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| | #197 (permalink) |
| Registered User Join Date: Mar 2005 Location: CO, US
Posts: 328
| Full screen UI was available in Vanilla EQ, almost positive the windows were easily movable but I could be thinking of the Velious UI revamp; either way, 2001 at the latest. My apologies if that's the case... I'd hardly call it customizable when you're forced into a specific layout unless you download third party plug-ins. |
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| | #198 (permalink) |
| Registered User Join Date: Jul 2005 Location: Dallas, TX
Posts: 1,195
| Yeah can't move anything in the default WoW ui. It was perfectly usable though. Blizzard wanted people to customize from the get-go though, so they probably never really saw a need to update the default UI besides adding the raid ui. I mean we were already using Cosmos back in late Alpha. |
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| | #199 (permalink) |
| Registered User Join Date: Jan 2003
Posts: 139
| EQ lost it as a raiding game for me when one of the likely variables for success was chance for disconnect. Perhaps encounters are faster now then when I put my few years in -- I started in Velios stopped when I got time flagged. But knowing that an encounter took 45 minutes thus a disconnect by any one of 2 dozen people (out of 72) starting from scratch, or worse: a blown event, makes for a really lame design. Rathe Council, for example, was fun once. Once. Every wipe, every single one we had, was caused by one too many disconnects to clean up. 1st Emp Ssra kill on my server took over 3 hours for that one encounter. Fuck 112112112112112112112112 for 3 hours. WoW has a little bit of this, but not on such a grand scale. EQ world, Wow Engine. That would be fun. |
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| | #200 (permalink) | |
| Registered User Join Date: Jul 2005 Location: Dallas, TX
Posts: 1,195
| Quote:
The default UI is customizable, you customize it by downloading third party unit frames and other mods. This is always what Blizzard intended, thats the difference between the old EQ UI and WoW. From the beginning Blizzard gave people the tools through xml and lua to change the interface. The technology to do this wasn't around back in 1999. | |
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| | #201 (permalink) | |
| Registered User Join Date: Jan 2003
Posts: 139
| Quote:
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| | #202 (permalink) | |
| Afro Honkey Join Date: Jan 2002 Location: Houston, TX
Posts: 6,985
+31 Internets | I think the relevant lines are these, -Creatures will no longer Cleave targets that aren't in front of them. -Lady Vashj can no longer use the ability Persuasion. As for Kael'Thas, I think it was just an issue of gear/consumable changes that went live, but I could be entirely wrong. At any rate, they remained unkilled not due to a lack of trying . 2.1 is also when Black Temple was released.
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| | #203 (permalink) | |
| Registered User Join Date: Oct 2002
Posts: 297
+1 Internets | Quote:
EQ uses OOC regen in raids, think its about 6.5 mins from accepting res to full mana and health, regardless of pool size. The crashing may seem like a big deal from an outside perspective, but it didn't hold anyone back more then a few days. It was related more to the instance server then to the content, as other instances went down just as regularly as solteris. | |
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| | #204 (permalink) |
| Lord of the Dance Join Date: Apr 2002
Posts: 6,459
+62 Internets | UI customization and modding has been a big part of WoW. It's actually one of the cornerstones of raiding. You can make an argument for or against it, but I for one fully embrace our new code monkey overlords. I've been studying it myself since I have a ridiculous amount of free time at work (post count has risen 2000 posts since I started working here!) and I wouldn't want to give it up for the world. One thing I do miss about EQ through is the built-in MP3 player that was added during PoP. That right there was one of the few, shining moments of pure genius. |
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| | #205 (permalink) | ||
| Open Beta Tester Join Date: Oct 2003
Posts: 2,285
| Quote:
If you mean fullscreen, that was out almost from release, if not at release. The "new" UI came out sometime in Luclin, where it actually began to allow modification. Also, yeah, I don't think you could move stuff originally. So it may have had an intermittant upgrade before the serious revamp.
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Last edited by Kevincheese : 02-19-2008 at 02:14 PM. | ||
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| | #206 (permalink) | |
| Afro Honkey Join Date: Jan 2002 Location: Houston, TX
Posts: 6,985
+31 Internets | Velious introduced resizable/movable windows (along with the increase to 10 hotkeys per page if you'll recall). Luclin introduced a new default UI.
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| | #210 (permalink) |
| Registered User Join Date: May 2005
Posts: 114
| Here's to hoping the new server talked about a while back (and subsequently forgotten?) is a time-locked progression server with the new AA rules in place. My part-time playing ass might actually be competitive on the AA grind for once! |
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