-12-2008, 08:41 PM   #35 (permalink)
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Everquest has a lot of potential.
Everquest could be awesome.

Those phrases I could well imagine have echoed inside everyones head that has played this game.

Why the fuck they haven't release a suite of tools to enable players to make movies and shit, I just don't understand. Player + MakingMovie + YouTube = No Advertising Costs for SOE.

I suppose Youtube, making movies from the game you are playing and the internet delivering to such a wide audience are not concepts SOE understand yet.
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Old 02-12-2008, 08:41 PM   #36 (permalink)
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Did they say when their doing this? I just hit 50 on FV and have 0 AA's... was just about to start getting them too.
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Old 02-12-2008, 09:04 PM   #37 (permalink)
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Fuck. I don't think I ever quite broke 100 AA's when I quit during PoP.

God it was so boring to grind AA's.
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Old 02-12-2008, 09:30 PM   #38 (permalink)
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How about having an old school server wouldn't that be cool?!?!?!?!?

Just had to put that in there since someone is going to.

I have a friend grinding out AA's using a bot program. Gaining 30 a day solo at level 65 doing some kind of instance something I don't remember and it doesn't really matter. Point is AA's are lame and just hold people back from full potential in an artificial timesink. I would rather have more VT keys to farm then more AA's.
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Old 02-12-2008, 09:30 PM   #39 (permalink)
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Fuck. I don't think I ever quite broke 100 AA's when I quit during PoP.

God it was so boring to grind AA's.
I left around the same time (2002?), I think I had about 45 at best, but I was a lazy bastard. Grinding that much in HoH largely contributed to my annoyance and departure.

And Jayrebb, it's an example applying to AA's. The precursor to which was "Restructuring the Old-World". I really dont have the time or wont to type up 70 pages, so I thought that might be a understandable example. Clearly, I was wrong. Making EQ1 a desireable game despite being from the first generation is a task I seriously doubt they'd ever consider cost-effective. They'd probably throw a ton of cliche jargon around like, "We're looking forward, not backwards." In any event, they have a recognizable license second only to WoW in the MMO community, and how they continually fail at properly using it is mind-boggling. The first step needs to be catching players up to date, without overwhelming them. Hence the example given.

Last edited by Jait; 02-12-2008 at 09:32 PM..
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Old 02-12-2008, 09:31 PM   #40 (permalink)
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I was approaching 1k AA on my necro back in PoP and a little into GoD.
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Old 02-12-2008, 10:13 PM   #41 (permalink)
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Quote:
Originally Posted by Twobit Whore View Post
I was approaching 1k AA on my necro back in PoP and a little into GoD.
Wouldn't doubt it Mr. 8,000 posts in a few days.
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Old 02-12-2008, 10:13 PM   #42 (permalink)
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Old 02-12-2008, 10:25 PM   #43 (permalink)
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I exploited for 1100ish of mine

Go go Kaladim bonechip exploit
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Old 02-13-2008, 12:01 AM   #44 (permalink)
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Maybe an immersive quest with a pre-req of 0-10 total AA's that grants 25 AA's as a reward
This has been in the game forever. Epic 2.0s give 10AAs, and Epic 1.0 give 5AAs. Monster missions give 1 AA each in addition to any XP you earn, etc etc. The problem is most people actually don't quest in EverQuest. Except what you're required to do.

Quote:
Are Nag and Vox even raided anymore
Raided no, killed yes. No level limit/No recommended level stuff (i.e. CoF) go for big big money still.

Last edited by AladainAF; 02-13-2008 at 12:04 AM..
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Old 02-13-2008, 12:07 AM   #45 (permalink)
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This has been in the game forever. Epic 2.0s give 10AAs, and Epic 1.0 give 5AAs. Monster missions give 1 AA each in addition to any XP you earn, etc etc. The problem is most people actually don't quest in EverQuest. Except what you're required to do.
Its because the rewards have always been subpar, and thats an understatement. 10 AAs? 5 AAs? Wowie.
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