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| | #947 (permalink) | |
| Registered User Join Date: Jul 2002 Location: Detroit
Posts: 5,221
| Quote:
MAP IMBALANCES!
__________________ When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong. | |
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| | #948 (permalink) |
| Lord of the Dance Join Date: Apr 2002
Posts: 8,796
+166 Internets | Slightly older post of mine but still fairly relevant. http://www.fohguild.org/forums/828459-post467.html I'd alsomove Stonehearth bunker back to east of Stonehearth, remove the ramp to the west to make it more closely mirror Iceblood in that you have to ride just past the edge of the tower range to get to the GY, but once you're at the GY the tower is out of sight out of mind. Either fix the holes in the Horde base or add some to the revamped Alliance base and then it's pretty goddamn symmetrical. The biggest thing is making honor kills more worthwhile (10 honor per or so), while introducing lattices would make it a giant fucking kill fest which is what it should be. You go in, kill until you get all the honor you need and then leave so some new blood comes in and can have some fun until one side manages to push the other back to their base and curb stomp them. Currently an HK in AV is worth maybe, what, 1 honor? 2 at the most? Big fucking whoop. Steamrolling to capture objectives is still better honor and also lends itself to AFk botting. You make killing worthwhile however and bam, AFKing is no longer a fucking problem. Last edited by Zehn - Vhex; 03-02-2008 at 09:09 AM.. |
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| | #949 (permalink) |
| Registered User Join Date: Jul 2002 Location: Detroit
Posts: 5,221
| Agreed Zehn. Lets make PvP worth while again like you mentioned.
__________________ When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong. Last edited by Mkopec1; 03-02-2008 at 09:41 AM.. |
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