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Old 01-08-2008, 07:54 AM   #16 (permalink)
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Originally Posted by Asmadai View Post
Nope, none.

Where's my fucking trainable Divine Spirit?!
Yah, no shit. Talk about an ability that needs to be trainable. Along with Blessing of Kings. I'm just waiting for them to give Rogue Shadowstep as a trainable ability(You fucking know they will. Hurray for free 41 pt talents). Ice Block is a pretty big buff to Mages. It really makes the 0/41/20 shatter build fucking epic. The sore spot was no Ice Block, and bingo there it is. I wouldn't be surprised to see people start using it more...I know I will.

Icy Veins is crap compared to Ice Block, but how the fuck can you complain? It's a 100% free ability. I feel lucky to even get a replacement. The Rogue buffs are pretty cool, but of course all the Rogues will ever do is complain about it. There's nothing really wrong with Combat, so you have one or two not so PvE oriented talents down there, well that's what you get when your class has the most viable spec options in the whole game. Poisons and Mutilate could go for some buffing, though. Still a pretty powerful build. All of your specs are viable for PvP and PvE, so that mixing of talents can be seen as a bonus or a downfall, but for Rogues the glass is always half empty.

Overall it's a damn good patch and nobody has any room to complain about anything, but the Rogues will come out and complain all day.
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Old 01-08-2008, 07:54 AM   #17 (permalink)
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Is this news? Seems like a pretty significant change to me.
Not news, there's been huge threads on the paladin forums about it.

The S1 & S2 gear for Ret paladins became even more useless (unless they slipped in a change at the last minute). Not only do they have the only sets without resilience, but now they have useless spell damage on top of it.
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Old 01-08-2008, 07:58 AM   #18 (permalink)
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Frankly, the rogue "buffs" are dwarfed by the AR/prep nerf but we all saw that one coming. Blizzard slightly improved subtlety's sustained damage and significantly improved subtlety mobility (and thereby survivability) but that is just a small bone compared to the burst they lost, that AR prep BS tore me more than a few new assholes in 2s. PVP rogues will be back to deep sub, so this means more mobility and survability but less gibbing opponents and perhaps diminished overall PVP performance as a result of that.
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Old 01-08-2008, 07:59 AM   #19 (permalink)
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Originally Posted by Kaxmax View Post
Not news, there's been huge threads on the paladin forums about it.

The S1 & S2 gear for Ret paladins became even more useless (unless they slipped in a change at the last minute). Not only do they have the only sets without resilience, but now they have useless spell damage on top of it.
Yah, that is unfortunate that Paladins get such shit Arena gear for that spec, but the change is a good thing. Even with that gear you get an increase in damage, and the spell damage isn't completely worthless. It still effects your judgments and healing. I'm sure most Paladins would be happy with that item value getting turned into resilience though.
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Old 01-08-2008, 08:02 AM   #20 (permalink)
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Frankly, the rogue "buffs" are dwarfed by the AR/prep nerf but we all saw that one coming. Blizzard slightly improved subtlety's sustained damage and significantly improved subtlety mobility (and thereby survivability) but that is just a small bone compared to the burst they lost, that AR prep BS tore me more than a few new assholes in 2s. PVP rogues will be back to deep sub, so this means more mobility and survability but less gibbing opponents and perhaps diminished overall PVP performance as a result of that.
That's what Rogues have been clamoring for though, mobility and survivability. Sorry you can't have your cake and eat it too...unless you're a Mage, of course.
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Old 01-08-2008, 08:03 AM   #21 (permalink)
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It seems strange to me that Cloak is free and shadowstep is talented. I'd figure they would be switched. My rogue is 18, and I don't play squishies that they kill easily. I am not the voice of experience in this subject.

Mages have nothing on rogues for survivability.
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Old 01-08-2008, 08:04 AM   #22 (permalink)
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Originally Posted by Blumpster View Post
That's what Rogues have been clamoring for though, mobility and survivability. Sorry you can't have your cake and eat it too...unless you're a Mage, of course.
or a druid or paladin or hunter...
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Old 01-08-2008, 08:06 AM   #23 (permalink)
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Yah, that is unfortunate that Paladins get such shit Arena gear for that spec, but the change is a good thing. Even with that gear you get an increase in damage, and the spell damage isn't completely worthless. It still effects your judgments and healing. I'm sure most Paladins would be happy with that item value getting turned into resilience though.
It will help, but I still think a Spell Damage->AP (sort of an inverse of the Shaman AP->SD talent) would have been a better solution. Still, the S3 gear is finally itemized decently, and a ret paladin will be someone you can't ignore anymore.

It still boggles my mind that they're literally the only spec in the game that has no resilience on their S1 & S2 gear
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Old 01-08-2008, 08:07 AM   #24 (permalink)
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Has there ever been an official clarification why there is no resilience on those sets? That's ridiculous.
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Old 01-08-2008, 08:07 AM   #25 (permalink)
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or a druid or paladin or hunter...
Ehhh, I wouldn't say Paladin and Hunter. Druid...maybe, these days at least. They were viewed as suck for so long. I played a feral Druid for a long time at the beginning of the game and I never thought they were that helpless, I would tear people apart...but slowly over time they've evolved into a totally different animal.

The no resilience is item budget. Since they have melee and spell stats, they get no resilience. Basically the spell damage took its place.
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Old 01-08-2008, 08:07 AM   #26 (permalink)
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When did Hunters get survivability? The best they can do is talent +15% health. Seriously, come again? Their survivability exists in standing behind everyone else. If you want to kill them its very easy to do that.
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Old 01-08-2008, 08:11 AM   #27 (permalink)
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Originally Posted by Frax View Post
or a druid or paladin or hunter...

It's an interesting phenomenon the anti-rogue movement. I guess it really ties in with the "I can't see it so it makes me nervous" train of thought, coupled with the insta-ganks of old that really make people want to see rogue's punished.

Especially when there are some seriously overpowered classes out there, that just dominate PVP like there is no tomorow, yet everyone is worried about rogues.

Pretty funny actually
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Old 01-08-2008, 08:13 AM   #28 (permalink)
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Especially when there are some seriously overpowered classes out there, that just dominate PVP like there is no tomorow, yet everyone is worried about rogues.
Persecution complex is a sad, sad thing.

I'd rather not see another thread bitching about rogue "problems." You damn well know people whine just fine about druids and warlocks.
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Old 01-08-2008, 08:15 AM   #29 (permalink)
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Persecution complex is a sad, sad thing.

I'd rather not see another thread bitching about rogue "problems." You damn well know people whine just fine about druids and warlocks.
Yeah, not heading there I think it's all been said already. Just commenting on the phenomenon.
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Old 01-08-2008, 08:17 AM   #30 (permalink)
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Ahhh, my poor Lifebloom sploitz!

I didn't even get a chance to really use it all that much yet. Shame.
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