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| | #32 (permalink) | |
| Lore belongs in a museum! Join Date: Jul 2004 Location: France
Posts: 2,478
+9 Internets | Quote:
I really like how Blizzard manages to reuse models (or rather their basic skeleton) and changes small details here and there to make them look different. Sure is better than EQ1's recycling of the same mobs for several expansions with only their size and DPS changing slightly. Now of course I'd prefer if Blizzard could create individual models for each and every monster, but I understand that's not quite realistic in the industry, so I'm quite content with inspired reimagining and the occasional new model thrown in..
__________________ ![]() As the speed of light is superior to that of sound, most people look bright until they start talking. Last edited by Runnen; 12-20-2007 at 04:06 PM.. | |
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| | #34 (permalink) |
| Registered User Join Date: May 2005 Location: ATX
Posts: 306
| It's too late for WoW to become a bad ass world pvp game unless they add a pvp only server. The only viable direction in pvp terms for WoW which I find to be the main draw for any MMO is its arena pvp. E-sports WoW would definitely be a good thing. It'd introduce a whole new level of competition if they started adding online and LAN tournaments. |
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| | #35 (permalink) | |
| Registered User Join Date: Jan 2006
Posts: 1,057
| Quote:
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| | #36 (permalink) |
| Banned Join Date: Nov 2004 Location: Upstate New York
Posts: 836
| I think the more people watch those tournaments, who already play wow, the more people will realize and become aware of the actual extent of class imbalances, and the amount of counter compositions there are. That is to say, it's often not about your skill, it's about what the composition of the other team is compared to your team. Probably because I have way to much time, reading around after the last two tournaments (3v3 in both, 2v2 in one) those were the two biggest complaints from most of the spectators, and even the commentator of the live stream. Even members of the professional teams talked about the counter compositions, and how to deal with it, and the amount of disadantages there are associated with it. 2's were just limited to much to druid/something combination, priest/something combination. 3's seemed to be probably the best format. A bit more action than 2's, not as complicated as 5's. The commentator was able to basically keep up with what was going on. Again though, counter composition teams were a large part of the key to winning in this bracket. I really don't see 5's being a good esport, because if you don't know what each class does, you're never going to be able to follow it on a live stream. There are way to many people doing way to many things, a commentator can't keep up. Talking about balance in this context does no good. |
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| | #38 (permalink) |
| Harvey Join Date: Sep 2002 Location: The Command Carrier
Posts: 2,163
+34 Internets | I'm pretty sure the pvp changes aren't to have anything to do with Gear. Losing to people who have better gear than you is just part of the overall game, and probably a pretty concious design decision to force people to play more to gear up to be able to compete. What needs to change though, in my mind, is the fact that so much of wow pvp is rock/paper/scissors. As far as arenas go, your class composition far far outweighs any degree of skills of the participants. Its of course, most obvious in the 2's bracket, which is also the most imbalanced due to the horrible way that classes in pvp interact with each other. Like I roll in 2's as a resto druid/rogue team. We're both pretty decent players, we both have T6 and assorted S3 epics, etc. But its not a 'killer' class composition. If we come up against a warrior/healer team, or a icemage/rogue team, we're pretty much done for. The only way to win against power combos is for the other team to be ridiculously bad at game. And thats a huge problem, becuase pvp is pretty stale. You CONSTANTLY face the same class combos over and over and over and over and over again. Warrior/druid. Warlock/SPriest. Hunter/druid. etc. I really wish blizzard would try to encourage a little bit of thinking outside the box, or unorthadox pvp combinations, becuase i'm really tired of fighting a 15 minute losing battle against Team Retreat (warrior/druid). Or losing after 20 minutes to a hunter/druid simply because I spent that last 10 minutes oom. |
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| | #39 (permalink) | |
| Safety Dance Join Date: Nov 2004 Location: West Lafayette
Posts: 5,702
| Quote:
Hopefully arenas will be in Blizzard's mind for the balance at level 80. | |
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| | #40 (permalink) |
| Registered User Join Date: May 2002 Location: Vancouver BC
Posts: 2,038
| E-Sports at like CPL level will never have a game like WoW in it and Blizzard is fantasizing if they think they could actually pull it off. Forget the issues with gear and forget the issues with current Class imbalances in a team based arena. Blizzard balances classes currently with Rock/Paper/Scissors in mind. IE certain classes are designed to fail VS others assuming equal gear and skill. That won't fly in high end leagues, it's why games like the Battlefield series since BF2 aren't supported, Dice wanted to give new players a chance against veteran FPS players and so created the cone of fire,which randomizes your shots. The randomness of Attacks in WoW can and is minimalized by resilience, but the classes having Achilles heels VS X class won't fly in a professional environment and I highly doubt WoW would ever be able to create a PVP balance that resulted in every class being perfectly equipped to singularly Attack and Defend against any other class in the game without utterly destroying the PVE aspect of the game. The only way to really do it is to create scenarios where players had to only play one specific spec to compete and that competition was between the exact same class spec. Then you have all the fuckheads that are only concerned about a gear advantage and how it was so much work to get it and they deserve to win and be crowned champions,taking their ball and going home. |
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| | #41 (permalink) |
| Banned Join Date: Nov 2004 Location: Upstate New York
Posts: 836
| LOL. In the last tournament, all the players got stock equipment for stock toons. No enchants, limited gear choices. Gear was made to be on an even par. Says a lot about Blizz's awareness of certain issues, and how the game itself functions. |
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| | #42 (permalink) |
| Safety Dance Join Date: Nov 2004 Location: West Lafayette
Posts: 5,702
| I always thought a 1v1 bracket where you were only allowed to go against your own class would be a total blast. Give players a separate talent allocation that auto-switches when you enter a 1v1 arena, that way you can have your 1v1 spec ready to go. |
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| | #43 (permalink) |
| I have a competition in me. Join Date: Nov 2004 Location: In the clinch.
Posts: 816
+20 Internets | Any idea when this is supposed to happen? I want to make sure I max my honor before they fuck BGs into oblivion. Arenas have had a bad enough impact on the game as a whole, but chirst knows what all this nonsense about e-sports and that shit portends. |
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| | #44 (permalink) |
| Registered User Join Date: Jan 2003 Location: The land of sunshine
Posts: 1,669
| Stop thinking that Blizzard won't completely uncouple the competitive arena segment from the rest of the game. Quality games is what made Blizzard's brand big, but eSports is what made it huge. If they will have to make the eSports arenas a completely seperate metagame inside WoW, with diffirently balanced mechanics and abilities for classes, then I don't rule that out for a second. |
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| | #45 (permalink) | |
| Safety Dance Join Date: Nov 2004 Location: West Lafayette
Posts: 5,702
| Quote:
Blizzard can make it happen, it's just a wonder if they'll try. WoW e-games would be absolutely insane for boosting WoW's popularity. | |
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