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Old 03-13-2008, 03:13 PM   #91 (permalink)
Kobalt
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Just a heads up, reboot is on marth 25th

Shadowbane
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Old 03-13-2008, 04:02 PM   #92 (permalink)
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They definetly need/needed a reboot, there was so much gold duping going on it wasnt even funny. Allowing people to keep their cities towers running endlessly.
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Old 03-13-2008, 04:46 PM   #93 (permalink)
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Tried so very hard to get into this game on the test server but just crashes everytime I attack something No fix yet for Vista is seems.
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Old 03-13-2008, 06:19 PM   #94 (permalink)
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Just wanted to mention people really should give it a shot on reboot day even if they couldn't get into it on test. I tried to play this game again multiple times but just couldn't do it, till I found a group on noob isle.

The lvls fly by and you can actually have some with the pve content as long as you get a group, which will be in abundance on the 25th.

Oh yeah and reverse the camera view in the options asap, jesus so annoying.
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Old 03-13-2008, 06:50 PM   #95 (permalink)
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I earned my 25million gold legit ;( Soon it will poof.

I might care if I actually still played, though ;p
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Old 03-13-2008, 07:22 PM   #96 (permalink)
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Damn...my blademaster with 22million gold will be nuked ;(

Not that I care at this point. Last time I logged in. some dude from Taiwan/China was leveling up twinks outside a "dungeon" while he was underground killing shit. I killed all his twinks and he started yelling, but I didn't understand him. I was a ranger/blademaster so I did the super-ultra sprint combo when he came out to kick my ass ;p
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Old 03-13-2008, 07:37 PM   #97 (permalink)
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oh....
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Old 03-14-2008, 04:18 AM   #98 (permalink)
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22...25. Same thing!

If I still had it installed, I would take a SS hehe ;P
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Old 03-14-2008, 06:21 AM   #99 (permalink)
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griefers will find their way man. no exceptions. there is no stopping the lulz train, and in it's wake lies a trail of tears, as long as the internet is old.
terrain sploits, yard sales, camp, zerg. shit man, the list goes on forever. an ever expanding lexicon of pissing people off. if there's two or more people in a java game, someone's out to fuck you. they're passionate, persistant and creative, three traits to be admired in my sincere opinion.

producers wrapping their product in a bubble wrapped world are gonna get torn to shit by the train, and every layer of shielding only serves to add another shovel to the coals.

so tell me then, why do we wall ourselves away in denial? if you template an online game with the intention of creating something pure and free of grief, you'll only find the pool you love so dearly closed due to aids. online games attract any variety of individuals, amongst whom include those who take great delight in fucking up someone's day, and it's no small market i can assure you. simply look at the success of playing the bad guy, a strategy wonderfully exploited by the team at rockstar, for instance.

i wouldn't argue for a moment that developers shouldn't make effort to protect it's loving playerbase. i would argue, however, that catering to them exclusively only serves to limit a key field of view, which i think should be embraced. until then, we'll never experience a truely open mmo.

griefers need a playground, by god, and until someone builds it, they're gonna fuck your candycane sandcastle to shit til you cry. a truely open world is inhabited by the kind and the cruel, and that's the game i want to pay for. a world shaped by the traits of it's inhabitants, be them good or bad. there's certainly not 10 million subscriptions standing by, but i think it's fair to assume there's a good number waiting on the challenge.

i don't mean to attack you kedwyn man, and you brought up some very, very good points. i'm just trying to portray my opinion on the matter in light of your post. haha /rant
I love this post.
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Old 03-14-2008, 10:16 AM   #100 (permalink)
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Originally Posted by dy fey View Post
griefers will find their way man. no exceptions. there is no stopping the lulz train, and in it's wake lies a trail of tears, as long as the internet is old.
terrain sploits, yard sales, camp, zerg. shit man, the list goes on forever. an ever expanding lexicon of pissing people off. if there's two or more people in a java game, someone's out to fuck you. they're passionate, persistant and creative, three traits to be admired in my sincere opinion.

producers wrapping their product in a bubble wrapped world are gonna get torn to shit by the train, and every layer of shielding only serves to add another shovel to the coals.

so tell me then, why do we wall ourselves away in denial? if you template an online game with the intention of creating something pure and free of grief, you'll only find the pool you love so dearly closed due to aids. online games attract any variety of individuals, amongst whom include those who take great delight in fucking up someone's day, and it's no small market i can assure you. simply look at the success of playing the bad guy, a strategy wonderfully exploited by the team at rockstar, for instance.

i wouldn't argue for a moment that developers shouldn't make effort to protect it's loving playerbase. i would argue, however, that catering to them exclusively only serves to limit a key field of view, which i think should be embraced. until then, we'll never experience a truely open mmo.

griefers need a playground, by god, and until someone builds it, they're gonna fuck your candycane sandcastle to shit til you cry. a truely open world is inhabited by the kind and the cruel, and that's the game i want to pay for. a world shaped by the traits of it's inhabitants, be them good or bad. there's certainly not 10 million subscriptions standing by, but i think it's fair to assume there's a good number waiting on the challenge.

i don't mean to attack you kedwyn man, and you brought up some very, very good points. i'm just trying to portray my opinion on the matter in light of your post. haha /rant
this is a fucking great post and needs to be quoted again. yes, right after another quoted because it's that good and that right.
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the gameplay in eve is TERRIBLE.
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Old 03-17-2008, 06:15 AM   #101 (permalink)
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Quote:
Originally Posted by dy fey
riefers will find their way man. no exceptions. there is no stopping the lulz train, and in it's wake lies a trail of tears, as long as the internet is old.
terrain sploits, yard sales, camp, zerg. shit man, the list goes on forever. an ever expanding lexicon of pissing people off. if there's two or more people in a java game, someone's out to fuck you. they're passionate, persistant and creative, three traits to be admired in my sincere opinion.

producers wrapping their product in a bubble wrapped world are gonna get torn to shit by the train, and every layer of shielding only serves to add another shovel to the coals.

so tell me then, why do we wall ourselves away in denial? if you template an online game with the intention of creating something pure and free of grief, you'll only find the pool you love so dearly closed due to aids. online games attract any variety of individuals, amongst whom include those who take great delight in fucking up someone's day, and it's no small market i can assure you. simply look at the success of playing the bad guy, a strategy wonderfully exploited by the team at rockstar, for instance.

i wouldn't argue for a moment that developers shouldn't make effort to protect it's loving playerbase. i would argue, however, that catering to them exclusively only serves to limit a key field of view, which i think should be embraced. until then, we'll never experience a truely open mmo.

griefers need a playground, by god, and until someone builds it, they're gonna fuck your candycane sandcastle to shit til you cry. a truely open world is inhabited by the kind and the cruel, and that's the game i want to pay for. a world shaped by the traits of it's inhabitants, be them good or bad. there's certainly not 10 million subscriptions standing by, but i think it's fair to assume there's a good number waiting on the challenge.

i don't mean to attack you kedwyn man, and you brought up some very, very good points. i'm just trying to portray my opinion on the matter in light of your post. haha /rant
The man is a goddamn prophet, no someone make that fucking game
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Old 03-17-2008, 09:06 AM   #102 (permalink)
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Quote:
Originally Posted by dy fey View Post
griefers will find their way man. no exceptions. there is no stopping the lulz train, and in it's wake lies a trail of tears, as long as the internet is old.
terrain sploits, yard sales, camp, zerg. shit man, the list goes on forever. an ever expanding lexicon of pissing people off. if there's two or more people in a java game, someone's out to fuck you. they're passionate, persistant and creative, three traits to be admired in my sincere opinion.

producers wrapping their product in a bubble wrapped world are gonna get torn to shit by the train, and every layer of shielding only serves to add another shovel to the coals.

so tell me then, why do we wall ourselves away in denial? if you template an online game with the intention of creating something pure and free of grief, you'll only find the pool you love so dearly closed due to aids. online games attract any variety of individuals, amongst whom include those who take great delight in fucking up someone's day, and it's no small market i can assure you. simply look at the success of playing the bad guy, a strategy wonderfully exploited by the team at rockstar, for instance.

i wouldn't argue for a moment that developers shouldn't make effort to protect it's loving playerbase. i would argue, however, that catering to them exclusively only serves to limit a key field of view, which i think should be embraced. until then, we'll never experience a truely open mmo.

griefers need a playground, by god, and until someone builds it, they're gonna fuck your candycane sandcastle to shit til you cry. a truely open world is inhabited by the kind and the cruel, and that's the game i want to pay for. a world shaped by the traits of it's inhabitants, be them good or bad. there's certainly not 10 million subscriptions standing by, but i think it's fair to assume there's a good number waiting on the challenge.

i don't mean to attack you kedwyn man, and you brought up some very, very good points. i'm just trying to portray my opinion on the matter in light of your post. haha /rant
A+++ would read again...
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Old 03-17-2008, 09:29 AM   #103 (permalink)
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Griefers were given their playgrounds, look at shadowbane, a griefers dream come true. Only its devoid of any normal people which were exposed this shitty gameplay and grief paradise in the first few weeks and left for better games.

Sorry bro, but you had your playgrounds and they all fucking failed miserably. In fact SBis still there why not go jerkof there still? The rest of us are playing games which are actually fun and do not gather the fun from making others miserable.This is why you will never see another game which caters to griefers. So keep ranting, keep wishing its the only recourse you have left man.
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Old 03-17-2008, 09:32 AM   #104 (permalink)
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It's posts that like that GUARENTEE I will not be checking out SB after the reboot



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Old 03-17-2008, 09:50 AM   #105 (permalink)
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Originally Posted by Mkopec1 View Post
Griefers were given their playgrounds, look at shadowbane, a griefers dream come true. Only its devoid of any normal people which were exposed this shitty gameplay and grief paradise in the first few weeks and left for better games.

Sorry bro, but you had your playgrounds and they all fucking failed miserably. In fact SBis still there why not go jerkof there still? The rest of us are playing games which are actually fun and do not gather the fun from making others miserable.This is why you will never see another game which caters to griefers. So keep ranting, keep wishing its the only recourse you have left man.
The reason I'd say most people don't play SB isn't the griefers, it is that it failed in implementation(ie hardware, hacking, UI, etc).

I mean, maybe the mechanics and such changed so that it is terrible now, but offhand from when I played at release and my experience from that time, if you:
-improved controls(point and click is terrible)
-improved graphics
-improved UI
-fix the rampant exploiting*(maybe this was fixed from release, i'd hope so at this point)
-improved stability*(this was an issue at release, now? probably not anymore though)

I probably missed some things, but fix the above at least and SB would be a really great PvP game.


NOTE: This is from my experience the few months at release I played.

Last edited by Lewstelamon : 03-17-2008 at 09:52 AM.
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