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Old 02-19-2008, 10:57 AM   #196 (permalink)
Kreugen
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Hmm I guess you are right, no moving things around in the default UI. They made it so awesomely customizable for a reason, I suppose.

Do you recall what the 2.1 nerfs were to Kael/Vaashj?
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Old 02-19-2008, 11:02 AM   #197 (permalink)
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Full screen UI was available in Vanilla EQ, almost positive the windows were easily movable but I could be thinking of the Velious UI revamp; either way, 2001 at the latest. My apologies if that's the case...

I'd hardly call it customizable when you're forced into a specific layout unless you download third party plug-ins.
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Old 02-19-2008, 11:02 AM   #198 (permalink)
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Yeah can't move anything in the default WoW ui. It was perfectly usable though. Blizzard wanted people to customize from the get-go though, so they probably never really saw a need to update the default UI besides adding the raid ui.

I mean we were already using Cosmos back in late Alpha.
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Old 02-19-2008, 11:04 AM   #199 (permalink)
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EQ lost it as a raiding game for me when one of the likely variables for success was chance for disconnect. Perhaps encounters are faster now then when I put my few years in -- I started in Velios stopped when I got time flagged. But knowing that an encounter took 45 minutes thus a disconnect by any one of 2 dozen people (out of 72) starting from scratch, or worse: a blown event, makes for a really lame design. Rathe Council, for example, was fun once. Once. Every wipe, every single one we had, was caused by one too many disconnects to clean up. 1st Emp Ssra kill on my server took over 3 hours for that one encounter. Fuck 112112112112112112112112 for 3 hours.

WoW has a little bit of this, but not on such a grand scale.

EQ world, Wow Engine. That would be fun.
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Old 02-19-2008, 11:08 AM   #200 (permalink)
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Quote:
Full screen UI was available in Vanilla EQ, almost positive the windows were easily movable but I could be thinking of the Velious UI revamp; either way, 2001 at the latest. My apologies if that's the case...

I'd hardly call it customizable when you're forced into a specific layout unless you download third party plug-ins.
The windowed UI for EQ didn't come out until Velious.

The default UI is customizable, you customize it by downloading third party unit frames and other mods.

This is always what Blizzard intended, thats the difference between the old EQ UI and WoW. From the beginning Blizzard gave people the tools through xml and lua to change the interface. The technology to do this wasn't around back in 1999.
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Old 02-19-2008, 11:12 AM   #201 (permalink)
Ennya Dragonslayer
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Originally Posted by Man0warr View Post
Yeah can't move anything in the default WoW ui. It was perfectly usable though. Blizzard wanted people to customize from the get-go though, so they probably never really saw a need to update the default UI besides adding the raid ui.

I mean we were already using Cosmos back in late Alpha.
Err, at the moment, you can move some windows, but not others. (Raid group windows for example are tear-off and movable.) As you said though, addons, even simple ones, can enable moving a window, and players don't get much past 40 without someone showing them how to use addons.
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Old 02-19-2008, 11:22 AM   #202 (permalink)
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Quote:
Originally Posted by Kreugen View Post
Do you recall what the 2.1 nerfs were to Kael/Vaashj?
I think the relevant lines are these,
-Creatures will no longer Cleave targets that aren't in front of them.
-Lady Vashj can no longer use the ability Persuasion.

As for Kael'Thas, I think it was just an issue of gear/consumable changes that went live, but I could be entirely wrong. At any rate, they remained unkilled not due to a lack of trying . 2.1 is also when Black Temple was released.
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This is a really fucked up link, I dont know where I found it but if anyone know's the name of this song I'd appreciate it.

http://dictionary.reference.com/search?q=diden%27t
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Old 02-19-2008, 12:27 PM   #203 (permalink)
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How the fuck do you zerg with a raid cap? Does not compute. The other meaning of zerg can be bind-rush, but that doesn't make much sense in context either. Thats what res effects are for. If EQ used out-of-combat rules to actually speed up buffing, a lot of the pointless sitting around could be mended.

And I didn't just mean Solteris specifically with the bugs comment, but I could direct you to a few thousand posts about events crashing that seem like a pretty big deal.
By zerg I meant that long recovery times make the learning process harder. You can't just do a quick 25 attempts to check every option, you have to do beter then that or it isn't going to work.
EQ uses OOC regen in raids, think its about 6.5 mins from accepting res to full mana and health, regardless of pool size.

The crashing may seem like a big deal from an outside perspective, but it didn't hold anyone back more then a few days.
It was related more to the instance server then to the content, as other instances went down just as regularly as solteris.
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Old 02-19-2008, 12:28 PM   #204 (permalink)
Zehn - Vhex
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UI customization and modding has been a big part of WoW. It's actually one of the cornerstones of raiding. You can make an argument for or against it, but I for one fully embrace our new code monkey overlords. I've been studying it myself since I have a ridiculous amount of free time at work (post count has risen 2000 posts since I started working here!) and I wouldn't want to give it up for the world.

One thing I do miss about EQ through is the built-in MP3 player that was added during PoP. That right there was one of the few, shining moments of pure genius.
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Old 02-19-2008, 02:11 PM   #205 (permalink)
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Quote:
Originally Posted by Man0warr View Post
The windowed UI for EQ didn't come out until Velious.

The default UI is customizable, you customize it by downloading third party unit frames and other mods.

This is always what Blizzard intended, thats the difference between the old EQ UI and WoW. From the beginning Blizzard gave people the tools through xml and lua to change the interface. The technology to do this wasn't around back in 1999.
Windowed ui?

If you mean fullscreen, that was out almost from release, if not at release.

The "new" UI came out sometime in Luclin, where it actually began to allow modification.

Also, yeah, I don't think you could move stuff originally. So it may have had an intermittant upgrade before the serious revamp.
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The other one behind it is its mate. They're like Mithaniel and Erolissi Marr. Only dinosaurs. And not siblings.

Last edited by Kevincheese : 02-19-2008 at 02:14 PM.
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Old 02-19-2008, 02:22 PM   #206 (permalink)
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Velious introduced resizable/movable windows (along with the increase to 10 hotkeys per page if you'll recall). Luclin introduced a new default UI.
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This is a really fucked up link, I dont know where I found it but if anyone know's the name of this song I'd appreciate it.

http://dictionary.reference.com/search?q=diden%27t
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Old 02-19-2008, 03:06 PM   #207 (permalink)
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The hardest part of Kael'thas was dealing with the questions of "Is my guild really this retarded?" I'd ask myself every time a wipe was called due to stupidity.
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Old 02-19-2008, 03:09 PM   #208 (permalink)
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"You have persevered against some of raiding's best guild destroyers, but none can withstand the might of the Wipehammer. Behold, Lord Consumablar."
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Old 02-19-2008, 05:02 PM   #209 (permalink)
Kreugen
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Speaking of, link to that ytmnd?
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Old 02-19-2008, 05:58 PM   #210 (permalink)
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Here's to hoping the new server talked about a while back (and subsequently forgotten?) is a time-locked progression server with the new AA rules in place. My part-time playing ass might actually be competitive on the AA grind for once!
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