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Old 01-08-2008, 06:09 AM   #1 (permalink)
FuckYou
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[WoW] Patch 2.3.2 Released

--------------------------------------------------------------------------------
- World of Warcraft Client snatch 2.3.2
--------------------------------------------------------------------------------

The latest snatch notes can always be found at
WoW -> Patch Notes -> Current Patch Notes

The latest PTR snatch notes can always be found at
http://www.worldofwarcraft.com/patchnot … notes.html

General
- /timetest is a command that can be run to provide information
on game performance. /timetest 0 turns the command off. When the
command is issued, the next time a player uses a flight master to
travel, certain statistics will be measured and displayed at the end
of that flight. All weather effects and spawns are shutdown during
the test.
- Effects triggered from being critically hit: Many abilities and
talents were changed in 2.3.0 to allow them to trigger from critical
strikes that occurred while the player benefitting from them was
sitting.
- Quest givers with blue question marks no longer show up on the
minimap.
- NPC's who you have completed a quest for will display a question mark
on mouseover rather than an exclamation point.
- The bank controls for the guildmaster level of a guild is now grayed
out. A guildmaster always has full access to a guild bank and this
cannot be changed.
- A "Withdraw-Repair Only" button has been added to the guild bank
controls. If this is set for a guild rank, then that rank cannot
actually withdraw funds from the guild bank, but they can still use
that daily amount of money for repairs.
- You will now automatically stand up when attacked, even if the attack
doesn’t land.
- Boat and zeppelin vendors and NPCs are back on duty.
- Reduced network latency by disabling the Nagle algorithm.

Druids
- Lifebloom: When this ability is refreshed it will take on the
strength of the incoming Lifebloom effect, rather than maintain the
existing strength.
- Ravage: The damage multiplier on this ability has been increased from
350% to 385%.

Hunters
- Arcane Shot: Ranks 1-5 will once again deal bonus damage based on
attack power.
- Aspect of the Viper effect increased.
- Freezing Trap is no longer limited to one target at a time.
- Pet leveling speed has been increased.

Mages
- Cold Snap (Frost) cooldown reduced. It is now in the Ice Block
position in the talent tree. This ability will no longer reset the
cooldown on Fire Ward.
- Conjure Mana Gem mana restore variance substantially reduced,
(Rank 5 – Emerald) now restores 2340 to 2460 mana and has three
charges.
- Ice Block (Frost) is now available on the trainer to all mages at
level 30.
- Icy Veins (NEW Frost Talent) decreases casting time of all spells by
20% and increases the chance your chilling effects will freeze the
target by 10%. Lasts 20 sec. 3 min cooldown. It is now in the Cold
Snap position in the talent tree.

Paladins
- Crusader Strike (Retribution) now causes 110% of weapon damage and
no longer gains any bonus from spell damage.
- Righteous Fury: This spell will no longer cost twice the listed mana
to cast.
- Sanctified Judgements (Retribution) now returns 80% of the Seal's
mana cost, increased from 50%.

Rogues
- Ambush: The damage multiplier on this ability has been increased from
250% to 275%.
- Cheat Death: When multiple attacks land simultaenously, all those
resolved after the attack which triggered Cheat Death will now have
their damage reduced by 90% as intended. However, the combat log will
still report them doing full damage.
- Hemorrhage: Rank 4 of this ability no longer has its charges consumed
by non-physical attacks and spells.
- Hemorrhage weapon damage reduced from 125% to 110%, but the damage
debuff has been increased.
- Hemorrhage: This ability now correctly does additional damage when
its debuff has already been applied.
- Preparation now resets the cooldown of Shadowstep and no longer
resets the cooldown of Adrenaline Rush.
- Shadowstep now adds a 3 second, 70% movement speed increase.
- Sinister Calling now also increases the percentage damage bonus of
Hemorrhage and Backstab by 2/4/6/8/10%.

Shaman
- Lightning Shield mana cost reduced.
- Water Shield now restores mana periodically regardless of how many
charges remain. Duration increased to 10 minutes.


Warlock
- The health cost taken from the Warlock after using Health Funnel will
now remain consistent between uses.

Warrior
- Defiance: The expertise granted by this talent now works properly in
all stances.
- Warriors no longer lose rage when using a macro to enter a stance
they’re already in.

Professions
- Cooking
Goldthorn Tea was erroneously unlearned by most players who had
learned the recipe. The recipe has been re-enabled and can be
learned again from Henry Stern in Razorfen Downs at no cost.
- Enchanting
Enchant Shield - Resilience now requires a Runed Fel Iron Rod instead
of a Runed Adamantite Rod.
- Leatherworking
Increased the range of leatherworking drums to 40 yards. Drums of
Panic remains unchanged at 8 yards.

Items
- Amani Charm of the Witch Doctor: Tooltip typo corrected.
- Hearthstone: The cast time on this item is no longer affected by
spell haste.
- Hex Shrunken Head: This item now has a 20 second shared cooldown with
other similar trinkets.
- Icy Chill Enchant: The triggered effect from this enchantment will
now cause a melee slow and movement snare as intended.
- Idol of the Unseen Moon: This item now has a 30 second cooldown on
being triggered.
- Idol of Terror: The triggered agility buff from this item no longer
overwrites other agility buffs.
- The Netherscale Ammo Pouch is no longer a Unique item.
- The Knothide Quiver is no longer unique.
- The Vengeful Gladiator’s Grimoire is now available on vendors.

Dungeons and Raids
- Heroic Coilfang Resevoir- Steamvaults
Mekgineer Steamrigger's Main Chambers Access Panel is no longer
interactable until Mekgineer Steamrigger has been killed.
- Tempest Keep- The Eye
The number of Blood Elves guarding Prince Kael'Thas' room has been
reduced.
- Zul’Aman
The Amani'shi Warrior's Charge ability now has a minimum range.
The melee haste provided by Halazzi's Frenzy has been reduced to
100%.
Dragonhawks in Zul'Aman can now be skinned. This doesn't include
dragonhawks that do not have loot.

Quests
- Blade's Edge Mountains: Players accepting the bombing run quests in
Blade's Edge Plateaus will no longer cause other players in the
region to stand up.

User Interface
- There is now an option to turn off the screen edge damage flash when
you have a fullscreen UI up.
- You can sell stacks by dropping them on the merchant window again.
- Ready check (/readycheck) will now display a visual display of each
party/RAIIIIID member's status next to their name. This will display in
the Party UI, the RAIIIIID UI and the RAIIIIID pullout UI. A player will get
a check mark if they are ready, a question mark if they have not
replied and a red X if they are not ready or are afk.
- You can now see RAIIIIID members on the minimap as dark blue dots in
addition to party members which still display as light blue dots.
- You can now shift click names while the petition window is open to
paste them into the petition.
- Fixed various problems with /castsequence getting stuck.
- /cast will toggle spells again unless the name is prefixed with an
exclamation mark, e.g. /castsequence Steady Shot, !Auto Shot

Bug Fixes
- Characters may now possess up to five Paper Flying Machines in a
single stack.
- Fixed “Spell/Ability is not ready yet” message when clicking quickly
at the beginning of a cast.
- Fixed a server disconnect when moving the mouse over recipes in the
guild bank.
- Gnomish Universal Remote will now work properly with the Fel Cannon.
- Disconnecting a USB HeadSet will no longer cause problems with the
Voice Chat dropdown menus.
- Clockwork Rocket Bots will no longer attack each other in Shattrath
City.
- Channel changes will now appear properly in the chat log after zoning
in or out of instances.
- Unplugging headphones/speakers then plugging them back in while in
WoW no longer disables all sound in WoW
- If the original owner of a custom channel gives leadership away their
options menu will no longer show that they have moderation privileges.
- The first custom created guild ranking will now properly show up in
the Guild Control pane drop down menu.
- Control-clicking on inventory items that teach recipes will now
properly display you wearing the item made by the recipe in the
dressing room UI.
- Fixed an issue that was not allowing all charges of a Field Repair
Bot to be used.
- Creatures with random player targeting crowd control abilities such
as fear, charm, or sleep will now properly choose a random eligible
target rather than just choosing the nearest eligible target.
- The various Hallow’s End broom mounts now have their proper real-time
(rather than game-time) duration of 14 days.
- Tricky Treats now have their proper real-time (rather than game-time)
duration of 24 hours.

originally posted by salience on patchtimer.org
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Old 01-08-2008, 06:20 AM   #2 (permalink)
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Nice, another talent tree ability given to mages as a trainer learned ability.
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Old 01-08-2008, 06:23 AM   #3 (permalink)
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Quote:
Originally Posted by FuckYou View Post
--------------------------------------------------------------------------------
- World of Warcraft Client snatch 2.3.2
--------------------------------------------------------------------------------

The latest snatch notes can always be found at
WoW -> Patch Notes -> Current Patch Notes

The latest PTR snatch notes can always be found at
http://www.worldofwarcraft.com/patchnot … notes.html
Is this some patchtimer.org inside joke I'd need to be retarded to understand?
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Old 01-08-2008, 06:24 AM   #4 (permalink)
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Hm. I guess the water shield change is good. *shrug*
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Old 01-08-2008, 06:31 AM   #5 (permalink)
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The backstab and ambush boosts, as well as the repair to hemo damage while under the hemo debuff are definately steps in the right direction. Here's to hoping they push through a change to daggers versus plate and high R/D targets.
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Old 01-08-2008, 06:40 AM   #6 (permalink)
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Did i miss it or no priest changes at all?
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Old 01-08-2008, 06:41 AM   #7 (permalink)
FuckYou
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Quote:
Originally Posted by mek View Post
Is this some patchtimer.org inside joke I'd need to be retarded to understand?
there is a 4chan-esque word filter in play there
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Old 01-08-2008, 06:57 AM   #8 (permalink)
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Originally Posted by The Hiram Key View Post
The backstab and ambush boosts, as well as the repair to hemo damage while under the hemo debuff are definately steps in the right direction. Here's to hoping they push through a change to daggers versus plate and high R/D targets.
Whats the dealio with daggers in WoW? I have never played a rogue, but I know some and they are always going off about no one using daggers for anything.

Rogue's not using daggers EVER is kinda lore-sad.
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Old 01-08-2008, 07:02 AM   #9 (permalink)
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Crusader Strike (Retribution) now causes 110% of weapon damage and no longer gains any bonus from spell damage.
Is this news? Seems like a pretty significant change to me.
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I hear that to celebrate the 20th anniversary of R.C. Pro Am nintendo is making a dancing game / farming simulator hybrid.
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Old 01-08-2008, 07:02 AM   #10 (permalink)
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Did i miss it or no priest changes at all?
Nope, none.

Where's my fucking trainable Divine Spirit?!
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Old 01-08-2008, 07:13 AM   #11 (permalink)
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Originally Posted by Ravensign View Post
Whats the dealio with daggers in WoW? I have never played a rogue, but I know some and they are always going off about no one using daggers for anything.

Rogue's not using daggers EVER is kinda lore-sad.
This was discussed in the other thread but it boils down to the fact that daggers always relied on crits to be effective. In vanilla WoW this meant owning squishy classes and being able to outlast plate classes with stunlocks, gouges, vanishes etc. until you crit them down.

With TBC, resilience negates the strenght of the weapon by reducing crits and crit damage which means squishies don't die very quickly and plate classes laugh at you.
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Old 01-08-2008, 07:13 AM   #12 (permalink)
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Originally Posted by The Hiram Key View Post
The backstab and ambush boosts, as well as the repair to hemo damage while under the hemo debuff are definately steps in the right direction. Here's to hoping they push through a change to daggers versus plate and high R/D targets.
Who in their right mind is subtlety daggers? Combat and assassination daggers are what need the boost.
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Old 01-08-2008, 07:15 AM   #13 (permalink)
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Can we keep this rogue shit in the other thread please? We've already had plenty of time to explore fucking daggers.
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I hear that to celebrate the 20th anniversary of R.C. Pro Am nintendo is making a dancing game / farming simulator hybrid.
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Old 01-08-2008, 07:37 AM   #14 (permalink)
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Originally Posted by FuckYou View Post
Mages
- Conjure Mana Gem mana restore variance substantially reduced,
(Rank 5 – Emerald) now restores 2340 to 2460 mana and has three
charges.
- Ice Block (Frost) is now available on the trainer to all mages at
level 30.
- Icy Veins (NEW Frost Talent) decreases casting time of all spells by
20% and increases the chance your chilling effects will freeze the
target by 10%. Lasts 20 sec. 3 min cooldown. It is now in the Cold
Snap position in the talent tree.
This is going to be real interesting. I'm gonna have a blast wasting scrub mages who respec to fire for arenas this week.

The mana gem change is *huge* for us, and definitely a good step for the class. Ultimately, I don't think mana will ever go away (unfortunately), but this is an effective extra 5k mana when I do arenas.

Icy Veins, fuck. I already have like 7 clicky cooldowns to manage in my head, do I need more? Whew, I'm really excited about this one.
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Old 01-08-2008, 07:53 AM   #15 (permalink)
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The stone change is great for all situations, as it's now a net positive; mages can chain mana emeralds while grinding, for example.
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