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Old 01-08-2008, 10:03 AM   #61 (permalink)
Arbitrary
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Thats a bit of hyperbole... and you do realize the dailies were implemented as ways to grind rep?
Secondary. Secondary. Secondary.

Secondary.
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Old 01-08-2008, 10:12 AM   #62 (permalink)
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The real problem is the same as always, Blizzard is unable to deploy content as a reasonable pace. Ideally you would do skettis dailies until you hit exalted, then you wouldn't do them again.
Well... that touches on the design flaw I was mentioning. It's not that Blizzard can't deploy content fast enough (no one could.) I think there needs to be more of a sweeping change in how MMOs (and since this is an RPG) RPGs work in general... from professions, to reputation, to battle... there should be enough built-in world incentives to keep players busy achieving things without a list of chores to do.

For example, why stop doing the Skettis quests once you hit Exalted? They still give money, etc. But beyond that, why can't Blizzard tie the Skyguard rep into other aspects of the game, and further down the road. Why don't we see a return of the Hydraxian Waterlords at some point? Well, the real reason is that Blizzard doesn't want some players to be at an advantage vs those who have never been to Molten Core.

But IMO, this is exactly what they need to do... give a nod to the long time player here and there, based on some achievement from their past, over the life of the game. And not SWG style "thanks for paying" in-game chochke, but something that ties into the overall plotline and story. Nothing gamebreaking. Hell even a title to work toward. Would be nice to get an in-game mail from the Consortium Quartermaster that has some new items in stock (if you were to help him out a bit first of course...) etc.
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Old 01-08-2008, 10:26 AM   #63 (permalink)
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I agree with the above poster, I too wish that reputations and quests could have an impact on NPCs further down the line beside the obvious and imminent reward / money / item.

Take the Hydraxian Waterlords for instance since that was used as an example in the above post. You can become Exalted to them by defeating minions of Ragnaros and the Fire Lord himself. And there is a sure bet that we will see more of Duke Hydraxis' minions in the future, since Duke Hydraxis is a lieutenant of Neptulon, and Neptulon will likely be a major boss in a potential Elemental Realm expansion down the line. Yet, do you expect the old, old, old Hydraxian Waterlords reputation to have ANY significance whatsoever in that expansion? Sure as hell won't. And that's a shame. Players should get at least something from having worked up in the reputation ladder.. even if it's different flavor text, some tidbits of cultural lore, some more items in vendor stocks, or new quests.

As it is now, Blizzard has created a very coherent and beautiful world in Azeroth and Outland, but paradoxically I find the whole thing a bit disjointed at times because it seems as though people that should obviously be in the same reputation don't really have an impact on other people of the same alignement just because they are beyond the portal, one way or another. I really expected the Steamwheedle Cartel reputations would count towards something in Area 52, and that was a disappointment. I hope somewhere in the future, Blizzard realizes that putting in all these reputations in the game every content patch / expansion only serves to make people wish there was more interaction with them and between them, rather than just make it a list of "Things to do when mega-bored".
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Old 01-08-2008, 10:29 AM   #64 (permalink)
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CoX does a great job with reputation, as it grows NPC's all over treat you differently and will make comments to you, sometimes generically and sometimes about specific things you have done.

As great as Blizz is with polish, this would be a great addition to really have your factions cause big changes in NPC flavor.

Not a big deal, but just one more thing.
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Old 01-08-2008, 10:29 AM   #65 (permalink)
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I liked how having Epic 1.0 gave you a leg up in regards to Epic 2.0 in EQ. It didn't stop you from performing the quest, it just let you skip ahead.

Thats how I feel having exalted Argent Dawn or Hydraxian Waterlords should be. You could get plenty of AD rep in the xpac. You'd get to honored practically off of overland quests, hit revered hitting a few dungeons, and get to exalted in heroics or grinding dailies. So what if some players have exalted already? It's easily obtainable. It was easily obtainable to begin with.

It's a small thing that makes past effort worthwhile without punishing new players. You can easily go too far one way or the other. WoW goes too far negating the effect of previous play, and EQ's AAs were pretty close to the other end of the spectrum. There is middle ground.
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Old 01-08-2008, 10:33 AM   #66 (permalink)
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need more pvp dailies, I am not doing the PvE ones
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Old 01-08-2008, 10:43 AM   #67 (permalink)
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Originally Posted by Ravensign View Post
As great as Blizz is with polish, this would be a great addition to really have your factions cause big changes in NPC flavor.

Not a big deal, but just one more thing.
Go ahead and become exalted with Skyguard and read what the little gnome who asks you to wrangle rays says.

Also you should have noticed by now the type of stuff they yell at you just for passing by as your standing improves.
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Old 01-08-2008, 11:07 AM   #68 (permalink)
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Go ahead and become exalted with Skyguard and read what the little gnome who asks you to wrangle rays says.

Also you should have noticed by now the type of stuff they yell at you just for passing by as your standing improves.
I agree those new reputations (Ogrila, Sha'tari Skyguard, etc) have really interesting and interactive NPC's. They call your name and whisper behind your back about your feats, and some go from simple acquaintances to friends (and some wish to be more, kinky gnomettes..). I wish Blizzard would retro-fix the old reputations to have the same kind of interaction.. not necessarily the exact same thing, but just fun stuff.. I mean, it could simply be that when you walk by the fucking Timbermaw Hold tunnel, the Furbolg standing watch waves at you instead of looking bored. Small, tiny details like that keep a world lively and the players immersed.
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Old 01-08-2008, 11:09 AM   #69 (permalink)
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Originally Posted by Runnen View Post
I agree those new reputations (Ogrila, Sha'tari Skyguard, etc) have really interesting and interactive NPC's. They call your name and whisper behind your back about your feats, and some go from simple acquaintances to friends (and some wish to be more, kinky gnomettes..). I wish Blizzard would retro-fix the old reputations to have the same kind of interaction.. not necessarily the exact same thing, but just fun stuff.. I mean, it could simply be that when you walk by the fucking Timbermaw Hold tunnel, the Furbolg standing watch waves at you instead of looking bored. Small, tiny details like that keep a world lively and the players immersed.
That's what I meant, for all the factions and throughout the many reputations you gather. Obviously TBC has started to incorporate this stuff.

When a 70 goes back to the newb zone, it would be nice polish to have the locals recount how much you've grown or some crap. Just little stuff.

Again, this is small stuff, but fun... but it's easier to incorporate forward than backward, I am sure Blizz would never do a repass on this kind of thing.
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Old 01-08-2008, 11:14 AM   #70 (permalink)
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Originally Posted by Ravensign View Post
That's what I meant, for all the factions and throughout the many reputations you gather. Obviously TBC has started to incorporate this stuff.

When a 70 goes back to the newb zone, it would be nice polish to have the locals recount how much you've grown or some crap. Just little stuff.

Again, this is small stuff, but fun... but it's easier to incorporate forward than backward, I am sure Blizz would never do a repass on this kind of thing.
I'm not so sure they'll NEVER do a repass. I mean, Blizzard has been pretty consistent in their desire to keep people going back to the old world zones. Why do you think the Azeroth map is full of blanks and nameless places? They want to add new zones / cities / dungeons in coming content patches / expansions, to keep people going back. Of course, Elwynn Forest, Dun Morogh, Durotar and Mulgore don't really see much action these days, but stuff like the Darkmoon Faire, or the Naxxramas Necropolii trying to invade the capital cities, or even the Hallow's End events each year.. those things keep people coming back. Besides, for player interaction with NPCs depending on reputation, they don't really have to make it a complicated matter. Just make a code that you can apply to a large category of NPCs divided into several smaller categories (say for instance, guards, vendors, trainers and common folks) and put the code on each category, for all individuals, with a few cycling sentences just like you get from a vendor for instance (ever talk to the Gnome pie vendor in Ironforge? He has like six or seven flavor texts).
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Old 01-08-2008, 11:19 AM   #71 (permalink)
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With all due respect... that's untrue. You don't get that many, and especially not in an hour. There are only 2 Windy Cloud spawn points that aren't broken currently, and maybe 1 or 2 others that occasionally drift within distance from a floating rock.

Sorry, back to the topic.
Windy clouds were fixed right around xmas and are spawning just fine again.

I picked up 5 primals in a half hour as a short detour while flying back to Shatt to hand in my cooking quest last night (at 4:30am, thanks insomnia). I have over 50 in my bank because you can only sell so many while still getting a decent (24-25g) price for them. Obviously you need an epic mount and goggles for this, and if you try to do it for more than an hour or so the spawn seems to slow way down and it's best to give up. I'm pretty sure I've done enough farming that I have every one of the possible nodes recorded in Cartographer and I use Cartographer Routes to fly the optimal path around the zone. The ones up in the air are frustrating for sure, but there's still at least 40-50 spots (+/-20 yards since they move) that work just fine.
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Old 01-08-2008, 11:28 AM   #72 (permalink)
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Originally Posted by Ravensign View Post
That's what I meant, for all the factions and throughout the many reputations you gather. Obviously TBC has started to incorporate this stuff.

When a 70 goes back to the newb zone, it would be nice polish to have the locals recount how much you've grown or some crap. Just little stuff.

Again, this is small stuff, but fun... but it's easier to incorporate forward than backward, I am sure Blizz would never do a repass on this kind of thing.
It's funny, I just finished the newbie area for the Draenei (again) and somehow this was the first time I noticed that when you complete the final quest and walk outside, all the main characters you've been getting quests from are standing there. They pretty much say exactly what you're asking for, like "I knew you were destined for great things" and such. Then, of course, you're whisked off to Vanillla WoW, where stuff like this never....happens....again.
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Old 01-08-2008, 11:32 AM   #73 (permalink)
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Dailies have crushed the foreign gold farmers, while providing gold rewards for real active players. Mission accomplished. People say the economy is inflated, but it really isn't. Because prices are high, you can make more money by selling things that you farm even if you don't do dailies. If you do some dailies, and also farm some things like primals, you can make tons of money from both ends.

The Heroic daily is just icing on the cake, an amazing idea, it definitely is making more level 70s experience the heroic content. Some badge loot is still probably too good.

BG daily could be implemented better. I'd like an extra token or 3, and I'd like WSG to be taken off the daily rotation completely.
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Old 01-08-2008, 11:35 AM   #74 (permalink)
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Since the implementation of PVP dailies, there's no BG on my battlegroup that I have to wait more than a 2-3 minutes for, basically whenever I feel like running it. Like the heroic dailies, that seems to be the point.
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Old 01-08-2008, 11:37 AM   #75 (permalink)
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So a "Daily" is like one of EQ2's short mini-dungeon loot bonanzas that have an 18 hour lockout timer?
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